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author | Justin Clark-Casey (justincc) | 2011-04-05 22:15:06 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-05 22:15:06 +0100 |
commit | acacee98c6e4398b0ea808f23333a31689966133 (patch) | |
tree | b55839036ed6192d70f1acec5ce548a23bb7afb1 /OpenSim/Region/CoreModules/World/Land/LandObject.cs | |
parent | remove now unused individual LandData prim counts. (diff) | |
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properly refresh object owner list when refresh button is hit on land parcel object tab
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandObject.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 9803bdf..c4fb11e 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -925,7 +925,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
925 | } | 925 | } |
926 | catch (NullReferenceException) | 926 | catch (NullReferenceException) |
927 | { | 927 | { |
928 | m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); | 928 | m_log.Error("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); |
929 | } | 929 | } |
930 | try | 930 | try |
931 | { | 931 | { |
@@ -1073,12 +1073,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1073 | 1073 | ||
1074 | public void AddPrimOverMe(SceneObjectGroup obj) | 1074 | public void AddPrimOverMe(SceneObjectGroup obj) |
1075 | { | 1075 | { |
1076 | // m_log.DebugFormat("[LAND OBJECT]: Adding scene object {0} {1} over {2}", obj.Name, obj.LocalId, LandData.Name); | ||
1077 | |||
1076 | lock (primsOverMe) | 1078 | lock (primsOverMe) |
1077 | primsOverMe.Add(obj); | 1079 | primsOverMe.Add(obj); |
1078 | } | 1080 | } |
1079 | 1081 | ||
1080 | public void RemovePrimFromOverMe(SceneObjectGroup obj) | 1082 | public void RemovePrimFromOverMe(SceneObjectGroup obj) |
1081 | { | 1083 | { |
1084 | // m_log.DebugFormat("[LAND OBJECT]: Removing scene object {0} {1} from over {2}", obj.Name, obj.LocalId, LandData.Name); | ||
1085 | |||
1082 | lock (primsOverMe) | 1086 | lock (primsOverMe) |
1083 | primsOverMe.Remove(obj); | 1087 | primsOverMe.Remove(obj); |
1084 | } | 1088 | } |