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authorAdam Frisby2009-04-06 07:17:23 +0000
committerAdam Frisby2009-04-06 07:17:23 +0000
commit9e51c2db95fd43aa18e66d359c15349bdc9ad8f0 (patch)
tree995f875adb3967687fa8cebf8efabee303a7e6f3 /OpenSim/Region/CoreModules/World/Land/LandChannel.cs
parent* Adds AutoOAR module, this will automatically OAR your regions every 20 minu... (diff)
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* Implements World.Parcels[] array for MRM scripting.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 9822af7..f0ab955 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -86,6 +86,15 @@ namespace OpenSim.Region.CoreModules.World.Land
86 return obj; 86 return obj;
87 } 87 }
88 88
89 public ILandObject GetLandObject(int localID)
90 {
91 if (m_landManagementModule != null)
92 {
93 return m_landManagementModule.GetLandObject(localID);
94 }
95 return null;
96 }
97
89 public ILandObject GetLandObject(int x, int y) 98 public ILandObject GetLandObject(int x, int y)
90 { 99 {
91 if (m_landManagementModule != null) 100 if (m_landManagementModule != null)