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authorUbitUmarov2014-07-29 01:24:43 +0100
committerUbitUmarov2014-07-29 01:24:43 +0100
commit6b0521d3c91f4ca6f87734748df553663cbc3e87 (patch)
treef4f2baae17196ca7faa62f1bceffaaed6eb75ba2 /OpenSim/Region/CoreModules/World/Land/LandChannel.cs
parentchange parcel overlay bytes adding LocalSound.. changed others also NEEDS (diff)
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fix the mess about exclusive fields and flags on land overlay
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandChannel.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs14
1 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index faaf41c..beb0a24 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -50,8 +50,9 @@ namespace OpenSim.Region.CoreModules.World.Land
50 public const int LAND_SELECT_OBJECTS_GROUP = 4; 50 public const int LAND_SELECT_OBJECTS_GROUP = 4;
51 public const int LAND_SELECT_OBJECTS_OTHER = 8; 51 public const int LAND_SELECT_OBJECTS_OTHER = 8;
52 52
53 53
54 public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 54 public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000
55 // types 1 to 7 are exclusive
55 public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 56 public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001
56 public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010 57 public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010
57 public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011 58 public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011
@@ -59,11 +60,12 @@ namespace OpenSim.Region.CoreModules.World.Land
59 public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101 60 public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101
60 public const byte LAND_TYPE_unused6 = 6; 61 public const byte LAND_TYPE_unused6 = 6;
61 public const byte LAND_TYPE_unused7 = 7; 62 public const byte LAND_TYPE_unused7 = 7;
62 public const byte LAND_TYPE_unused8 = 8; 63 // next are flags
63 public const byte LAND_TYPE_HIDEAVATARS = 0x10; 64 public const byte LAND_FLAG_unused8 = 0x08; // this may become excluside in future
64 public const byte LAND_TYPE_LOCALSOUND = 0x20; 65 public const byte LAND_FLAG_HIDEAVATARS = 0x10;
65 public const byte LAND_TYPE_PROPERTY_BORDER_WEST = 0x40; //Equals 01000000 66 public const byte LAND_FLAG_LOCALSOUND = 0x20;
66 public const byte LAND_TYPE_PROPERTY_BORDER_SOUTH = 0x80; //Equals 10000000 67 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 0x40; //Equals 01000000
68 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 0x80; //Equals 10000000
67 69
68 70
69 //These are other constants. Yay! 71 //These are other constants. Yay!