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authordiva2009-06-07 19:00:55 +0000
committerdiva2009-06-07 19:00:55 +0000
commit1ad237a8a757a0e6074278aff76805d01abf0c0b (patch)
treee6a697dd113aeb90c7dd92ee4d07f278d7ebf8de /OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs
parentSkip lone ident statments or for-loop assignments (diff)
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First draft of inventory service connectors, and service implementation. No handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions.
Hopefully I added all needed files.
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diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Data;
35using OpenSim.Server.Base;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using OpenMetaverse;
40
41namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory
42{
43 public class LocalInventoryServicesConnector :
44 ISharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49
50 private IInventoryService m_InventoryService;
51
52 private bool m_Enabled = false;
53
54 public string Name
55 {
56 get { return "LocalInventoryServicesConnector"; }
57 }
58
59 public void Initialise(IConfigSource source)
60 {
61 IConfig moduleConfig = source.Configs["Modules"];
62 if (moduleConfig != null)
63 {
64 string name = moduleConfig.GetString("InventoryServices", "");
65 if (name == Name)
66 {
67 IConfig assetConfig = source.Configs["InventoryService"];
68 if (assetConfig == null)
69 {
70 m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
71 return;
72 }
73
74 string serviceDll = assetConfig.GetString("LocalServiceModule",
75 String.Empty);
76
77 if (serviceDll == String.Empty)
78 {
79 m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService");
80 return;
81 }
82
83 Object[] args = new Object[] { source };
84 m_InventoryService =
85 ServerUtils.LoadPlugin<IInventoryService>(serviceDll,
86 args);
87
88 if (m_InventoryService == null)
89 {
90 m_log.Error("[INVENTORY CONNECTOR]: Can't load asset service");
91 return;
92 }
93
94 //List<IInventoryDataPlugin> plugins
95 // = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
96 // configSettings.StandaloneInventoryPlugin,
97 // configSettings.StandaloneInventorySource);
98
99 //foreach (IInventoryDataPlugin plugin in plugins)
100 //{
101 // // Using the OSP wrapper plugin for database plugins should be made configurable at some point
102 // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this));
103 //}
104
105 m_Enabled = true;
106 m_log.Info("[INVENTORY CONNECTOR]: Local asset connector enabled");
107 }
108 }
109 }
110
111 public void PostInitialise()
112 {
113 }
114
115 public void Close()
116 {
117 }
118
119 public void AddRegion(Scene scene)
120 {
121 if (!m_Enabled)
122 return;
123
124 scene.RegisterModuleInterface<IInventoryService>(this);
125 }
126
127 public void RemoveRegion(Scene scene)
128 {
129 }
130
131 public void RegionLoaded(Scene scene)
132 {
133 if (!m_Enabled)
134 return;
135
136 m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
137
138 }
139
140 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
141 {
142 m_InventoryService.GetUserInventory(userID, callback);
143 }
144
145 /// <summary>
146 /// Add a new folder to the user's inventory
147 /// </summary>
148 /// <param name="folder"></param>
149 /// <returns>true if the folder was successfully added</returns>
150 public bool AddFolder(InventoryFolderBase folder)
151 {
152 return m_InventoryService.AddFolder(folder);
153 }
154
155 /// <summary>
156 /// Update a folder in the user's inventory
157 /// </summary>
158 /// <param name="folder"></param>
159 /// <returns>true if the folder was successfully updated</returns>
160 public bool UpdateFolder(InventoryFolderBase folder)
161 {
162 return m_InventoryService.UpdateFolder(folder);
163 }
164
165 /// <summary>
166 /// Move an inventory folder to a new location
167 /// </summary>
168 /// <param name="folder">A folder containing the details of the new location</param>
169 /// <returns>true if the folder was successfully moved</returns>
170 public bool MoveFolder(InventoryFolderBase folder)
171 {
172 return m_InventoryService.MoveFolder(folder);
173 }
174
175 /// <summary>
176 /// Purge an inventory folder of all its items and subfolders.
177 /// </summary>
178 /// <param name="folder"></param>
179 /// <returns>true if the folder was successfully purged</returns>
180 public bool PurgeFolder(InventoryFolderBase folder)
181 {
182 return m_InventoryService.PurgeFolder(folder);
183 }
184
185 /// <summary>
186 /// Add a new item to the user's inventory
187 /// </summary>
188 /// <param name="item"></param>
189 /// <returns>true if the item was successfully added</returns>
190 public bool AddItem(InventoryItemBase item)
191 {
192 return m_InventoryService.AddItem(item);
193 }
194
195 /// <summary>
196 /// Update an item in the user's inventory
197 /// </summary>
198 /// <param name="item"></param>
199 /// <returns>true if the item was successfully updated</returns>
200 public bool UpdateItem(InventoryItemBase item)
201 {
202 return m_InventoryService.UpdateItem(item);
203 }
204
205 /// <summary>
206 /// Delete an item from the user's inventory
207 /// </summary>
208 /// <param name="item"></param>
209 /// <returns>true if the item was successfully deleted</returns>
210 public bool DeleteItem(InventoryItemBase item)
211 {
212 return m_InventoryService.DeleteItem(item);
213 }
214
215 public InventoryItemBase QueryItem(InventoryItemBase item)
216 {
217 return m_InventoryService.QueryItem(item);
218 }
219
220 public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
221 {
222 return m_InventoryService.QueryFolder(folder);
223 }
224
225 /// <summary>
226 /// Does the given user have an inventory structure?
227 /// </summary>
228 /// <param name="userID"></param>
229 /// <returns></returns>
230 public bool HasInventoryForUser(UUID userID)
231 {
232 return m_InventoryService.HasInventoryForUser(userID);
233 }
234
235 /// <summary>
236 /// Retrieve the root inventory folder for the given user.
237 /// </summary>
238 /// <param name="userID"></param>
239 /// <returns>null if no root folder was found</returns>
240 public InventoryFolderBase RequestRootFolder(UUID userID)
241 {
242 return m_InventoryService.RequestRootFolder(userID);
243 }
244
245 }
246}