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authorRobert Adams2014-01-21 11:31:51 -0800
committerRobert Adams2014-01-21 11:31:51 -0800
commit4c362a83f9ce0b168ea96ba7dbd7ec012445ecff (patch)
tree7f03a860379fb2c6905d78a6616db762c86dd634 /OpenSim/Region/CoreModules/Framework
parentvarregion: remove debugging splat file saving that fills up the (diff)
parentAdds a configuration option to cannibalize bandwidth from the (diff)
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Merge branch 'master' into varregion
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs8
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 04a0db6..09b1975 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -182,11 +182,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
182 { 182 {
183 string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); 183 string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
184 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); 184 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
185 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 185 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
186 HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); 186 HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
187 uuidGatherer.GatherAssetUuids(so, ids); 187 uuidGatherer.GatherAssetUuids(so, ids);
188 188
189 foreach (KeyValuePair<UUID, AssetType> kvp in ids) 189 foreach (KeyValuePair<UUID, sbyte> kvp in ids)
190 uuidGatherer.FetchAsset(kvp.Key); 190 uuidGatherer.FetchAsset(kvp.Key);
191 } 191 }
192 } 192 }
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
index b7a4d1a..d4fb1ba 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
@@ -260,9 +260,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
260 260
261 // The act of gathering UUIDs downloads some assets from the remote server 261 // The act of gathering UUIDs downloads some assets from the remote server
262 // but not all... 262 // but not all...
263 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 263 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
264 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); 264 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL);
265 uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids); 265 uuidGatherer.GatherAssetUuids(assetID, meta.Type, ids);
266 m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count); 266 m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count);
267 bool success = true; 267 bool success = true;
268 foreach (UUID uuid in ids.Keys) 268 foreach (UUID uuid in ids.Keys)
@@ -286,9 +286,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
286 AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); 286 AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
287 if (asset != null) 287 if (asset != null)
288 { 288 {
289 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 289 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
290 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); 290 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty);
291 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); 291 uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids);
292 bool success = false; 292 bool success = false;
293 foreach (UUID uuid in ids.Keys) 293 foreach (UUID uuid in ids.Keys)
294 { 294 {