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authorJustin Clark-Casey (justincc)2012-06-12 02:43:33 +0100
committerJustin Clark-Casey (justincc)2012-06-12 02:43:33 +0100
commit1b1f0a2d77fb4d2ac572f16c71a7560860c8c040 (patch)
tree2e18738453d51b8a551ba5f9ba7a0cada4cff62c /OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence
parentSet IClientAPI.IsActive = false early on client removal due to ack timeout ra... (diff)
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions. This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
index b43745c..172bea1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
79 79
80 public void OnConnectionClose(IClientAPI client) 80 public void OnConnectionClose(IClientAPI client)
81 { 81 {
82 if (client.IsLoggingOut && !client.SceneAgent.IsChildAgent) 82 if (!client.SceneAgent.IsChildAgent)
83 { 83 {
84// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); 84// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
85 m_PresenceService.LogoutAgent(client.SessionId); 85 m_PresenceService.LogoutAgent(client.SessionId);