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authorJustin Clark-Casey (justincc)2010-02-12 21:32:03 +0000
committerJustin Clark-Casey (justincc)2010-02-12 21:32:03 +0000
commit802a969267da9ed2780ea66c736c3d531e336dfa (patch)
tree85b088d4e9b4cf3dbb800845a27cf8f42e6e4094 /OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
parentAdd missing refernce to prebuild (backport from presence-refactor) (diff)
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Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs25
1 files changed, 16 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 66d11dd..3883dc6 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
73 IConfig inventoryConfig = source.Configs["InventoryService"]; 73 IConfig inventoryConfig = source.Configs["InventoryService"];
74 if (inventoryConfig == null) 74 if (inventoryConfig == null)
75 { 75 {
76 m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini"); 76 m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini");
77 return; 77 return;
78 } 78 }
79 79
@@ -81,18 +81,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
81 81
82 if (serviceDll == String.Empty) 82 if (serviceDll == String.Empty)
83 { 83 {
84 m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService"); 84 m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService");
85 return; 85 return;
86 } 86 }
87 87
88 Object[] args = new Object[] { source }; 88 Object[] args = new Object[] { source };
89 m_log.DebugFormat("[INVENTORY CONNECTOR]: Service dll = {0}", serviceDll); 89 m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll);
90 90
91 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args); 91 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args);
92 92
93 if (m_InventoryService == null) 93 if (m_InventoryService == null)
94 { 94 {
95 m_log.Error("[INVENTORY CONNECTOR]: Can't load inventory service"); 95 m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
96 //return; 96 //return;
97 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); 97 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
98 } 98 }
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
111 Init(source); 111 Init(source);
112 112
113 m_Enabled = true; 113 m_Enabled = true;
114 m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled"); 114 m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
115 } 115 }
116 } 116 }
117 } 117 }
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
138 } 138 }
139 139
140// m_log.DebugFormat( 140// m_log.DebugFormat(
141// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); 141// "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
142 142
143 scene.RegisterModuleInterface<IInventoryService>(this); 143 scene.RegisterModuleInterface<IInventoryService>(this);
144 m_cache.AddRegion(scene); 144 m_cache.AddRegion(scene);
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
158 return; 158 return;
159 159
160 m_log.InfoFormat( 160 m_log.InfoFormat(
161 "[INVENTORY CONNECTOR]: Enabled local invnetory for region {0}", scene.RegionInfo.RegionName); 161 "[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName);
162 } 162 }
163 163
164 #region IInventoryService 164 #region IInventoryService
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
213 return folders; 213 return folders;
214 } 214 }
215 } 215 }
216 m_log.WarnFormat("[INVENTORY CONNECTOR]: System folders for {0} not found", userID); 216 m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID);
217 return new Dictionary<AssetType, InventoryFolderBase>(); 217 return new Dictionary<AssetType, InventoryFolderBase>();
218 } 218 }
219 219
@@ -312,7 +312,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
312 312
313 public override InventoryItemBase GetItem(InventoryItemBase item) 313 public override InventoryItemBase GetItem(InventoryItemBase item)
314 { 314 {
315 return m_InventoryService.GetItem(item); 315// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
316
317 item = m_InventoryService.GetItem(item);
318
319 if (null == item)
320 m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}");
321
322 return item;
316 } 323 }
317 324
318 public override InventoryFolderBase GetFolder(InventoryFolderBase folder) 325 public override InventoryFolderBase GetFolder(InventoryFolderBase folder)