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authorJustin Clark-Casey (justincc)2014-03-06 00:11:13 +0000
committerJustin Clark-Casey (justincc)2014-03-06 00:11:13 +0000
commit14569992e149b4c6ee097d88e3f5034edd653645 (patch)
tree458e4fb3f08567b29bec0ad141e05a3cf71e20d7 /OpenSim/Region/CoreModules/World/Land/Tests
parentAdd UUID and ready status (whether region has finished starting up) to "show ... (diff)
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Prevent adding a land object if it overlaps any existing objects that have not had their bitmaps adjusted.
This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data. My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally. Adds regression tests for this case and for parcel subdivide.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/Tests')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs114
1 files changed, 114 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs
new file mode 100644
index 0000000..a886e33
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs
@@ -0,0 +1,114 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Tests.Common;
34using OpenSim.Tests.Common.Mock;
35
36namespace OpenSim.Region.CoreModules.World.Land.Tests
37{
38 public class LandManagementModuleTests
39 {
40 [Test]
41 public void TestAddLandObject()
42 {
43 TestHelpers.InMethod();
44// TestHelpers.EnableLogging();
45
46 UUID userId = TestHelpers.ParseTail(0x1);
47
48 LandManagementModule lmm = new LandManagementModule();
49 Scene scene = new SceneHelpers().SetupScene();
50 SceneHelpers.SetupSceneModules(scene, lmm);
51
52 ILandObject lo = new LandObject(userId, false, scene);
53 lo.LandData.Name = "lo1";
54 lo.SetLandBitmap(
55 lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
56 lo = lmm.AddLandObject(lo);
57
58 // TODO: Should add asserts to check that land object was added properly.
59
60 // At the moment, this test just makes sure that we can't add a land object that overlaps the areas that
61 // the first still holds.
62 ILandObject lo2 = new LandObject(userId, false, scene);
63 lo2.SetLandBitmap(
64 lo2.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
65 lo2.LandData.Name = "lo2";
66 lo2 = lmm.AddLandObject(lo2);
67
68 {
69 ILandObject loAtCoord = lmm.GetLandObject(0, 0);
70 Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
71 Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
72 }
73
74 {
75 ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
76 Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
77 Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
78 }
79 }
80
81 [Test]
82 public void TestSubdivide()
83 {
84 TestHelpers.InMethod();
85// TestHelpers.EnableLogging();
86
87 UUID userId = TestHelpers.ParseTail(0x1);
88
89 LandManagementModule lmm = new LandManagementModule();
90 Scene scene = new SceneHelpers().SetupScene();
91 SceneHelpers.SetupSceneModules(scene, lmm);
92
93 ILandObject lo = new LandObject(userId, false, scene);
94 lo.LandData.Name = "lo1";
95 lo.SetLandBitmap(
96 lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
97 lo = lmm.AddLandObject(lo);
98
99 lmm.Subdivide(0, 0, LandManagementModule.LandUnit, LandManagementModule.LandUnit, userId);
100
101 {
102 ILandObject loAtCoord = lmm.GetLandObject(0, 0);
103 Assert.That(loAtCoord.LandData.LocalID, Is.Not.EqualTo(lo.LandData.LocalID));
104 Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID));
105 }
106
107 {
108 ILandObject loAtCoord = lmm.GetLandObject(LandManagementModule.LandUnit, LandManagementModule.LandUnit);
109 Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
110 Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
111 }
112 }
113 }
114} \ No newline at end of file