diff options
* Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs new file mode 100644 index 0000000..f2b736c --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs | |||
@@ -0,0 +1,179 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | |||
4 | using OpenMetaverse; | ||
5 | using Nini.Config; | ||
6 | using log4net; | ||
7 | |||
8 | using OpenSim.Framework; | ||
9 | using OpenSim.Services.Interfaces; | ||
10 | |||
11 | |||
12 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||
13 | { | ||
14 | public abstract class BaseInventoryConnector : IInventoryService | ||
15 | { | ||
16 | protected InventoryCache m_cache; | ||
17 | |||
18 | protected virtual void Init(IConfigSource source) | ||
19 | { | ||
20 | m_cache = new InventoryCache(); | ||
21 | m_cache.Init(source, this); | ||
22 | } | ||
23 | |||
24 | /// <summary> | ||
25 | /// Create the entire inventory for a given user | ||
26 | /// </summary> | ||
27 | /// <param name="user"></param> | ||
28 | /// <returns></returns> | ||
29 | public abstract bool CreateUserInventory(UUID user); | ||
30 | |||
31 | /// <summary> | ||
32 | /// Gets the skeleton of the inventory -- folders only | ||
33 | /// </summary> | ||
34 | /// <param name="userId"></param> | ||
35 | /// <returns></returns> | ||
36 | public abstract List<InventoryFolderBase> GetInventorySkeleton(UUID userId); | ||
37 | |||
38 | /// <summary> | ||
39 | /// Synchronous inventory fetch. | ||
40 | /// </summary> | ||
41 | /// <param name="userID"></param> | ||
42 | /// <returns></returns> | ||
43 | public abstract InventoryCollection GetUserInventory(UUID userID); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | ||
47 | /// inventory has been received | ||
48 | /// </summary> | ||
49 | /// <param name="userID"></param> | ||
50 | /// <param name="callback"></param> | ||
51 | public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Retrieve the root inventory folder for the given user. | ||
55 | /// </summary> | ||
56 | /// <param name="userID"></param> | ||
57 | /// <returns>null if no root folder was found</returns> | ||
58 | public abstract InventoryFolderBase GetRootFolder(UUID userID); | ||
59 | |||
60 | public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID); | ||
61 | |||
62 | /// <summary> | ||
63 | /// Gets the user folder for the given folder-type | ||
64 | /// </summary> | ||
65 | /// <param name="userID"></param> | ||
66 | /// <param name="type"></param> | ||
67 | /// <returns></returns> | ||
68 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
69 | { | ||
70 | return m_cache.GetFolderForType(userID, type); | ||
71 | } | ||
72 | |||
73 | /// <summary> | ||
74 | /// Gets everything (folders and items) inside a folder | ||
75 | /// </summary> | ||
76 | /// <param name="userId"></param> | ||
77 | /// <param name="folderID"></param> | ||
78 | /// <returns></returns> | ||
79 | public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID); | ||
80 | |||
81 | /// <summary> | ||
82 | /// Gets the items inside a folder | ||
83 | /// </summary> | ||
84 | /// <param name="userID"></param> | ||
85 | /// <param name="folderID"></param> | ||
86 | /// <returns></returns> | ||
87 | public abstract List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID); | ||
88 | |||
89 | /// <summary> | ||
90 | /// Add a new folder to the user's inventory | ||
91 | /// </summary> | ||
92 | /// <param name="folder"></param> | ||
93 | /// <returns>true if the folder was successfully added</returns> | ||
94 | public abstract bool AddFolder(InventoryFolderBase folder); | ||
95 | |||
96 | /// <summary> | ||
97 | /// Update a folder in the user's inventory | ||
98 | /// </summary> | ||
99 | /// <param name="folder"></param> | ||
100 | /// <returns>true if the folder was successfully updated</returns> | ||
101 | public abstract bool UpdateFolder(InventoryFolderBase folder); | ||
102 | |||
103 | /// <summary> | ||
104 | /// Move an inventory folder to a new location | ||
105 | /// </summary> | ||
106 | /// <param name="folder">A folder containing the details of the new location</param> | ||
107 | /// <returns>true if the folder was successfully moved</returns> | ||
108 | public abstract bool MoveFolder(InventoryFolderBase folder); | ||
109 | |||
110 | /// <summary> | ||
111 | /// Purge an inventory folder of all its items and subfolders. | ||
112 | /// </summary> | ||
113 | /// <param name="folder"></param> | ||
114 | /// <returns>true if the folder was successfully purged</returns> | ||
115 | public abstract bool PurgeFolder(InventoryFolderBase folder); | ||
116 | |||
117 | /// <summary> | ||
118 | /// Add a new item to the user's inventory. | ||
119 | /// If the given item has to parent folder, it tries to find the most | ||
120 | /// suitable folder for it. | ||
121 | /// </summary> | ||
122 | /// <param name="item"></param> | ||
123 | /// <returns>true if the item was successfully added</returns> | ||
124 | public bool AddItem(InventoryItemBase item) | ||
125 | { | ||
126 | if (item.Folder == UUID.Zero) | ||
127 | { | ||
128 | InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType); | ||
129 | if (f != null) | ||
130 | item.Folder = f.ID; | ||
131 | else | ||
132 | { | ||
133 | f = GetRootFolder(item.Owner); | ||
134 | if (f != null) | ||
135 | item.Folder = f.ID; | ||
136 | else | ||
137 | return false; | ||
138 | } | ||
139 | } | ||
140 | |||
141 | return AddItemPlain(item); | ||
142 | } | ||
143 | |||
144 | protected abstract bool AddItemPlain(InventoryItemBase item); | ||
145 | |||
146 | /// <summary> | ||
147 | /// Update an item in the user's inventory | ||
148 | /// </summary> | ||
149 | /// <param name="item"></param> | ||
150 | /// <returns>true if the item was successfully updated</returns> | ||
151 | public abstract bool UpdateItem(InventoryItemBase item); | ||
152 | |||
153 | /// <summary> | ||
154 | /// Delete an item from the user's inventory | ||
155 | /// </summary> | ||
156 | /// <param name="item"></param> | ||
157 | /// <returns>true if the item was successfully deleted</returns> | ||
158 | public abstract bool DeleteItem(InventoryItemBase item); | ||
159 | |||
160 | public abstract InventoryItemBase QueryItem(InventoryItemBase item); | ||
161 | |||
162 | public abstract InventoryFolderBase QueryFolder(InventoryFolderBase folder); | ||
163 | |||
164 | /// <summary> | ||
165 | /// Does the given user have an inventory structure? | ||
166 | /// </summary> | ||
167 | /// <param name="userID"></param> | ||
168 | /// <returns></returns> | ||
169 | public abstract bool HasInventoryForUser(UUID userID); | ||
170 | |||
171 | /// <summary> | ||
172 | /// Get the active gestures of the agent. | ||
173 | /// </summary> | ||
174 | /// <param name="userId"></param> | ||
175 | /// <returns></returns> | ||
176 | public abstract List<InventoryItemBase> GetActiveGestures(UUID userId); | ||
177 | |||
178 | } | ||
179 | } | ||