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authorUbitUmarov2014-07-29 00:39:08 +0100
committerUbitUmarov2014-07-29 00:39:08 +0100
commit3e1d2df261ba4f0b7dec9128adfe93ccccee01ae (patch)
treefe8fd43c64184f6d35b2f142a45975f1bca52d25 /OpenSim/Region/CoreModules/World/Land/LandChannel.cs
parent dont mess with sound gain on stop (diff)
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change parcel overlay bytes adding LocalSound.. changed others also NEEDS
checking
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandChannel.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs22
1 files changed, 15 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 73c592d..faaf41c 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -40,23 +40,31 @@ namespace OpenSim.Region.CoreModules.World.Land
40 //Land types set with flags in ParcelOverlay. 40 //Land types set with flags in ParcelOverlay.
41 //Only one of these can be used. 41 //Only one of these can be used.
42 public const float BAN_LINE_SAFETY_HIEGHT = 100; 42 public const float BAN_LINE_SAFETY_HIEGHT = 100;
43 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000
44 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000
45 43
46 //RequestResults (I think these are right, they seem to work): 44 //RequestResults (I think these are right, they seem to work):
47 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land 45 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
48 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land 46 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
49 47
50 //ParcelSelectObjects 48 //ParcelSelectObjects
49 public const int LAND_SELECT_OBJECTS_OWNER = 2;
51 public const int LAND_SELECT_OBJECTS_GROUP = 4; 50 public const int LAND_SELECT_OBJECTS_GROUP = 4;
52 public const int LAND_SELECT_OBJECTS_OTHER = 8; 51 public const int LAND_SELECT_OBJECTS_OTHER = 8;
53 public const int LAND_SELECT_OBJECTS_OWNER = 2; 52
54 public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101 53
55 public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100 54 public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000
56 public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010
57 public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 55 public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001
56 public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010
58 public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011 57 public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011
59 public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 58 public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100
59 public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101
60 public const byte LAND_TYPE_unused6 = 6;
61 public const byte LAND_TYPE_unused7 = 7;
62 public const byte LAND_TYPE_unused8 = 8;
63 public const byte LAND_TYPE_HIDEAVATARS = 0x10;
64 public const byte LAND_TYPE_LOCALSOUND = 0x20;
65 public const byte LAND_TYPE_PROPERTY_BORDER_WEST = 0x40; //Equals 01000000
66 public const byte LAND_TYPE_PROPERTY_BORDER_SOUTH = 0x80; //Equals 10000000
67
60 68
61 //These are other constants. Yay! 69 //These are other constants. Yay!
62 public const int START_LAND_LOCAL_ID = 1; 70 public const int START_LAND_LOCAL_ID = 1;