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author | UbitUmarov | 2015-09-01 14:54:35 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 14:54:35 +0100 |
commit | 371c9dd2af01a2e7422ec901ee1f80757284a78c (patch) | |
tree | 058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/CoreModules/World/Land/LandObject.cs | |
parent | remove lixo (diff) | |
parent | dont change camera on crossings (diff) | |
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bad merge?
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandObject.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 233 |
1 files changed, 217 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index a0c1b9d..3b81d6b 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -46,11 +46,20 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
46 | 46 | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | private static readonly string LogHeader = "[LAND OBJECT]"; | 48 | private static readonly string LogHeader = "[LAND OBJECT]"; |
49 | <<<<<<< HEAD | ||
49 | 50 | ||
50 | private readonly int landUnit = 4; | 51 | private readonly int landUnit = 4; |
51 | 52 | ||
52 | private int m_lastSeqId = 0; | 53 | private int m_lastSeqId = 0; |
53 | 54 | ||
55 | ======= | ||
56 | |||
57 | private readonly int landUnit = 4; | ||
58 | |||
59 | private int m_lastSeqId = 0; | ||
60 | private int m_expiryCounter = 0; | ||
61 | |||
62 | >>>>>>> avn/ubitvar | ||
54 | protected Scene m_scene; | 63 | protected Scene m_scene; |
55 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 64 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
56 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 65 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -58,7 +67,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
58 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); | 67 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); |
59 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds | 68 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds |
60 | 69 | ||
70 | <<<<<<< HEAD | ||
61 | public bool[,] LandBitmap { get; set; } | 71 | public bool[,] LandBitmap { get; set; } |
72 | ======= | ||
73 | private bool[,] m_landBitmap; | ||
74 | public bool[,] LandBitmap | ||
75 | { | ||
76 | get { return m_landBitmap; } | ||
77 | set { m_landBitmap = value; } | ||
78 | } | ||
79 | >>>>>>> avn/ubitvar | ||
62 | 80 | ||
63 | #endregion | 81 | #endregion |
64 | 82 | ||
@@ -69,7 +87,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | return free; | 87 | return free; |
70 | } | 88 | } |
71 | 89 | ||
90 | <<<<<<< HEAD | ||
72 | public LandData LandData { get; set; } | 91 | public LandData LandData { get; set; } |
92 | ======= | ||
93 | protected LandData m_landData; | ||
94 | public LandData LandData | ||
95 | { | ||
96 | get { return m_landData; } | ||
97 | |||
98 | set { m_landData = value; } | ||
99 | } | ||
100 | >>>>>>> avn/ubitvar | ||
73 | 101 | ||
74 | public IPrimCounts PrimCounts { get; set; } | 102 | public IPrimCounts PrimCounts { get; set; } |
75 | 103 | ||
@@ -141,6 +169,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
141 | else | 169 | else |
142 | LandData.GroupID = UUID.Zero; | 170 | LandData.GroupID = UUID.Zero; |
143 | LandData.IsGroupOwned = is_group_owned; | 171 | LandData.IsGroupOwned = is_group_owned; |
172 | |||
173 | m_scene.EventManager.OnFrame += OnFrame; | ||
144 | } | 174 | } |
145 | 175 | ||
146 | #endregion | 176 | #endregion |
@@ -195,10 +225,34 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
195 | else | 225 | else |
196 | { | 226 | { |
197 | // Normal Calculations | 227 | // Normal Calculations |
228 | <<<<<<< HEAD | ||
198 | int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) | 229 | int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
199 | * (float)m_scene.RegionInfo.ObjectCapacity | 230 | * (float)m_scene.RegionInfo.ObjectCapacity |
200 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 231 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
201 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! | 232 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! |
233 | ======= | ||
234 | int parcelMax = (int)( (long)LandData.Area | ||
235 | * (long)m_scene.RegionInfo.ObjectCapacity | ||
236 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus | ||
237 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); | ||
238 | //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); | ||
239 | return parcelMax; | ||
240 | } | ||
241 | } | ||
242 | |||
243 | private int GetParcelBasePrimCount() | ||
244 | { | ||
245 | if (overrideParcelMaxPrimCount != null) | ||
246 | { | ||
247 | return overrideParcelMaxPrimCount(this); | ||
248 | } | ||
249 | else | ||
250 | { | ||
251 | // Normal Calculations | ||
252 | int parcelMax = (int)((long)LandData.Area | ||
253 | * (long)m_scene.RegionInfo.ObjectCapacity | ||
254 | / 65536L); | ||
255 | >>>>>>> avn/ubitvar | ||
202 | return parcelMax; | 256 | return parcelMax; |
203 | } | 257 | } |
204 | } | 258 | } |
@@ -212,8 +266,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
212 | else | 266 | else |
213 | { | 267 | { |
214 | //Normal Calculations | 268 | //Normal Calculations |
269 | <<<<<<< HEAD | ||
215 | int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) | 270 | int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
216 | * (float)m_scene.RegionInfo.ObjectCapacity); | 271 | * (float)m_scene.RegionInfo.ObjectCapacity); |
272 | ======= | ||
273 | int simMax = (int)( (long)LandData.SimwideArea | ||
274 | * (long)m_scene.RegionInfo.ObjectCapacity | ||
275 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); | ||
276 | // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); | ||
277 | >>>>>>> avn/ubitvar | ||
217 | return simMax; | 278 | return simMax; |
218 | } | 279 | } |
219 | } | 280 | } |
@@ -224,6 +285,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
224 | 285 | ||
225 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 286 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
226 | { | 287 | { |
288 | if (remote_client.SceneAgent.PresenceType == PresenceType.Npc) | ||
289 | return; | ||
290 | |||
227 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 291 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
228 | // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); | 292 | // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); |
229 | uint regionFlags = (uint)(RegionFlags.PublicAllowed | 293 | uint regionFlags = (uint)(RegionFlags.PublicAllowed |
@@ -248,14 +312,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
248 | remote_client.SendLandProperties(seq_id, | 312 | remote_client.SendLandProperties(seq_id, |
249 | snap_selection, request_result, this, | 313 | snap_selection, request_result, this, |
250 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 314 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
251 | GetParcelMaxPrimCount(), | 315 | GetParcelBasePrimCount(), |
252 | GetSimulatorMaxPrimCount(), regionFlags); | 316 | GetSimulatorMaxPrimCount(), regionFlags); |
253 | } | 317 | } |
254 | 318 | ||
255 | public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) | 319 | public bool UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client, out bool snap_selection, out bool needOverlay) |
256 | { | 320 | { |
257 | //Needs later group support | 321 | //Needs later group support |
258 | bool snap_selection = false; | 322 | snap_selection = false; |
323 | needOverlay = false; | ||
259 | LandData newData = LandData.Copy(); | 324 | LandData newData = LandData.Copy(); |
260 | 325 | ||
261 | uint allowedDelta = 0; | 326 | uint allowedDelta = 0; |
@@ -264,7 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
264 | // ParcelFlags.ForSaleObjects | 329 | // ParcelFlags.ForSaleObjects |
265 | // ParcelFlags.LindenHome | 330 | // ParcelFlags.LindenHome |
266 | 331 | ||
267 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) | 332 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, false)) |
268 | { | 333 | { |
269 | allowedDelta |= (uint)(ParcelFlags.AllowLandmark | | 334 | allowedDelta |= (uint)(ParcelFlags.AllowLandmark | |
270 | ParcelFlags.AllowTerraform | | 335 | ParcelFlags.AllowTerraform | |
@@ -277,9 +342,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
277 | ParcelFlags.AllowAPrimitiveEntry | | 342 | ParcelFlags.AllowAPrimitiveEntry | |
278 | ParcelFlags.AllowGroupObjectEntry | | 343 | ParcelFlags.AllowGroupObjectEntry | |
279 | ParcelFlags.AllowFly); | 344 | ParcelFlags.AllowFly); |
345 | newData.SeeAVs = args.SeeAVs; | ||
346 | newData.AnyAVSounds = args.AnyAVSounds; | ||
347 | newData.GroupAVSounds = args.GroupAVSounds; | ||
280 | } | 348 | } |
281 | 349 | ||
282 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale)) | 350 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale, true)) |
283 | { | 351 | { |
284 | if (args.AuthBuyerID != newData.AuthBuyerID || | 352 | if (args.AuthBuyerID != newData.AuthBuyerID || |
285 | args.SalePrice != newData.SalePrice) | 353 | args.SalePrice != newData.SalePrice) |
@@ -302,30 +370,30 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
302 | allowedDelta |= (uint)ParcelFlags.ForSale; | 370 | allowedDelta |= (uint)ParcelFlags.ForSale; |
303 | } | 371 | } |
304 | 372 | ||
305 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces)) | 373 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces, false)) |
306 | { | 374 | { |
307 | newData.Category = args.Category; | 375 | newData.Category = args.Category; |
308 | 376 | ||
309 | allowedDelta |= (uint)(ParcelFlags.ShowDirectory | | 377 | allowedDelta |= (uint)(ParcelFlags.ShowDirectory | |
310 | ParcelFlags.AllowPublish | | 378 | ParcelFlags.AllowPublish | |
311 | ParcelFlags.MaturePublish); | 379 | ParcelFlags.MaturePublish) | (uint)(1 << 23); |
312 | } | 380 | } |
313 | 381 | ||
314 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) | 382 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity, false)) |
315 | { | 383 | { |
316 | newData.Description = args.Desc; | 384 | newData.Description = args.Desc; |
317 | newData.Name = args.Name; | 385 | newData.Name = args.Name; |
318 | newData.SnapshotID = args.SnapshotID; | 386 | newData.SnapshotID = args.SnapshotID; |
319 | } | 387 | } |
320 | 388 | ||
321 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint)) | 389 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint, false)) |
322 | { | 390 | { |
323 | newData.LandingType = args.LandingType; | 391 | newData.LandingType = args.LandingType; |
324 | newData.UserLocation = args.UserLocation; | 392 | newData.UserLocation = args.UserLocation; |
325 | newData.UserLookAt = args.UserLookAt; | 393 | newData.UserLookAt = args.UserLookAt; |
326 | } | 394 | } |
327 | 395 | ||
328 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia)) | 396 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia, false)) |
329 | { | 397 | { |
330 | newData.MediaAutoScale = args.MediaAutoScale; | 398 | newData.MediaAutoScale = args.MediaAutoScale; |
331 | newData.MediaID = args.MediaID; | 399 | newData.MediaID = args.MediaID; |
@@ -346,7 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
346 | ParcelFlags.UseEstateVoiceChan); | 414 | ParcelFlags.UseEstateVoiceChan); |
347 | } | 415 | } |
348 | 416 | ||
349 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses)) | 417 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses, false)) |
350 | { | 418 | { |
351 | newData.PassHours = args.PassHours; | 419 | newData.PassHours = args.PassHours; |
352 | newData.PassPrice = args.PassPrice; | 420 | newData.PassPrice = args.PassPrice; |
@@ -354,13 +422,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
354 | allowedDelta |= (uint)ParcelFlags.UsePassList; | 422 | allowedDelta |= (uint)ParcelFlags.UsePassList; |
355 | } | 423 | } |
356 | 424 | ||
357 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed)) | 425 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed, false)) |
358 | { | 426 | { |
359 | allowedDelta |= (uint)(ParcelFlags.UseAccessGroup | | 427 | allowedDelta |= (uint)(ParcelFlags.UseAccessGroup | |
360 | ParcelFlags.UseAccessList); | 428 | ParcelFlags.UseAccessList); |
361 | } | 429 | } |
362 | 430 | ||
363 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned)) | 431 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned, false)) |
364 | { | 432 | { |
365 | allowedDelta |= (uint)(ParcelFlags.UseBanList | | 433 | allowedDelta |= (uint)(ParcelFlags.UseBanList | |
366 | ParcelFlags.DenyAnonymous | | 434 | ParcelFlags.DenyAnonymous | |
@@ -371,10 +439,24 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
371 | { | 439 | { |
372 | uint preserve = LandData.Flags & ~allowedDelta; | 440 | uint preserve = LandData.Flags & ~allowedDelta; |
373 | newData.Flags = preserve | (args.ParcelFlags & allowedDelta); | 441 | newData.Flags = preserve | (args.ParcelFlags & allowedDelta); |
442 | <<<<<<< HEAD | ||
374 | 443 | ||
375 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 444 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
376 | SendLandUpdateToAvatarsOverMe(snap_selection); | 445 | SendLandUpdateToAvatarsOverMe(snap_selection); |
377 | } | 446 | } |
447 | ======= | ||
448 | |||
449 | uint curdelta = LandData.Flags ^ newData.Flags; | ||
450 | curdelta &= (uint)(ParcelFlags.SoundLocal); | ||
451 | |||
452 | if(curdelta != 0 || newData.SeeAVs != LandData.SeeAVs) | ||
453 | needOverlay = true; | ||
454 | |||
455 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | ||
456 | return true; | ||
457 | } | ||
458 | return false; | ||
459 | >>>>>>> avn/ubitvar | ||
378 | } | 460 | } |
379 | 461 | ||
380 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) | 462 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) |
@@ -395,7 +477,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
395 | UUID previousOwner = LandData.OwnerID; | 477 | UUID previousOwner = LandData.OwnerID; |
396 | 478 | ||
397 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 479 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
398 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | 480 | // m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
399 | SendLandUpdateToAvatarsOverMe(true); | 481 | SendLandUpdateToAvatarsOverMe(true); |
400 | 482 | ||
401 | if (sellObjects) SellLandObjects(previousOwner); | 483 | if (sellObjects) SellLandObjects(previousOwner); |
@@ -568,6 +650,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
568 | 650 | ||
569 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) | 651 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) |
570 | { | 652 | { |
653 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
571 | m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) | 654 | m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) |
572 | { | 655 | { |
573 | ILandObject over = null; | 656 | ILandObject over = null; |
@@ -594,6 +677,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
594 | avatar.Invulnerable = true; | 677 | avatar.Invulnerable = true; |
595 | 678 | ||
596 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); | 679 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); |
680 | avatar.currentParcelUUID = LandData.GlobalID; | ||
597 | } | 681 | } |
598 | } | 682 | } |
599 | }); | 683 | }); |
@@ -722,10 +806,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
722 | /// </summary> | 806 | /// </summary> |
723 | private void UpdateAABBAndAreaValues() | 807 | private void UpdateAABBAndAreaValues() |
724 | { | 808 | { |
809 | <<<<<<< HEAD | ||
725 | int min_x = 10000; | 810 | int min_x = 10000; |
726 | int min_y = 10000; | 811 | int min_y = 10000; |
727 | int max_x = 0; | 812 | int max_x = 0; |
728 | int max_y = 0; | 813 | int max_y = 0; |
814 | ======= | ||
815 | int min_x = Int32.MaxValue; | ||
816 | int min_y = Int32.MaxValue; | ||
817 | int max_x = Int32.MinValue; | ||
818 | int max_y = Int32.MinValue; | ||
819 | >>>>>>> avn/ubitvar | ||
729 | int tempArea = 0; | 820 | int tempArea = 0; |
730 | int x, y; | 821 | int x, y; |
731 | for (x = 0; x < LandBitmap.GetLength(0); x++) | 822 | for (x = 0; x < LandBitmap.GetLength(0); x++) |
@@ -734,10 +825,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
734 | { | 825 | { |
735 | if (LandBitmap[x, y] == true) | 826 | if (LandBitmap[x, y] == true) |
736 | { | 827 | { |
828 | <<<<<<< HEAD | ||
737 | if (min_x > x) min_x = x; | 829 | if (min_x > x) min_x = x; |
738 | if (min_y > y) min_y = y; | 830 | if (min_y > y) min_y = y; |
739 | if (max_x < x) max_x = x; | 831 | if (max_x < x) max_x = x; |
740 | if (max_y < y) max_y = y; | 832 | if (max_y < y) max_y = y; |
833 | ======= | ||
834 | if (min_x > x) | ||
835 | min_x = x; | ||
836 | if (min_y > y) | ||
837 | min_y = y; | ||
838 | if (max_x < x) | ||
839 | max_x = x; | ||
840 | if (max_y < y) | ||
841 | max_y = y; | ||
842 | >>>>>>> avn/ubitvar | ||
741 | tempArea += landUnit * landUnit; //16sqm peice of land | 843 | tempArea += landUnit * landUnit; //16sqm peice of land |
742 | } | 844 | } |
743 | } | 845 | } |
@@ -745,6 +847,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
745 | int tx = min_x * landUnit; | 847 | int tx = min_x * landUnit; |
746 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) | 848 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
747 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); | 849 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
850 | <<<<<<< HEAD | ||
748 | int ty = min_y * landUnit; | 851 | int ty = min_y * landUnit; |
749 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) | 852 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
750 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); | 853 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
@@ -763,6 +866,45 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
763 | LandData.AABBMax | 866 | LandData.AABBMax |
764 | = new Vector3( | 867 | = new Vector3( |
765 | (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 868 | (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
869 | ======= | ||
870 | |||
871 | int htx; | ||
872 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) | ||
873 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; | ||
874 | else | ||
875 | htx = tx; | ||
876 | |||
877 | int ty = min_y * landUnit; | ||
878 | int hty; | ||
879 | |||
880 | if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) | ||
881 | hty = (int)m_scene.RegionInfo.RegionSizeY - 1; | ||
882 | else | ||
883 | hty = ty; | ||
884 | |||
885 | LandData.AABBMin = | ||
886 | new Vector3( | ||
887 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); | ||
888 | |||
889 | max_x++; | ||
890 | tx = max_x * landUnit; | ||
891 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) | ||
892 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; | ||
893 | else | ||
894 | htx = tx; | ||
895 | |||
896 | max_y++; | ||
897 | ty = max_y * 4; | ||
898 | |||
899 | if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) | ||
900 | hty = (int)m_scene.RegionInfo.RegionSizeY - 1; | ||
901 | else | ||
902 | hty = ty; | ||
903 | |||
904 | LandData.AABBMax | ||
905 | = new Vector3( | ||
906 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); | ||
907 | >>>>>>> avn/ubitvar | ||
766 | 908 | ||
767 | LandData.Area = tempArea; | 909 | LandData.Area = tempArea; |
768 | } | 910 | } |
@@ -778,7 +920,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
778 | public void SetLandBitmap(bool[,] bitmap) | 920 | public void SetLandBitmap(bool[,] bitmap) |
779 | { | 921 | { |
780 | LandBitmap = bitmap; | 922 | LandBitmap = bitmap; |
923 | <<<<<<< HEAD | ||
781 | // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | 924 | // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); |
925 | ======= | ||
926 | >>>>>>> avn/ubitvar | ||
782 | ForceUpdateLandInfo(); | 927 | ForceUpdateLandInfo(); |
783 | } | 928 | } |
784 | 929 | ||
@@ -879,13 +1024,37 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
879 | private byte[] ConvertLandBitmapToBytes() | 1024 | private byte[] ConvertLandBitmapToBytes() |
880 | { | 1025 | { |
881 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; | 1026 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; |
1027 | <<<<<<< HEAD | ||
882 | byte tempByte = 0; | 1028 | byte tempByte = 0; |
883 | int byteNum = 0; | 1029 | int byteNum = 0; |
884 | int i = 0; | 1030 | int i = 0; |
1031 | ======= | ||
1032 | int tempByte = 0; | ||
1033 | int i, byteNum = 0; | ||
1034 | int mask = 1; | ||
1035 | i = 0; | ||
1036 | >>>>>>> avn/ubitvar | ||
885 | for (int y = 0; y < LandBitmap.GetLength(1); y++) | 1037 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
886 | { | 1038 | { |
887 | for (int x = 0; x < LandBitmap.GetLength(0); x++) | 1039 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
888 | { | 1040 | { |
1041 | if (LandBitmap[x, y]) | ||
1042 | tempByte |= mask; | ||
1043 | mask = mask << 1; | ||
1044 | if (mask == 0x100) | ||
1045 | { | ||
1046 | mask = 1; | ||
1047 | tempConvertArr[byteNum++] = (byte)tempByte; | ||
1048 | tempByte = 0; | ||
1049 | } | ||
1050 | } | ||
1051 | } | ||
1052 | |||
1053 | if(tempByte != 0 && byteNum < 512) | ||
1054 | tempConvertArr[byteNum] = (byte)tempByte; | ||
1055 | |||
1056 | |||
1057 | /* | ||
889 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); | 1058 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); |
890 | if (i % 8 == 0) | 1059 | if (i % 8 == 0) |
891 | { | 1060 | { |
@@ -894,10 +1063,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
894 | i = 0; | 1063 | i = 0; |
895 | byteNum++; | 1064 | byteNum++; |
896 | } | 1065 | } |
1066 | <<<<<<< HEAD | ||
897 | } | 1067 | } |
898 | } | 1068 | } |
899 | // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", | 1069 | // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", |
900 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | 1070 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); |
1071 | ======= | ||
1072 | */ | ||
1073 | >>>>>>> avn/ubitvar | ||
901 | return tempConvertArr; | 1074 | return tempConvertArr; |
902 | } | 1075 | } |
903 | 1076 | ||
@@ -951,7 +1124,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
951 | 1124 | ||
952 | public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) | 1125 | public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) |
953 | { | 1126 | { |
954 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) | 1127 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true)) |
955 | { | 1128 | { |
956 | List<uint> resultLocalIDs = new List<uint>(); | 1129 | List<uint> resultLocalIDs = new List<uint>(); |
957 | try | 1130 | try |
@@ -1001,7 +1174,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1001 | /// </param> | 1174 | /// </param> |
1002 | public void SendLandObjectOwners(IClientAPI remote_client) | 1175 | public void SendLandObjectOwners(IClientAPI remote_client) |
1003 | { | 1176 | { |
1004 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) | 1177 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true)) |
1005 | { | 1178 | { |
1006 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); | 1179 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); |
1007 | List<UUID> groups = new List<UUID>(); | 1180 | List<UUID> groups = new List<UUID>(); |
@@ -1233,6 +1406,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1233 | public void SetMediaUrl(string url) | 1406 | public void SetMediaUrl(string url) |
1234 | { | 1407 | { |
1235 | LandData.MediaURL = url; | 1408 | LandData.MediaURL = url; |
1409 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, LandData); | ||
1236 | SendLandUpdateToAvatarsOverMe(); | 1410 | SendLandUpdateToAvatarsOverMe(); |
1237 | } | 1411 | } |
1238 | 1412 | ||
@@ -1243,6 +1417,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1243 | public void SetMusicUrl(string url) | 1417 | public void SetMusicUrl(string url) |
1244 | { | 1418 | { |
1245 | LandData.MusicURL = url; | 1419 | LandData.MusicURL = url; |
1420 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, LandData); | ||
1246 | SendLandUpdateToAvatarsOverMe(); | 1421 | SendLandUpdateToAvatarsOverMe(); |
1247 | } | 1422 | } |
1248 | 1423 | ||
@@ -1257,6 +1432,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1257 | 1432 | ||
1258 | #endregion | 1433 | #endregion |
1259 | 1434 | ||
1435 | private void OnFrame() | ||
1436 | { | ||
1437 | m_expiryCounter++; | ||
1438 | |||
1439 | if (m_expiryCounter >= 50) | ||
1440 | { | ||
1441 | ExpireAccessList(); | ||
1442 | m_expiryCounter = 0; | ||
1443 | } | ||
1444 | } | ||
1445 | |||
1260 | private void ExpireAccessList() | 1446 | private void ExpireAccessList() |
1261 | { | 1447 | { |
1262 | List<LandAccessEntry> delete = new List<LandAccessEntry>(); | 1448 | List<LandAccessEntry> delete = new List<LandAccessEntry>(); |
@@ -1267,7 +1453,22 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1267 | delete.Add(entry); | 1453 | delete.Add(entry); |
1268 | } | 1454 | } |
1269 | foreach (LandAccessEntry entry in delete) | 1455 | foreach (LandAccessEntry entry in delete) |
1456 | { | ||
1270 | LandData.ParcelAccessList.Remove(entry); | 1457 | LandData.ParcelAccessList.Remove(entry); |
1458 | ScenePresence presence; | ||
1459 | |||
1460 | if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent)) | ||
1461 | { | ||
1462 | ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | ||
1463 | if (land.LandData.LocalID == LandData.LocalID) | ||
1464 | { | ||
1465 | Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land); | ||
1466 | presence.TeleportWithMomentum(pos, null); | ||
1467 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
1468 | } | ||
1469 | } | ||
1470 | m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID); | ||
1471 | } | ||
1271 | 1472 | ||
1272 | if (delete.Count > 0) | 1473 | if (delete.Count > 0) |
1273 | m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); | 1474 | m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); |