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author | onefang | 2019-07-31 03:55:58 +1000 |
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committer | onefang | 2019-07-31 03:55:58 +1000 |
commit | c3452d3f1b376cd32e89808470a2da470cc176cf (patch) | |
tree | 671f4ce3b24c74aff63b97c9c3ea8c21ccefc108 /OpenSim/Region/CoreModules/World/Archiver | |
parent | Opensim user needs a proper shell. (diff) | |
download | opensim-SC_OLD-c3452d3f1b376cd32e89808470a2da470cc176cf.zip opensim-SC_OLD-c3452d3f1b376cd32e89808470a2da470cc176cf.tar.gz opensim-SC_OLD-c3452d3f1b376cd32e89808470a2da470cc176cf.tar.bz2 opensim-SC_OLD-c3452d3f1b376cd32e89808470a2da470cc176cf.tar.xz |
OpenSim found a new way for archiving to be spammy.
The few resources that I have checked are actually missing from the
database. All the ones I tried in world are not missing anything.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index 11c53d7..ec273d6 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -268,16 +268,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
268 | possible = assetGatherer.possibleNotAssetCount - possible; | 268 | possible = assetGatherer.possibleNotAssetCount - possible; |
269 | if(curErrorCntr > 0) | 269 | if(curErrorCntr > 0) |
270 | { | 270 | { |
271 | m_log.ErrorFormat("[ARCHIVER]: object {0} '{1}', at {2}, contains {3} references to missing or damaged assets", | 271 | m_log.ErrorFormat("[ARCHIVER]: object {0} '{1}', at {2}, contains {3} references to missing or damaged assets, or not a problem.", |
272 | sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr); | 272 | sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr); |
273 | if(possible > 0) | 273 | //// if(possible > 0) |
274 | m_log.WarnFormat("[ARCHIVER Warning]: object also contains {0} references that may be to missing or damaged assets or not a problem", possible); | 274 | //// m_log.WarnFormat("[ARCHIVER Warning]: object also contains {0} references that may be to missing or damaged assets or not a problem", possible); |
275 | } | ||
276 | else if(possible > 0) | ||
277 | { | ||
278 | m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains {3} references that may be to missing or damaged assets or not a problem", | ||
279 | sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), possible); | ||
280 | } | 275 | } |
276 | //// else if(possible > 0) | ||
277 | //// { | ||
278 | //// m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains {3} references that may be to missing or damaged assets or not a problem", | ||
279 | //// sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), possible); | ||
280 | //// } | ||
281 | } | 281 | } |
282 | 282 | ||
283 | assetGatherer.GatherAll(); | 283 | assetGatherer.GatherAll(); |