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authorDiva Canto2013-07-16 13:01:39 -0700
committerDiva Canto2013-07-16 13:01:39 -0700
commite0f0b88dece110ca10208a2f826f9e360a9d7826 (patch)
tree898d5d485db4bc1ebd2a48cead0ae6008628b39b /OpenSim/Region/CoreModules/Framework
parentActually use DoubleQueue in UserManagement/UserManagementModule (diff)
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In the pursuit of using less CPU: now trying to avoid blocking queues altogether. Instead, this uses a timer. No sure if it's better or worse, but worth the try.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs71
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs64
2 files changed, 120 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs b/OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs
index a069317..83be644 100644
--- a/OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs
@@ -48,18 +48,26 @@ namespace OpenSim.Region.CoreModules.Framework
48 MethodBase.GetCurrentMethod().DeclaringType); 48 MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 private readonly List<Scene> m_scenes = new List<Scene>(); 50 private readonly List<Scene> m_scenes = new List<Scene>();
51 private System.Timers.Timer m_timer = new System.Timers.Timer();
51 52
52 //private OpenSim.Framework.BlockingQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<GridRegionRequest>(); 53 //private OpenSim.Framework.BlockingQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<GridRegionRequest>();
53 private OpenSim.Framework.DoubleQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<GridRegionRequest>(); 54 // private OpenSim.Framework.DoubleQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<GridRegionRequest>();
55 private Queue<GridRegionRequest> m_RequestQueue = new Queue<GridRegionRequest>();
54 56
55 public void Initialise(IConfigSource config) 57 public void Initialise(IConfigSource config)
56 { 58 {
57 Watchdog.StartThread( 59 m_timer = new System.Timers.Timer();
58 ProcessQueue, 60 m_timer.AutoReset = false;
59 "GridServiceRequestThread", 61 m_timer.Interval = 15000; // 15 secs at first
60 ThreadPriority.BelowNormal, 62 m_timer.Elapsed += ProcessQueue;
61 true, 63 m_timer.Start();
62 false); 64
65 //Watchdog.StartThread(
66 // ProcessQueue,
67 // "GridServiceRequestThread",
68 // ThreadPriority.BelowNormal,
69 // true,
70 // false);
63 } 71 }
64 72
65 public void AddRegion(Scene scene) 73 public void AddRegion(Scene scene)
@@ -89,6 +97,16 @@ namespace OpenSim.Region.CoreModules.Framework
89 client.OnRegionHandleRequest += OnRegionHandleRequest; 97 client.OnRegionHandleRequest += OnRegionHandleRequest;
90 } 98 }
91 99
100 //void OnMakeRootAgent(ScenePresence obj)
101 //{
102 // lock (m_timer)
103 // {
104 // m_timer.Stop();
105 // m_timer.Interval = 1000;
106 // m_timer.Start();
107 // }
108 //}
109
92 public void PostInitialise() 110 public void PostInitialise()
93 { 111 {
94 } 112 }
@@ -118,7 +136,8 @@ namespace OpenSim.Region.CoreModules.Framework
118 } 136 }
119 137
120 GridRegionRequest request = new GridRegionRequest(client, regionID); 138 GridRegionRequest request = new GridRegionRequest(client, regionID);
121 m_RequestQueue.Enqueue(request); 139 lock (m_RequestQueue)
140 m_RequestQueue.Enqueue(request);
122 141
123 } 142 }
124 143
@@ -134,6 +153,41 @@ namespace OpenSim.Region.CoreModules.Framework
134 return false; 153 return false;
135 } 154 }
136 155
156 private bool AreThereRootAgents()
157 {
158 foreach (Scene s in m_scenes)
159 {
160 if (s.GetRootAgentCount() > 0)
161 return true;
162 }
163
164 return false;
165 }
166
167 private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
168 {
169 while (m_RequestQueue.Count > 0)
170 {
171 GridRegionRequest request = null;
172 lock (m_RequestQueue)
173 request = m_RequestQueue.Dequeue();
174 if (request != null)
175 {
176 GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, request.regionID);
177
178 if (r != null && r.RegionHandle != 0)
179 request.client.SendRegionHandle(request.regionID, r.RegionHandle);
180 }
181 }
182
183 if (AreThereRootAgents())
184 m_timer.Interval = 1000; // 1 sec
185 else
186 m_timer.Interval = 10000; // 10 secs
187
188 m_timer.Start();
189 }
190
137 private void ProcessQueue() 191 private void ProcessQueue()
138 { 192 {
139 while (true) 193 while (true)
@@ -150,6 +204,7 @@ namespace OpenSim.Region.CoreModules.Framework
150 } 204 }
151 } 205 }
152 } 206 }
207
153 } 208 }
154 209
155 class GridRegionRequest 210 class GridRegionRequest
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index 9f5e4ae..61c1e70 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -61,8 +61,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
61 61
62 // Throttle the name requests 62 // Throttle the name requests
63 //private OpenSim.Framework.BlockingQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<NameRequest>(); 63 //private OpenSim.Framework.BlockingQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<NameRequest>();
64 private OpenSim.Framework.DoubleQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<NameRequest>(); 64 //private OpenSim.Framework.DoubleQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<NameRequest>();
65 private Queue<NameRequest> m_RequestQueue = new Queue<NameRequest>();
65 66
67 private System.Timers.Timer m_timer;
66 68
67 #region ISharedRegionModule 69 #region ISharedRegionModule
68 70
@@ -599,12 +601,18 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
599 protected void Init() 601 protected void Init()
600 { 602 {
601 RegisterConsoleCmds(); 603 RegisterConsoleCmds();
602 Watchdog.StartThread( 604 //Watchdog.StartThread(
603 ProcessQueue, 605 // ProcessQueue,
604 "NameRequestThread", 606 // "NameRequestThread",
605 ThreadPriority.BelowNormal, 607 // ThreadPriority.BelowNormal,
606 true, 608 // true,
607 false); 609 // false);
610
611 m_timer = new System.Timers.Timer();
612 m_timer.AutoReset = false;
613 m_timer.Interval = 15000; // 15 secs at first
614 m_timer.Elapsed += ProcessQueue;
615 m_timer.Start();
608 616
609 } 617 }
610 618
@@ -698,6 +706,48 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
698 } 706 }
699 } 707 }
700 708
709 private bool AreThereRootAgents()
710 {
711 foreach (Scene s in m_Scenes)
712 {
713 if (s.GetRootAgentCount() > 0)
714 return true;
715 }
716
717 return false;
718 }
719
720 private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
721 {
722 while (m_RequestQueue.Count > 0)
723 {
724 NameRequest request = null;
725 lock (m_RequestQueue)
726 request = m_RequestQueue.Dequeue();
727
728 if (request != null)
729 {
730 string[] names;
731 bool foundRealName = TryGetUserNames(request.uuid, out names);
732
733 if (names.Length == 2)
734 {
735 if (!foundRealName)
736 m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], request.uuid, request.client.Name);
737
738 request.client.SendNameReply(request.uuid, names[0], names[1]);
739 }
740 }
741 }
742
743 if (AreThereRootAgents())
744 m_timer.Interval = 1000; // 1 sec
745 else
746 m_timer.Interval = 10000; // 10 secs
747
748 m_timer.Start();
749
750 }
701 } 751 }
702 752
703 class NameRequest 753 class NameRequest