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author | Justin Clark-Casey (justincc) | 2011-04-06 18:57:50 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-06 18:57:50 +0100 |
commit | 63533412f882fd55c0c40989d97f8a8262bc4e3c (patch) | |
tree | 4091a21cf52762e5227f1771d2017f762c451dab /OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |
parent | Add method doc to some land bitmap methods in ILandObject. (diff) | |
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Improve previous ILandObject method doc.
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index abc7a3a..bfab7b8 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -612,6 +612,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
612 | { | 612 | { |
613 | if (landBitmap[x, y]) | 613 | if (landBitmap[x, y]) |
614 | { | 614 | { |
615 | // m_log.DebugFormat( | ||
616 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | ||
617 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | ||
618 | |||
615 | m_landIDList[x, y] = newLandLocalID; | 619 | m_landIDList[x, y] = newLandLocalID; |
616 | } | 620 | } |
617 | } | 621 | } |
@@ -741,8 +745,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
741 | // Corner case. If an autoreturn happens during sim startup | 745 | // Corner case. If an autoreturn happens during sim startup |
742 | // we will come here with the list uninitialized | 746 | // we will come here with the list uninitialized |
743 | // | 747 | // |
748 | int landId = m_landIDList[x, y]; | ||
749 | |||
750 | // if (landId == 0) | ||
751 | // m_log.DebugFormat( | ||
752 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", | ||
753 | // x, y, m_scene.RegionInfo.RegionName); | ||
754 | |||
744 | if (m_landList.ContainsKey(m_landIDList[x, y])) | 755 | if (m_landList.ContainsKey(m_landIDList[x, y])) |
745 | return m_landList[m_landIDList[x, y]]; | 756 | return m_landList[m_landIDList[x, y]]; |
757 | |||
746 | return null; | 758 | return null; |
747 | } | 759 | } |
748 | } | 760 | } |