diff options
First draft of inventory service connectors, and service implementation. No handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions.
Hopefully I added all needed files.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs new file mode 100644 index 0000000..3db08eb --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -0,0 +1,246 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using log4net; | ||
29 | using Nini.Config; | ||
30 | using System; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Data; | ||
35 | using OpenSim.Server.Base; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Services.Interfaces; | ||
39 | using OpenMetaverse; | ||
40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory | ||
42 | { | ||
43 | public class LocalInventoryServicesConnector : | ||
44 | ISharedRegionModule, IInventoryService | ||
45 | { | ||
46 | private static readonly ILog m_log = | ||
47 | LogManager.GetLogger( | ||
48 | MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | private IInventoryService m_InventoryService; | ||
51 | |||
52 | private bool m_Enabled = false; | ||
53 | |||
54 | public string Name | ||
55 | { | ||
56 | get { return "LocalInventoryServicesConnector"; } | ||
57 | } | ||
58 | |||
59 | public void Initialise(IConfigSource source) | ||
60 | { | ||
61 | IConfig moduleConfig = source.Configs["Modules"]; | ||
62 | if (moduleConfig != null) | ||
63 | { | ||
64 | string name = moduleConfig.GetString("InventoryServices", ""); | ||
65 | if (name == Name) | ||
66 | { | ||
67 | IConfig assetConfig = source.Configs["InventoryService"]; | ||
68 | if (assetConfig == null) | ||
69 | { | ||
70 | m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini"); | ||
71 | return; | ||
72 | } | ||
73 | |||
74 | string serviceDll = assetConfig.GetString("LocalServiceModule", | ||
75 | String.Empty); | ||
76 | |||
77 | if (serviceDll == String.Empty) | ||
78 | { | ||
79 | m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService"); | ||
80 | return; | ||
81 | } | ||
82 | |||
83 | Object[] args = new Object[] { source }; | ||
84 | m_InventoryService = | ||
85 | ServerUtils.LoadPlugin<IInventoryService>(serviceDll, | ||
86 | args); | ||
87 | |||
88 | if (m_InventoryService == null) | ||
89 | { | ||
90 | m_log.Error("[INVENTORY CONNECTOR]: Can't load asset service"); | ||
91 | return; | ||
92 | } | ||
93 | |||
94 | //List<IInventoryDataPlugin> plugins | ||
95 | // = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>( | ||
96 | // configSettings.StandaloneInventoryPlugin, | ||
97 | // configSettings.StandaloneInventorySource); | ||
98 | |||
99 | //foreach (IInventoryDataPlugin plugin in plugins) | ||
100 | //{ | ||
101 | // // Using the OSP wrapper plugin for database plugins should be made configurable at some point | ||
102 | // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this)); | ||
103 | //} | ||
104 | |||
105 | m_Enabled = true; | ||
106 | m_log.Info("[INVENTORY CONNECTOR]: Local asset connector enabled"); | ||
107 | } | ||
108 | } | ||
109 | } | ||
110 | |||
111 | public void PostInitialise() | ||
112 | { | ||
113 | } | ||
114 | |||
115 | public void Close() | ||
116 | { | ||
117 | } | ||
118 | |||
119 | public void AddRegion(Scene scene) | ||
120 | { | ||
121 | if (!m_Enabled) | ||
122 | return; | ||
123 | |||
124 | scene.RegisterModuleInterface<IInventoryService>(this); | ||
125 | } | ||
126 | |||
127 | public void RemoveRegion(Scene scene) | ||
128 | { | ||
129 | } | ||
130 | |||
131 | public void RegionLoaded(Scene scene) | ||
132 | { | ||
133 | if (!m_Enabled) | ||
134 | return; | ||
135 | |||
136 | m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName); | ||
137 | |||
138 | } | ||
139 | |||
140 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | ||
141 | { | ||
142 | m_InventoryService.GetUserInventory(userID, callback); | ||
143 | } | ||
144 | |||
145 | /// <summary> | ||
146 | /// Add a new folder to the user's inventory | ||
147 | /// </summary> | ||
148 | /// <param name="folder"></param> | ||
149 | /// <returns>true if the folder was successfully added</returns> | ||
150 | public bool AddFolder(InventoryFolderBase folder) | ||
151 | { | ||
152 | return m_InventoryService.AddFolder(folder); | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// Update a folder in the user's inventory | ||
157 | /// </summary> | ||
158 | /// <param name="folder"></param> | ||
159 | /// <returns>true if the folder was successfully updated</returns> | ||
160 | public bool UpdateFolder(InventoryFolderBase folder) | ||
161 | { | ||
162 | return m_InventoryService.UpdateFolder(folder); | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Move an inventory folder to a new location | ||
167 | /// </summary> | ||
168 | /// <param name="folder">A folder containing the details of the new location</param> | ||
169 | /// <returns>true if the folder was successfully moved</returns> | ||
170 | public bool MoveFolder(InventoryFolderBase folder) | ||
171 | { | ||
172 | return m_InventoryService.MoveFolder(folder); | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Purge an inventory folder of all its items and subfolders. | ||
177 | /// </summary> | ||
178 | /// <param name="folder"></param> | ||
179 | /// <returns>true if the folder was successfully purged</returns> | ||
180 | public bool PurgeFolder(InventoryFolderBase folder) | ||
181 | { | ||
182 | return m_InventoryService.PurgeFolder(folder); | ||
183 | } | ||
184 | |||
185 | /// <summary> | ||
186 | /// Add a new item to the user's inventory | ||
187 | /// </summary> | ||
188 | /// <param name="item"></param> | ||
189 | /// <returns>true if the item was successfully added</returns> | ||
190 | public bool AddItem(InventoryItemBase item) | ||
191 | { | ||
192 | return m_InventoryService.AddItem(item); | ||
193 | } | ||
194 | |||
195 | /// <summary> | ||
196 | /// Update an item in the user's inventory | ||
197 | /// </summary> | ||
198 | /// <param name="item"></param> | ||
199 | /// <returns>true if the item was successfully updated</returns> | ||
200 | public bool UpdateItem(InventoryItemBase item) | ||
201 | { | ||
202 | return m_InventoryService.UpdateItem(item); | ||
203 | } | ||
204 | |||
205 | /// <summary> | ||
206 | /// Delete an item from the user's inventory | ||
207 | /// </summary> | ||
208 | /// <param name="item"></param> | ||
209 | /// <returns>true if the item was successfully deleted</returns> | ||
210 | public bool DeleteItem(InventoryItemBase item) | ||
211 | { | ||
212 | return m_InventoryService.DeleteItem(item); | ||
213 | } | ||
214 | |||
215 | public InventoryItemBase QueryItem(InventoryItemBase item) | ||
216 | { | ||
217 | return m_InventoryService.QueryItem(item); | ||
218 | } | ||
219 | |||
220 | public InventoryFolderBase QueryFolder(InventoryFolderBase folder) | ||
221 | { | ||
222 | return m_InventoryService.QueryFolder(folder); | ||
223 | } | ||
224 | |||
225 | /// <summary> | ||
226 | /// Does the given user have an inventory structure? | ||
227 | /// </summary> | ||
228 | /// <param name="userID"></param> | ||
229 | /// <returns></returns> | ||
230 | public bool HasInventoryForUser(UUID userID) | ||
231 | { | ||
232 | return m_InventoryService.HasInventoryForUser(userID); | ||
233 | } | ||
234 | |||
235 | /// <summary> | ||
236 | /// Retrieve the root inventory folder for the given user. | ||
237 | /// </summary> | ||
238 | /// <param name="userID"></param> | ||
239 | /// <returns>null if no root folder was found</returns> | ||
240 | public InventoryFolderBase RequestRootFolder(UUID userID) | ||
241 | { | ||
242 | return m_InventoryService.RequestRootFolder(userID); | ||
243 | } | ||
244 | |||
245 | } | ||
246 | } | ||