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author | UbitUmarov | 2014-07-29 00:39:08 +0100 |
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committer | UbitUmarov | 2014-07-29 00:39:08 +0100 |
commit | 3e1d2df261ba4f0b7dec9128adfe93ccccee01ae (patch) | |
tree | fe8fd43c64184f6d35b2f142a45975f1bca52d25 /OpenSim/Region/CoreModules/World/Land/LandObject.cs | |
parent | dont mess with sound gain on stop (diff) | |
download | opensim-SC_OLD-3e1d2df261ba4f0b7dec9128adfe93ccccee01ae.zip opensim-SC_OLD-3e1d2df261ba4f0b7dec9128adfe93ccccee01ae.tar.gz opensim-SC_OLD-3e1d2df261ba4f0b7dec9128adfe93ccccee01ae.tar.bz2 opensim-SC_OLD-3e1d2df261ba4f0b7dec9128adfe93ccccee01ae.tar.xz |
change parcel overlay bytes adding LocalSound.. changed others also NEEDS
checking
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandObject.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 74c2144..7321054 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -895,13 +895,31 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
895 | private byte[] ConvertLandBitmapToBytes() | 895 | private byte[] ConvertLandBitmapToBytes() |
896 | { | 896 | { |
897 | byte[] tempConvertArr = new byte[512]; | 897 | byte[] tempConvertArr = new byte[512]; |
898 | byte tempByte = 0; | 898 | int tempByte = 0; |
899 | int x, y, i, byteNum = 0; | 899 | int x, y, i, byteNum = 0; |
900 | int mask = 1; | ||
900 | i = 0; | 901 | i = 0; |
901 | for (y = 0; y < 64; y++) | 902 | for (y = 0; y < 64; y++) |
902 | { | 903 | { |
903 | for (x = 0; x < 64; x++) | 904 | for (x = 0; x < 64; x++) |
904 | { | 905 | { |
906 | if (LandBitmap[x, y]) | ||
907 | tempByte |= mask; | ||
908 | mask = mask << 1; | ||
909 | if (mask == 0x100) | ||
910 | { | ||
911 | mask = 1; | ||
912 | tempConvertArr[byteNum++] = (byte)tempByte; | ||
913 | tempByte = 0; | ||
914 | } | ||
915 | } | ||
916 | } | ||
917 | |||
918 | if(tempByte != 0 && byteNum < 512) | ||
919 | tempConvertArr[byteNum] = (byte)tempByte; | ||
920 | |||
921 | |||
922 | /* | ||
905 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); | 923 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); |
906 | if (i % 8 == 0) | 924 | if (i % 8 == 0) |
907 | { | 925 | { |
@@ -910,8 +928,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
910 | i = 0; | 928 | i = 0; |
911 | byteNum++; | 929 | byteNum++; |
912 | } | 930 | } |
913 | } | 931 | */ |
914 | } | ||
915 | return tempConvertArr; | 932 | return tempConvertArr; |
916 | } | 933 | } |
917 | 934 | ||