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authorMelanie2012-02-05 20:58:04 +0000
committerMelanie2012-02-05 20:58:04 +0000
commit54fc78013d1eb946551656849e7007427ef4aec3 (patch)
treefae81b9031f5ae0fb07d0f3e61eb83946bbc26b1 /OpenSim/Region/CoreModules/World/Land/LandObject.cs
parentMerge branch 'master' into careminster (diff)
parentRevert my two quick fixes for the lag issue and put in the real fix, which (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandObject.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index debf6d2..91aa228 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -1192,7 +1192,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1192 foreach (LandAccessEntry entry in delete) 1192 foreach (LandAccessEntry entry in delete)
1193 LandData.ParcelAccessList.Remove(entry); 1193 LandData.ParcelAccessList.Remove(entry);
1194 1194
1195 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1195 if (delete.Count > 0)
1196 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
1196 } 1197 }
1197 } 1198 }
1198} 1199}