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author | Oren Hurvitz | 2013-12-06 16:21:11 +0200 |
---|---|---|
committer | dahlia | 2014-01-20 00:38:42 -0800 |
commit | 3018b2c5d7c9de0e8da6d158f0848c840b7864ab (patch) | |
tree | f06f5b35360de9010e618b2cf7c6c109c0527631 /OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |
parent | Renamed MaterialsDemoModule to MaterialsModule (diff) | |
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Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index a990898..7a844f4 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
178 | 178 | ||
179 | // Archive the regions | 179 | // Archive the regions |
180 | 180 | ||
181 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); | 181 | Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>(); |
182 | 182 | ||
183 | scenesGroup.ForEachScene(delegate(Scene scene) | 183 | scenesGroup.ForEachScene(delegate(Scene scene) |
184 | { | 184 | { |
@@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
216 | } | 216 | } |
217 | } | 217 | } |
218 | 218 | ||
219 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) | 219 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids) |
220 | { | 220 | { |
221 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); | 221 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); |
222 | 222 | ||
@@ -276,16 +276,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
276 | RegionSettings regionSettings = scene.RegionInfo.RegionSettings; | 276 | RegionSettings regionSettings = scene.RegionInfo.RegionSettings; |
277 | 277 | ||
278 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | 278 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) |
279 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | 279 | assetUuids[regionSettings.TerrainTexture1] = (sbyte)AssetType.Texture; |
280 | 280 | ||
281 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | 281 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) |
282 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | 282 | assetUuids[regionSettings.TerrainTexture2] = (sbyte)AssetType.Texture; |
283 | 283 | ||
284 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | 284 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) |
285 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | 285 | assetUuids[regionSettings.TerrainTexture3] = (sbyte)AssetType.Texture; |
286 | 286 | ||
287 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | 287 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) |
288 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | 288 | assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture; |
289 | 289 | ||
290 | Save(scene, sceneObjects, regionDir); | 290 | Save(scene, sceneObjects, regionDir); |
291 | } | 291 | } |