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authorMichael Cerquoni2014-07-17 09:37:24 -0400
committerJustin Clark-Casey2014-08-02 00:54:48 +0100
commit66340824e5d19209d0826c7ce918f918b5a190ec (patch)
treefbe7c91c31fc20344eaf56b73d03db0fd05c0833 /OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
parentUse thread-safe version of .NET Random as the SDK class is not thread-safe. (diff)
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fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 0276b63..55ef61d 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -858,7 +858,7 @@ namespace OpenSim.Region.CoreModules.World.Land
858 return null; 858 return null;
859 else 859 else
860 throw new Exception( 860 throw new Exception(
861 String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}", 861 String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}",
862 LogHeader, m_scene.RegionInfo.RegionName, x, y) 862 LogHeader, m_scene.RegionInfo.RegionName, x, y)
863 ); 863 );
864 } 864 }