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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
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-rw-r--r--OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs255
1 files changed, 255 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Reflection;
32using log4net;
33using Nini.Config;
34using Nwc.XmlRpc;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces;
40using OpenSim.Server.Base;
41using OpenSim.Framework.Servers;
42using OpenSim.Framework.Servers.HttpServer;
43using Mono.Addins;
44
45namespace OpenSim.Region.CoreModules.World.Estate
46{
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XEstate")]
48 public class XEstateModule : ISharedRegionModule
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 protected List<Scene> m_Scenes = new List<Scene>();
53 protected bool m_InInfoUpdate = false;
54
55 public bool InInfoUpdate
56 {
57 get { return m_InInfoUpdate; }
58 set { m_InInfoUpdate = value; }
59 }
60
61 public List<Scene> Scenes
62 {
63 get { return m_Scenes; }
64 }
65
66 protected EstateConnector m_EstateConnector;
67
68 public void Initialise(IConfigSource config)
69 {
70 int port = 0;
71
72 IConfig estateConfig = config.Configs["Estate"];
73 if (estateConfig != null)
74 {
75 port = estateConfig.GetInt("Port", 0);
76 }
77
78 m_EstateConnector = new EstateConnector(this);
79
80 // Instantiate the request handler
81 IHttpServer server = MainServer.GetHttpServer((uint)port);
82 server.AddStreamHandler(new EstateRequestHandler(this));
83 }
84
85 public void PostInitialise()
86 {
87 }
88
89 public void Close()
90 {
91 }
92
93 public void AddRegion(Scene scene)
94 {
95 lock (m_Scenes)
96 m_Scenes.Add(scene);
97
98 scene.EventManager.OnNewClient += OnNewClient;
99 }
100
101 public void RegionLoaded(Scene scene)
102 {
103 IEstateModule em = scene.RequestModuleInterface<IEstateModule>();
104
105 em.OnRegionInfoChange += OnRegionInfoChange;
106 em.OnEstateInfoChange += OnEstateInfoChange;
107 em.OnEstateMessage += OnEstateMessage;
108 }
109
110 public void RemoveRegion(Scene scene)
111 {
112 scene.EventManager.OnNewClient -= OnNewClient;
113
114 lock (m_Scenes)
115 m_Scenes.Remove(scene);
116 }
117
118 public string Name
119 {
120 get { return "EstateModule"; }
121 }
122
123 public Type ReplaceableInterface
124 {
125 get { return null; }
126 }
127
128 private Scene FindScene(UUID RegionID)
129 {
130 foreach (Scene s in Scenes)
131 {
132 if (s.RegionInfo.RegionID == RegionID)
133 return s;
134 }
135
136 return null;
137 }
138
139 private void OnRegionInfoChange(UUID RegionID)
140 {
141 Scene s = FindScene(RegionID);
142 if (s == null)
143 return;
144
145 if (!m_InInfoUpdate)
146 m_EstateConnector.SendUpdateCovenant(s.RegionInfo.EstateSettings.EstateID, s.RegionInfo.RegionSettings.Covenant);
147 }
148
149 private void OnEstateInfoChange(UUID RegionID)
150 {
151 Scene s = FindScene(RegionID);
152 if (s == null)
153 return;
154
155 if (!m_InInfoUpdate)
156 m_EstateConnector.SendUpdateEstate(s.RegionInfo.EstateSettings.EstateID);
157 }
158
159 private void OnEstateMessage(UUID RegionID, UUID FromID, string FromName, string Message)
160 {
161 Scene senderScenes = FindScene(RegionID);
162 if (senderScenes == null)
163 return;
164
165 uint estateID = senderScenes.RegionInfo.EstateSettings.EstateID;
166
167 foreach (Scene s in Scenes)
168 {
169 if (s.RegionInfo.EstateSettings.EstateID == estateID)
170 {
171 IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
172
173 if (dm != null)
174 {
175 dm.SendNotificationToUsersInRegion(FromID, FromName,
176 Message);
177 }
178 }
179 }
180 if (!m_InInfoUpdate)
181 m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message);
182 }
183
184 private void OnNewClient(IClientAPI client)
185 {
186 client.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest;
187 client.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest;
188
189 }
190
191 private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey)
192 {
193 if (prey == UUID.Zero)
194 return;
195
196 if (!(client.Scene is Scene))
197 return;
198
199 Scene scene = (Scene)client.Scene;
200
201 uint estateID = scene.RegionInfo.EstateSettings.EstateID;
202
203 if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
204 return;
205
206 foreach (Scene s in Scenes)
207 {
208 if (s == scene)
209 continue; // Already handles by estate module
210 if (s.RegionInfo.EstateSettings.EstateID != estateID)
211 continue;
212
213 ScenePresence p = scene.GetScenePresence(prey);
214 if (p != null && !p.IsChildAgent)
215 {
216 p.ControllingClient.SendTeleportStart(16);
217 scene.TeleportClientHome(prey, p.ControllingClient);
218 }
219 }
220
221 m_EstateConnector.SendTeleportHomeOneUser(estateID, prey);
222 }
223
224 private void OnEstateTeleportAllUsersHomeRequest(IClientAPI client, UUID invoice, UUID senderID)
225 {
226 if (!(client.Scene is Scene))
227 return;
228
229 Scene scene = (Scene)client.Scene;
230
231 uint estateID = scene.RegionInfo.EstateSettings.EstateID;
232
233 if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
234 return;
235
236 foreach (Scene s in Scenes)
237 {
238 if (s == scene)
239 continue; // Already handles by estate module
240 if (s.RegionInfo.EstateSettings.EstateID != estateID)
241 continue;
242
243 scene.ForEachScenePresence(delegate(ScenePresence p) {
244 if (p != null && !p.IsChildAgent)
245 {
246 p.ControllingClient.SendTeleportStart(16);
247 scene.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
248 }
249 });
250 }
251
252 m_EstateConnector.SendTeleportHomeAllUsers(estateID);
253 }
254 }
255}