diff options
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs index f20a2a9..aa3b30d 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs | |||
@@ -337,15 +337,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
337 | 337 | ||
338 | private UUID GetSessionID(UUID userID) | 338 | private UUID GetSessionID(UUID userID) |
339 | { | 339 | { |
340 | ScenePresence sp = null; | ||
341 | if (m_Scene.TryGetAvatar(userID, out sp)) | ||
342 | { | ||
343 | return sp.ControllingClient.SessionId; | ||
344 | } | ||
345 | |||
346 | m_log.DebugFormat("[INVENTORY CONNECTOR]: scene presence for {0} not found", userID); | ||
347 | return UUID.Zero; | 340 | return UUID.Zero; |
348 | |||
349 | } | 341 | } |
350 | 342 | ||
351 | } | 343 | } |