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authorJohn Hurliman2009-09-30 12:18:22 -0700
committerMelanie2009-09-30 19:26:53 +0100
commitf56dc5fcda16d96a309120b2a75a623cf455a8e8 (patch)
treecd86ef9956054404ee784f119593dd9c569d9572 /OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
parentRevert "Attempting to improve the robustness of texture decoding by always ig... (diff)
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Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 14eb9a2..9a6c49a 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -325,7 +325,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
325 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); 325 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
326 if (cacheLayerDecode != null) 326 if (cacheLayerDecode != null)
327 { 327 {
328 cacheLayerDecode.syncdecode(asset.FullID, asset.Data); 328 cacheLayerDecode.Decode(asset.FullID, asset.Data);
329 cacheLayerDecode = null; 329 cacheLayerDecode = null;
330 LastAssetID = asset.FullID; 330 LastAssetID = asset.FullID;
331 } 331 }