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authorPixelTomsen2012-11-11 19:12:06 +0100
committerDiva Canto2012-11-11 11:17:40 -0800
commit37c970090401b620bf58be1d7618e3637c283cfe (patch)
tree1f2bb4a849124369413c05e36b25737c69eee1e0 /OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
parentremove entry OpenGridProtocol in OpenSimDefaults.ini - module was deleted (diff)
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moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface
Signed-off-by: Diva Canto <diva@metaverseink.com>
Diffstat (limited to 'OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs297
1 files changed, 297 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
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+++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
36using log4net;
37using Nini.Config;
38using Mono.Addins;
39
40namespace OpenSim.Region.CoreModules.World.LightShare
41{
42 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
43 public class LightShareModule : INonSharedRegionModule, ILightShareModule, ICommandableModule
44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 private readonly Commander m_commander = new Commander("windlight");
47 private Scene m_scene;
48 private static bool m_enableWindlight;
49
50 #region ICommandableModule Members
51
52 public ICommander CommandInterface
53 {
54 get { return m_commander; }
55 }
56
57 #endregion
58
59 #region INonSharedRegionModule Members
60
61 public void Initialise(IConfigSource config)
62 {
63 try
64 {
65 m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false);
66 }
67 catch (Exception)
68 {
69 m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default");
70 }
71
72 m_log.DebugFormat("[WINDLIGHT]: windlight module {0}", (m_enableWindlight ? "enabled" : "disabled"));
73 }
74
75 public void AddRegion(Scene scene)
76 {
77 if (!m_enableWindlight)
78 return;
79
80 m_scene = scene;
81 m_scene.RegisterModuleInterface<ILightShareModule>(this);
82 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
83
84 m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
85 m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
86 m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
87 m_scene.LoadWindlightProfile();
88
89 InstallCommands();
90 }
91
92 public void RemoveRegion(Scene scene)
93 {
94 if (!m_enableWindlight)
95 return;
96
97 m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole;
98
99 m_scene.EventManager.OnMakeRootAgent -= EventManager_OnMakeRootAgent;
100 m_scene.EventManager.OnSaveNewWindlightProfile -= EventManager_OnSaveNewWindlightProfile;
101 m_scene.EventManager.OnSendNewWindlightProfileTargeted -= EventManager_OnSendNewWindlightProfileTargeted;
102
103 m_scene = null;
104 }
105
106 public void Close()
107 {
108 }
109
110 public string Name
111 {
112 get { return "LightShareModule"; }
113 }
114
115 public void RegionLoaded(Scene scene)
116 {
117 }
118
119 public Type ReplaceableInterface
120 {
121 get { return null; }
122 }
123
124 #endregion
125
126 public static bool EnableWindlight
127 {
128 get
129 {
130 return m_enableWindlight;
131 }
132 set
133 {
134 }
135 }
136
137 #region events
138
139 private List<byte[]> compileWindlightSettings(RegionLightShareData wl)
140 {
141 byte[] mBlock = new Byte[249];
142 int pos = 0;
143
144 wl.waterColor.ToBytes(mBlock, 0); pos += 12;
145 Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
146 Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
147 wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
148 Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
149 Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
150 Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
151 Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
152 Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
153 wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
154 wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
155 wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
156 wl.horizon.ToBytes(mBlock, pos); pos += 16;
157 Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
158 wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
159 Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
160 Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
161 Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
162 wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
163 Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
164 wl.ambient.ToBytes(mBlock, pos); pos += 16;
165 Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
166 Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
167 Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
168 Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
169 Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
170 wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
171 wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
172 Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
173 Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
174 wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
175 Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
176 Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
177 Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
178 mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
179 mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
180 mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
181 List<byte[]> param = new List<byte[]>();
182 param.Add(mBlock);
183 return param;
184 }
185
186 public void SendProfileToClient(IClientAPI client)
187 {
188 SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings);
189 }
190
191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
192 {
193 if (m_enableWindlight)
194 {
195 if (m_scene.RegionInfo.WindlightSettings.valid)
196 {
197 List<byte[]> param = compileWindlightSettings(wl);
198 client.SendGenericMessage("Windlight", param);
199 }
200 else
201 {
202 List<byte[]> param = new List<byte[]>();
203 client.SendGenericMessage("WindlightReset", param);
204 }
205 }
206 }
207
208 private void EventManager_OnMakeRootAgent(ScenePresence presence)
209 {
210 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
211 SendProfileToClient(presence.ControllingClient);
212 }
213
214 private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
215 {
216 IClientAPI client;
217 m_scene.TryGetClient(pUUID, out client);
218 SendProfileToClient(client, wl);
219 }
220
221 private void EventManager_OnSaveNewWindlightProfile()
222 {
223 m_scene.ForEachRootClient(SendProfileToClient);
224 }
225
226 #endregion
227
228 #region ICommandableModule Members
229
230 private void InstallCommands()
231 {
232 Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
233 Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
234 Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
235
236 m_commander.RegisterCommand("load", wlload);
237 m_commander.RegisterCommand("enable", wlenable);
238 m_commander.RegisterCommand("disable", wldisable);
239
240 m_scene.RegisterModuleCommander(m_commander);
241 }
242
243 private void HandleLoad(Object[] args)
244 {
245 if (!m_enableWindlight)
246 {
247 m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first.");
248 }
249 else
250 {
251 m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database");
252 m_scene.LoadWindlightProfile();
253 m_log.InfoFormat("[WINDLIGHT]: Load complete");
254 }
255 }
256
257 private void HandleDisable(Object[] args)
258 {
259 m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled");
260 m_enableWindlight = false;
261 }
262
263 private void HandleEnable(Object[] args)
264 {
265 m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled");
266 m_enableWindlight = true;
267 }
268
269 /// <summary>
270 /// Processes commandline input. Do not call directly.
271 /// </summary>
272 /// <param name="args">Commandline arguments</param>
273 private void EventManager_OnPluginConsole(string[] args)
274 {
275 if (args[0] == "windlight")
276 {
277 if (args.Length == 1)
278 {
279 m_commander.ProcessConsoleCommand("add", new string[0]);
280 return;
281 }
282
283 string[] tmpArgs = new string[args.Length - 2];
284 int i;
285 for (i = 2; i < args.Length; i++)
286 {
287 tmpArgs[i - 2] = args[i];
288 }
289
290 m_commander.ProcessConsoleCommand(args[1], tmpArgs);
291 }
292 }
293 #endregion
294
295 }
296}
297