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authorUbitUmarov2016-08-23 11:52:52 +0100
committerUbitUmarov2016-08-23 11:52:52 +0100
commited6d9199ce48c7913cf7b8d084ee2afe922e3045 (patch)
tree22a1c95e99ff9851d540990b9781a3cbe74bf9a4 /OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
parent replace warp3D.dll by a newer modified version. (only minor testing done :( (diff)
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coment some debug messages
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
index 551947b..b632146 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
@@ -126,8 +126,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
126 126
127 public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess) 127 public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
128 { 128 {
129 m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}", 129// m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
130 regionHandle, m_Scenes.Count); 130// regionHandle, m_Scenes.Count);
131 131
132 uint rx = 0, ry = 0; 132 uint rx = 0, ry = 0;
133 Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry); 133 Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry);
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
146 t += s.RegionInfo.RegionSizeY; 146 t += s.RegionInfo.RegionSizeY;
147 if( ry < t) 147 if( ry < t)
148 { 148 {
149 m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from"); 149// m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from");
150 regionAccess = s.RegionInfo.AccessLevel; 150 regionAccess = s.RegionInfo.AccessLevel;
151 return s.GetLandData(x, y); 151 return s.GetLandData(x, y);
152 } 152 }