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authorDiva Canto2009-08-19 10:56:08 -0700
committerDiva Canto2009-08-19 10:56:08 -0700
commitd519f1885f587409592cf92bc0f4ba8533a1866f (patch)
treedc8d0073d09050c8787121290b1e3a8f65119812 /OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
parentAsync purge so that the client thread doesn't wait. (diff)
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Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
index d1ae3e4..d4cb616 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
@@ -181,6 +181,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
181 /// <returns>true if the item was successfully updated</returns> 181 /// <returns>true if the item was successfully updated</returns>
182 public abstract bool UpdateItem(InventoryItemBase item); 182 public abstract bool UpdateItem(InventoryItemBase item);
183 183
184 public abstract bool MoveItems(UUID ownerID, List<InventoryItemBase> items);
185
184 /// <summary> 186 /// <summary>
185 /// Delete an item from the user's inventory 187 /// Delete an item from the user's inventory
186 /// </summary> 188 /// </summary>