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authorJustin Clark-Casey (justincc)2013-09-27 19:14:21 +0100
committerJustin Clark-Casey (justincc)2013-09-27 22:29:10 +0100
commite6c0267def09280761a6f2cbc668b2d0ad7f2753 (patch)
tree5ee0d4e25b3f5387e694c64325760d3221a2ad06 /OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
parentminor code formatting for the sake of consistency and readability (diff)
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 5c098a8..678f3dc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
311// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 311// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
312// s.RegionInfo.RegionName, destination.RegionHandle); 312// s.RegionInfo.RegionName, destination.RegionHandle);
313 313
314 m_scenes[destination.RegionID].IncomingCloseAgent(id, false, auth_token); 314 m_scenes[destination.RegionID].CloseAgent(id, false, auth_token);
315 return true; 315 return true;
316 } 316 }
317 317