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authorUbitUmarov2015-12-14 11:57:24 +0000
committerUbitUmarov2015-12-14 11:57:24 +0000
commit2a354f6c286b4b70e2768d9b267f53c3d391a10b (patch)
tree7a162221d865ed9e10c0d9049cd82d705bb4c6d6 /OpenSim/Region/CoreModules/World/Land
parenttaint prim count when join or subdivide parcels (diff)
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calculate land startpoint, endpoint and center estimate when it is updated, it not every time they are needed
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs82
1 files changed, 53 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 28652d7..e1cd283 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -90,43 +90,32 @@ namespace OpenSim.Region.CoreModules.World.Land
90 get { return m_scene.RegionInfo.RegionID; } 90 get { return m_scene.RegionInfo.RegionID; }
91 } 91 }
92 92
93 public Vector3 StartPoint 93 private Vector2 m_startPoint = Vector2.Zero;
94 private Vector2 m_endPoint = Vector2.Zero;
95 private Vector2 m_centerPoint = Vector2.Zero;
96
97 public Vector2 StartPoint
94 { 98 {
95 get 99 get
96 { 100 {
97 for (int y = 0; y < LandBitmap.GetLength(1); y++) 101 return m_startPoint;
98 {
99 for (int x = 0; x < LandBitmap.GetLength(0); x++)
100 {
101 if (LandBitmap[x, y])
102 return new Vector3(x * landUnit, y * landUnit, 0);
103 }
104 }
105
106 m_log.ErrorFormat("{0} StartPoint. No start point found. bitmapSize=<{1},{2}>",
107 LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
108 return new Vector3(-1, -1, -1);
109 } 102 }
110 } 103 }
111 104
112 public Vector3 EndPoint 105 public Vector2 EndPoint
113 { 106 {
114 get 107 get
115 { 108 {
116 for (int y = LandBitmap.GetLength(1) - 1; y >= 0; y--) 109 return m_endPoint;
117 { 110 }
118 for (int x = LandBitmap.GetLength(0) - 1; x >= 0; x--) 111 }
119 {
120 if (LandBitmap[x, y])
121 {
122 return new Vector3(x * landUnit + landUnit, y * landUnit + landUnit, 0);
123 }
124 }
125 }
126 112
127 m_log.ErrorFormat("{0} EndPoint. No end point found. bitmapSize=<{1},{2}>", 113 //estimate a center point of a parcel
128 LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); 114 public Vector2 CenterPoint
129 return new Vector3(-1, -1, -1); 115 {
116 get
117 {
118 return m_centerPoint;
130 } 119 }
131 } 120 }
132 121
@@ -789,6 +778,14 @@ namespace OpenSim.Region.CoreModules.World.Land
789 int max_y = Int32.MinValue; 778 int max_y = Int32.MinValue;
790 int tempArea = 0; 779 int tempArea = 0;
791 int x, y; 780 int x, y;
781
782 int lastX = 0;
783 int lastY = 0;
784 float avgx = 0f;
785 float avgy = 0f;
786
787 bool needStart = true;
788
792 for (x = 0; x < LandBitmap.GetLength(0); x++) 789 for (x = 0; x < LandBitmap.GetLength(0); x++)
793 { 790 {
794 for (y = 0; y < LandBitmap.GetLength(1); y++) 791 for (y = 0; y < LandBitmap.GetLength(1); y++)
@@ -803,10 +800,37 @@ namespace OpenSim.Region.CoreModules.World.Land
803 max_x = x; 800 max_x = x;
804 if (max_y < y) 801 if (max_y < y)
805 max_y = y; 802 max_y = y;
806 tempArea += landUnit * landUnit; //16sqm peice of land 803
804 if(needStart)
805 {
806 avgx = x;
807 avgy = y;
808 m_startPoint.X = x * landUnit;
809 m_startPoint.Y = y * landUnit;
810 needStart = false;
811 }
812 else
813 {
814 avgx = (avgx * tempArea + x) / (tempArea + 1);
815 avgy = (avgy * tempArea + y) / (tempArea + 1);
816 }
817
818 tempArea++;
819
820 lastX = x;
821 lastY = y;
807 } 822 }
808 } 823 }
809 } 824 }
825
826 int halfunit = landUnit/2;
827
828 m_centerPoint.X = avgx * landUnit + halfunit;
829 m_centerPoint.Y = avgy * landUnit + halfunit;
830
831 m_endPoint.X = lastX * landUnit + landUnit;
832 m_endPoint.Y = lastY * landUnit + landUnit;
833
810 int tx = min_x * landUnit; 834 int tx = min_x * landUnit;
811 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) 835 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
812 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); 836 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
@@ -847,7 +871,7 @@ namespace OpenSim.Region.CoreModules.World.Land
847 = new Vector3( 871 = new Vector3(
848 (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); 872 (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0);
849 873
850 LandData.Area = tempArea; 874 LandData.Area = tempArea * landUnit * landUnit;
851 } 875 }
852 876
853 #endregion 877 #endregion