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authorJohn Hurliman2009-10-02 18:31:08 -0700
committerJohn Hurliman2009-10-02 18:31:08 -0700
commit387e9f7a7faeb412054383080afc3507a1522746 (patch)
tree522470dd28074f7e114547476968942c05e866aa /OpenSim/Region/CoreModules/Scripting
parentMerge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensi... (diff)
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
Diffstat (limited to 'OpenSim/Region/CoreModules/Scripting')
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index 50d7c97..45e724d 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
367 // Encode outbound data 367 // Encode outbound data
368 if (OutboundBody.Length > 0) 368 if (OutboundBody.Length > 0)
369 { 369 {
370 byte[] data = Encoding.UTF8.GetBytes(OutboundBody); 370 byte[] data = Util.UTF8.GetBytes(OutboundBody);
371 371
372 Request.ContentLength = data.Length; 372 Request.ContentLength = data.Length;
373 Stream bstream = Request.GetRequestStream(); 373 Stream bstream = Request.GetRequestStream();
@@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
390 if (count != 0) 390 if (count != 0)
391 { 391 {
392 // translate from bytes to ASCII text 392 // translate from bytes to ASCII text
393 tempString = Encoding.UTF8.GetString(buf, 0, count); 393 tempString = Util.UTF8.GetString(buf, 0, count);
394 394
395 // continue building the string 395 // continue building the string
396 sb.Append(tempString); 396 sb.Append(tempString);