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authorJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
committerJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
commit749c3fef8ad2d3af97fcd9ab9c72740675e46715 (patch)
tree068e6adc89dc50386413d85064e80e3114e3fd49 /OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
parentminor: make NPC tests run in a given order, comment out log lines in mock reg... (diff)
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Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
index f6d1a82..0375c4f 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
@@ -62,14 +62,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
62 { 62 {
63 m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); 63 m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
64 64
65 m_module.Scene.AddCommand(m_module, "set terrain texture", 65 m_module.Scene.AddCommand("estate", m_module, "set terrain texture",
66 "set terrain texture <number> <uuid> [<x>] [<y>]", 66 "set terrain texture <number> <uuid> [<x>] [<y>]",
67 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + 67 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
68 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + 68 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
69 " that coordinate.", 69 " that coordinate.",
70 consoleSetTerrainTexture); 70 consoleSetTerrainTexture);
71 71
72 m_module.Scene.AddCommand(m_module, "set terrain heights", 72 m_module.Scene.AddCommand("estate", m_module, "set terrain heights",
73 "set terrain heights <corner> <min> <max> [<x>] [<y>]", 73 "set terrain heights <corner> <min> <max> [<x>] [<y>]",
74 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + 74 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
75 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + 75 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +