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author | UbitUmarov | 2014-07-29 01:24:43 +0100 |
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committer | UbitUmarov | 2014-07-29 01:24:43 +0100 |
commit | 6b0521d3c91f4ca6f87734748df553663cbc3e87 (patch) | |
tree | f4f2baae17196ca7faa62f1bceffaaed6eb75ba2 /OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |
parent | change parcel overlay bytes adding LocalSound.. changed others also NEEDS (diff) | |
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fix the mess about exclusive fields and flags on land overlay
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandChannel.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandChannel.cs | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index faaf41c..beb0a24 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |||
@@ -50,8 +50,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
50 | public const int LAND_SELECT_OBJECTS_GROUP = 4; | 50 | public const int LAND_SELECT_OBJECTS_GROUP = 4; |
51 | public const int LAND_SELECT_OBJECTS_OTHER = 8; | 51 | public const int LAND_SELECT_OBJECTS_OTHER = 8; |
52 | 52 | ||
53 | 53 | ||
54 | public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 | 54 | public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 |
55 | // types 1 to 7 are exclusive | ||
55 | public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 | 56 | public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 |
56 | public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010 | 57 | public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010 |
57 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011 | 58 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011 |
@@ -59,11 +60,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
59 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101 | 60 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101 |
60 | public const byte LAND_TYPE_unused6 = 6; | 61 | public const byte LAND_TYPE_unused6 = 6; |
61 | public const byte LAND_TYPE_unused7 = 7; | 62 | public const byte LAND_TYPE_unused7 = 7; |
62 | public const byte LAND_TYPE_unused8 = 8; | 63 | // next are flags |
63 | public const byte LAND_TYPE_HIDEAVATARS = 0x10; | 64 | public const byte LAND_FLAG_unused8 = 0x08; // this may become excluside in future |
64 | public const byte LAND_TYPE_LOCALSOUND = 0x20; | 65 | public const byte LAND_FLAG_HIDEAVATARS = 0x10; |
65 | public const byte LAND_TYPE_PROPERTY_BORDER_WEST = 0x40; //Equals 01000000 | 66 | public const byte LAND_FLAG_LOCALSOUND = 0x20; |
66 | public const byte LAND_TYPE_PROPERTY_BORDER_SOUTH = 0x80; //Equals 10000000 | 67 | public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 0x40; //Equals 01000000 |
68 | public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 0x80; //Equals 10000000 | ||
67 | 69 | ||
68 | 70 | ||
69 | //These are other constants. Yay! | 71 | //These are other constants. Yay! |