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authorMelanie2012-01-22 11:36:04 +0000
committerMelanie2012-01-22 11:36:04 +0000
commit68365c20c0b3a3164881398f3bc3710f7960c52d (patch)
treebef00ac36c0dc8f33c1df3066c9d0e09dbb71aa9 /OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
parentTelehub Support: (diff)
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Move Telehub tables and data from EstateSettings to RegionSettings.
This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 6a02ffe..cdcea65 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -609,9 +609,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
609 { 609 {
610 case "info ui": 610 case "info ui":
611 // Send info: 611 // Send info:
612 if (Scene.RegionInfo.EstateSettings.HasTelehub) 612 if (Scene.RegionInfo.RegionSettings.HasTelehub)
613 { 613 {
614 EstateSettings settings = this.Scene.RegionInfo.EstateSettings; 614 RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
615 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, 615 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
616 settings.TelehubRot, settings.SpawnPoints()); 616 settings.TelehubRot, settings.SpawnPoints());
617 } 617 }
@@ -626,7 +626,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
626 part = Scene.GetSceneObjectPart((uint)param1); 626 part = Scene.GetSceneObjectPart((uint)param1);
627 if (m_Telehub.Connect(part)) 627 if (m_Telehub.Connect(part))
628 { 628 {
629 EstateSettings settings = this.Scene.RegionInfo.EstateSettings; 629 RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
630 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, 630 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
631 settings.TelehubRot, settings.SpawnPoints()); 631 settings.TelehubRot, settings.SpawnPoints());
632 } 632 }
@@ -637,7 +637,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
637 part = Scene.GetSceneObjectPart((uint)param1); 637 part = Scene.GetSceneObjectPart((uint)param1);
638 if (m_Telehub.DisConnect(part)) 638 if (m_Telehub.DisConnect(part))
639 { 639 {
640 EstateSettings settings = this.Scene.RegionInfo.EstateSettings; 640 RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
641 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, 641 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
642 settings.TelehubRot, settings.SpawnPoints()); 642 settings.TelehubRot, settings.SpawnPoints());
643 } 643 }
@@ -648,7 +648,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
648 part = Scene.GetSceneObjectPart((uint)param1); 648 part = Scene.GetSceneObjectPart((uint)param1);
649 if( m_Telehub.AddSpawnPoint(part.AbsolutePosition)) 649 if( m_Telehub.AddSpawnPoint(part.AbsolutePosition))
650 { 650 {
651 EstateSettings settings = this.Scene.RegionInfo.EstateSettings; 651 RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
652 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, 652 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
653 settings.TelehubRot, settings.SpawnPoints()); 653 settings.TelehubRot, settings.SpawnPoints());
654 } 654 }
@@ -658,7 +658,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
658 // Remove SpawnPoint from Telehub 658 // Remove SpawnPoint from Telehub
659 if (m_Telehub.RemoveSpawnPoint((int)param1)) 659 if (m_Telehub.RemoveSpawnPoint((int)param1))
660 { 660 {
661 EstateSettings settings = this.Scene.RegionInfo.EstateSettings; 661 RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
662 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, 662 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
663 settings.TelehubRot, settings.SpawnPoints()); 663 settings.TelehubRot, settings.SpawnPoints());
664 } 664 }