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authorJustin Clark-Casey (justincc)2012-05-05 00:29:14 +0100
committerJustin Clark-Casey (justincc)2012-05-05 00:29:14 +0100
commit01b00ad0d57d828028379875a382965b44073497 (patch)
tree084b520e6963092331ce4f2bfd6d8b50a7dc3360 /OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
parentUse the more efficient HashSet instead of List for FlotasmAssetCache.m_Curren... (diff)
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Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
This needs to occur after the script is resumed rather than before, when the event is just dropped. Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index efede5c..b2f71d1 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -126,7 +126,6 @@ namespace OpenSim.Region.CoreModules.World.Land
126// m_log.DebugFormat( 126// m_log.DebugFormat(
127// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", 127// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
128// obj.Name, m_Scene.RegionInfo.RegionName); 128// obj.Name, m_Scene.RegionInfo.RegionName);
129
130 } 129 }
131 } 130 }
132 131