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authorJustin Clark-Casey (justincc)2013-06-15 00:34:45 +0100
committerJustin Clark-Casey (justincc)2013-06-15 00:34:45 +0100
commit720806b66183dc55589beb9161bdea071ac9c6fa (patch)
tree3ed552e7836ad0f22d328b2de4e76f633371af1f /OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory
parentminor: remove mono compiler warnings from LSL_Api, properly format method doc... (diff)
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Adjust the locking on InventoryCache. Locking for r/w of the ExpiringCache isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs37
1 files changed, 23 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index 1e434b9..dcf33a1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -1,11 +1,14 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3 3using System.Threading;
4using OpenSim.Framework; 4using OpenSim.Framework;
5using OpenMetaverse; 5using OpenMetaverse;
6 6
7namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory 7namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
8{ 8{
9 /// <summary>
10 /// Cache root and system inventory folders to reduce number of potentially remote inventory calls and associated holdups.
11 /// </summary>
9 public class InventoryCache 12 public class InventoryCache
10 { 13 {
11 private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour 14 private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour
@@ -16,8 +19,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
16 19
17 public void Cache(UUID userID, InventoryFolderBase root) 20 public void Cache(UUID userID, InventoryFolderBase root)
18 { 21 {
19 lock (m_RootFolders) 22 m_RootFolders.AddOrUpdate(userID, root, CACHE_EXPIRATION_SECONDS);
20 m_RootFolders.AddOrUpdate(userID, root, CACHE_EXPIRATION_SECONDS);
21 } 23 }
22 24
23 public InventoryFolderBase GetRootFolder(UUID userID) 25 public InventoryFolderBase GetRootFolder(UUID userID)
@@ -31,14 +33,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
31 33
32 public void Cache(UUID userID, AssetType type, InventoryFolderBase folder) 34 public void Cache(UUID userID, AssetType type, InventoryFolderBase folder)
33 { 35 {
34 lock (m_FolderTypes) 36 Dictionary<AssetType, InventoryFolderBase> ff = null;
37 if (!m_FolderTypes.TryGetValue(userID, out ff))
38 {
39 ff = new Dictionary<AssetType, InventoryFolderBase>();
40 m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS);
41 }
42
43 // We need to lock here since two threads could potentially retrieve the same dictionary
44 // and try to add a folder for that type simultaneously. Dictionary<>.Add() is not described as thread-safe in the SDK
45 // even if the folders are identical.
46 lock (ff)
35 { 47 {
36 Dictionary<AssetType, InventoryFolderBase> ff = null;
37 if (!m_FolderTypes.TryGetValue(userID, out ff))
38 {
39 ff = new Dictionary<AssetType, InventoryFolderBase>();
40 m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS);
41 }
42 if (!ff.ContainsKey(type)) 48 if (!ff.ContainsKey(type))
43 ff.Add(type, folder); 49 ff.Add(type, folder);
44 } 50 }
@@ -50,8 +56,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
50 if (m_FolderTypes.TryGetValue(userID, out ff)) 56 if (m_FolderTypes.TryGetValue(userID, out ff))
51 { 57 {
52 InventoryFolderBase f = null; 58 InventoryFolderBase f = null;
53 if (ff.TryGetValue(type, out f)) 59
54 return f; 60 lock (ff)
61 {
62 if (ff.TryGetValue(type, out f))
63 return f;
64 }
55 } 65 }
56 66
57 return null; 67 return null;
@@ -59,8 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
59 69
60 public void Cache(UUID userID, InventoryCollection inv) 70 public void Cache(UUID userID, InventoryCollection inv)
61 { 71 {
62 lock (m_Inventories) 72 m_Inventories.AddOrUpdate(userID, inv, 120);
63 m_Inventories.AddOrUpdate(userID, inv, 120);
64 } 73 }
65 74
66 public InventoryCollection GetUserInventory(UUID userID) 75 public InventoryCollection GetUserInventory(UUID userID)