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authorArthur Valadares2009-08-11 12:07:54 -0300
committerArthur Valadares2009-08-11 12:07:54 -0300
commit18aa2ea0c5ebd8d5131902ed9856e68f46e76e11 (patch)
treec4adcda365c46052c3d15b4e6395e1bb8a2e97c5 /OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
parentReplace the Replaceable modules name (diff)
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* Improves SceneSetupHelper to allow the tester to choose a real or mock, inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality.
* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize. * With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index ed280c8..5c42e94 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
87 SerialiserModule serialiserModule = new SerialiserModule(); 87 SerialiserModule serialiserModule = new SerialiserModule();
88 TerrainModule terrainModule = new TerrainModule(); 88 TerrainModule terrainModule = new TerrainModule();
89 89
90 Scene scene = SceneSetupHelpers.SetupScene(false); 90 Scene scene = SceneSetupHelpers.SetupScene("asset");
91 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 91 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
92 92
93 SceneObjectPart part1; 93 SceneObjectPart part1;