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authorUbitUmarov2016-09-27 16:49:55 +0100
committerUbitUmarov2016-09-27 16:49:55 +0100
commit58513fab8f7357e85ecb6f5f99aa1aa74f40b732 (patch)
tree215746e6bd9e3abca2a1ccd1082c8337c6acd769 /OpenSim/Region/CoreModules/World/Archiver
parentexclude invalid collision sound (used as collision type flag) from assets UU... (diff)
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save oar: simplify confusing successefull assets saving message
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs11
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 895b55d..1526b1c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -285,10 +285,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
285 if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired) 285 if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired)
286 { 286 {
287 m_requestState = RequestState.Completed; 287 m_requestState = RequestState.Completed;
288 288 if(m_notFoundAssetUuids.Count == 0)
289 m_log.DebugFormat( 289 m_log.DebugFormat(
290 "[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)", 290 "[ARCHIVER]: Successfully added {0} assets",
291 m_foundAssetUuids.Count);
292 else
293 m_log.DebugFormat(
294 "[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)",
291 m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); 295 m_foundAssetUuids.Count, m_notFoundAssetUuids.Count);
296
292 297
293 // We want to stop using the asset cache thread asap 298 // We want to stop using the asset cache thread asap
294 // as we now need to do the work of producing the rest of the archive 299 // as we now need to do the work of producing the rest of the archive