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author | Justin Clark-Casey (justincc) | 2011-01-27 18:48:48 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-01-27 18:48:48 +0000 |
commit | 5a26dc2743f176cc5f5fad0ae93aa8187a399f13 (patch) | |
tree | e48f513ed8ee8271c92930adbbeaf6c7fbd01798 /OpenSim/Region/CoreModules/World/Land | |
parent | remove unused CreateBaseLand() (diff) | |
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Fix OAR parcel loading so that old parcels are replaced by the new instead of merged.
The --merge switch will still merge the old and new land parcelling.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandChannel.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 19 |
2 files changed, 25 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index 9e27ef0..2959eb4 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |||
@@ -116,6 +116,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
116 | 116 | ||
117 | return new List<ILandObject>(); | 117 | return new List<ILandObject>(); |
118 | } | 118 | } |
119 | |||
120 | public void Clear() | ||
121 | { | ||
122 | if (m_landManagementModule != null) | ||
123 | m_landManagementModule.Clear(); | ||
124 | } | ||
119 | 125 | ||
120 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | 126 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
121 | { | 127 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 4db28e2..bee223a 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -636,6 +636,25 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
636 | m_landList.Remove(local_id); | 636 | m_landList.Remove(local_id); |
637 | } | 637 | } |
638 | } | 638 | } |
639 | |||
640 | /// <summary> | ||
641 | /// Clear the scene of all parcels | ||
642 | /// </summary> | ||
643 | public void Clear() | ||
644 | { | ||
645 | lock (m_landList) | ||
646 | { | ||
647 | foreach (ILandObject lo in m_landList.Values) | ||
648 | { | ||
649 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); | ||
650 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); | ||
651 | } | ||
652 | |||
653 | m_landList.Clear(); | ||
654 | } | ||
655 | |||
656 | ResetSimLandObjects(); | ||
657 | } | ||
639 | 658 | ||
640 | private void performFinalLandJoin(ILandObject master, ILandObject slave) | 659 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
641 | { | 660 | { |