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authorMelanie2012-04-04 23:57:50 +0100
committerMelanie2012-04-04 23:57:50 +0100
commit3a0aac97b4a3094e18ddae9a35ef29690344b58f (patch)
tree22585eeaee6d8b00e5decef6d6fbd9f4db9187e2 /OpenSim/Region/CoreModules/World/Land/LandObject.cs
parentFix the last merge artefacts (diff)
parentImplements group based access restrictions for parcels of land. Because of ca... (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandObject.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs58
1 files changed, 57 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index e86887d..c21cf31 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -56,6 +56,12 @@ namespace OpenSim.Region.CoreModules.World.Land
56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
57 protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); 57 protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>();
58 58
59 protected IGroupsModule m_groupsModule;
60 protected const uint PARCEL_FLAG_USE_ACCESS_GROUP = 0x100; // parcel limits access to a group
61 protected Dictionary<UUID, long> m_isGroupMemberCache = new Dictionary<UUID, long>();
62 protected Dictionary<UUID, long> m_notGroupMemberCache = new Dictionary<UUID, long>();
63 protected const long m_groupMemberCacheTimeout = 30; // cache invalidation after 30 seconds
64
59 public bool[,] LandBitmap 65 public bool[,] LandBitmap
60 { 66 {
61 get { return m_landBitmap; } 67 get { return m_landBitmap; }
@@ -132,6 +138,8 @@ namespace OpenSim.Region.CoreModules.World.Land
132 else 138 else
133 LandData.GroupID = UUID.Zero; 139 LandData.GroupID = UUID.Zero;
134 LandData.IsGroupOwned = is_group_owned; 140 LandData.IsGroupOwned = is_group_owned;
141
142 m_groupsModule = scene.RequestModuleInterface<IGroupsModule>();
135 } 143 }
136 144
137 #endregion 145 #endregion
@@ -512,7 +520,55 @@ namespace OpenSim.Region.CoreModules.World.Land
512 if (HasGroupAccess(avatar)) 520 if (HasGroupAccess(avatar))
513 return false; 521 return false;
514 522
515 return (!IsInLandAccessList(avatar)); 523 if (IsInLandAccessList(avatar))
524 return false;
525
526 UUID groupID = LandData.GroupID;
527
528 if ((m_groupsModule != null) && (groupID != UUID.Zero) && ((LandData.Flags & PARCEL_FLAG_USE_ACCESS_GROUP) == PARCEL_FLAG_USE_ACCESS_GROUP))
529 {
530 long now = Util.UnixTimeSinceEpoch();
531
532 if (m_isGroupMemberCache.ContainsKey(avatar))
533 {
534 if (now - m_isGroupMemberCache[avatar] <= m_groupMemberCacheTimeout) // invalid?
535 {
536 m_isGroupMemberCache[avatar] = now;
537 return false;
538 }
539 else
540 m_isGroupMemberCache.Remove(avatar);
541 }
542
543 if (m_notGroupMemberCache.ContainsKey(avatar))
544 {
545 if (now - m_notGroupMemberCache[avatar] <= m_groupMemberCacheTimeout) // invalid?
546 {
547 // m_notGroupMemberCache[avatar] = now;
548 return true;
549 }
550 else
551 m_notGroupMemberCache.Remove(avatar);
552 }
553
554 GroupMembershipData[] GroupMembership = m_groupsModule.GetMembershipData(avatar);
555
556 if (GroupMembership != null)
557 {
558 for (int i = 0; i < GroupMembership.Length; i++)
559 {
560 if (groupID == GroupMembership[i].GroupID)
561 {
562 m_isGroupMemberCache[avatar] = now;
563 return false;
564 }
565 }
566 }
567
568 m_notGroupMemberCache[avatar] = now;
569 }
570
571 return true;
516 } 572 }
517 573
518 public bool IsInLandAccessList(UUID avatar) 574 public bool IsInLandAccessList(UUID avatar)