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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs38
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
index 702b503..7879f83 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
@@ -49,18 +49,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
49 public class EstateManagementCommands 49 public class EstateManagementCommands
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 protected EstateManagementModule m_module; 53 protected EstateManagementModule m_module;
54 54
55 public EstateManagementCommands(EstateManagementModule module) 55 public EstateManagementCommands(EstateManagementModule module)
56 { 56 {
57 m_module = module; 57 m_module = module;
58 } 58 }
59 59
60 public void Initialise() 60 public void Initialise()
61 { 61 {
62// m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); 62// m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
63 63
64 m_module.Scene.AddCommand("Regions", m_module, "set terrain texture", 64 m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
65 "set terrain texture <number> <uuid> [<x>] [<y>]", 65 "set terrain texture <number> <uuid> [<x>] [<y>]",
66 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + 66 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
@@ -77,14 +77,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
77 77
78 m_module.Scene.AddCommand("Regions", m_module, "set water height", 78 m_module.Scene.AddCommand("Regions", m_module, "set water height",
79 "set water height <height> [<x>] [<y>]", 79 "set water height <height> [<x>] [<y>]",
80 "Sets the water height in meters. If <x> and <y> are specified, it will only set it on regions with a matching coordinate. " + 80 "Sets the water height in meters. If <x> and <y> are specified, it will only set it on regions with a matching coordinate. " +
81 "Specify -1 in <x> or <y> to wildcard that coordinate.", 81 "Specify -1 in <x> or <y> to wildcard that coordinate.",
82 consoleSetWaterHeight); 82 consoleSetWaterHeight);
83 83
84 m_module.Scene.AddCommand( 84 m_module.Scene.AddCommand(
85 "Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand); 85 "Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand);
86 } 86 }
87 87
88 public void Close() {} 88 public void Close() {}
89 89
90 #region CommandHandlers 90 #region CommandHandlers
@@ -120,7 +120,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
120 m_module.Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; 120 m_module.Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
121 break; 121 break;
122 } 122 }
123 123
124 m_module.Scene.RegionInfo.RegionSettings.Save(); 124 m_module.Scene.RegionInfo.RegionSettings.Save();
125 m_module.TriggerRegionInfoChange(); 125 m_module.TriggerRegionInfoChange();
126 m_module.sendRegionHandshakeToAll(); 126 m_module.sendRegionHandshakeToAll();
@@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
130 protected void consoleSetWaterHeight(string module, string[] args) 130 protected void consoleSetWaterHeight(string module, string[] args)
131 { 131 {
132 string heightstring = args[3]; 132 string heightstring = args[3];
133 133
134 int x = (args.Length > 4 ? int.Parse(args[4]) : -1); 134 int x = (args.Length > 4 ? int.Parse(args[4]) : -1);
135 int y = (args.Length > 5 ? int.Parse(args[5]) : -1); 135 int y = (args.Length > 5 ? int.Parse(args[5]) : -1);
136 136
@@ -143,13 +143,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
143 m_log.Debug("[ESTATEMODULE]: Setting water height in " + m_module.Scene.RegionInfo.RegionName + " to " + 143 m_log.Debug("[ESTATEMODULE]: Setting water height in " + m_module.Scene.RegionInfo.RegionName + " to " +
144 string.Format(" {0}", selectedheight)); 144 string.Format(" {0}", selectedheight));
145 m_module.Scene.RegionInfo.RegionSettings.WaterHeight = selectedheight; 145 m_module.Scene.RegionInfo.RegionSettings.WaterHeight = selectedheight;
146 146
147 m_module.Scene.RegionInfo.RegionSettings.Save(); 147 m_module.Scene.RegionInfo.RegionSettings.Save();
148 m_module.TriggerRegionInfoChange(); 148 m_module.TriggerRegionInfoChange();
149 m_module.sendRegionHandshakeToAll(); 149 m_module.sendRegionHandshakeToAll();
150 } 150 }
151 } 151 }
152 } 152 }
153 protected void consoleSetTerrainHeights(string module, string[] args) 153 protected void consoleSetTerrainHeights(string module, string[] args)
154 { 154 {
155 string num = args[3]; 155 string num = args[3];
@@ -198,31 +198,31 @@ namespace OpenSim.Region.CoreModules.World.Estate
198 m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; 198 m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
199 break; 199 break;
200 } 200 }
201 201
202 m_module.Scene.RegionInfo.RegionSettings.Save(); 202 m_module.Scene.RegionInfo.RegionSettings.Save();
203 m_module.TriggerRegionInfoChange(); 203 m_module.TriggerRegionInfoChange();
204 m_module.sendRegionHandshakeToAll(); 204 m_module.sendRegionHandshakeToAll();
205 } 205 }
206 } 206 }
207 } 207 }
208 208
209 protected void ShowEstatesCommand(string module, string[] cmd) 209 protected void ShowEstatesCommand(string module, string[] cmd)
210 { 210 {
211 StringBuilder report = new StringBuilder(); 211 StringBuilder report = new StringBuilder();
212 RegionInfo ri = m_module.Scene.RegionInfo; 212 RegionInfo ri = m_module.Scene.RegionInfo;
213 EstateSettings es = ri.EstateSettings; 213 EstateSettings es = ri.EstateSettings;
214 214
215 report.AppendFormat("Estate information for region {0}\n", ri.RegionName); 215 report.AppendFormat("Estate information for region {0}\n", ri.RegionName);
216 report.AppendFormat( 216 report.AppendFormat(
217 "{0,-20} {1,-7} {2,-20}\n", 217 "{0,-20} {1,-7} {2,-20}\n",
218 "Estate Name", 218 "Estate Name",
219 "ID", 219 "ID",
220 "Owner"); 220 "Owner");
221 221
222 report.AppendFormat( 222 report.AppendFormat(
223 "{0,-20} {1,-7} {2,-20}\n", 223 "{0,-20} {1,-7} {2,-20}\n",
224 es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner)); 224 es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner));
225 225
226 MainConsole.Instance.Output(report.ToString()); 226 MainConsole.Instance.Output(report.ToString());
227 } 227 }
228 #endregion 228 #endregion