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authorMelanie Thielker2009-06-19 20:46:17 +0000
committerMelanie Thielker2009-06-19 20:46:17 +0000
commite4d26d7bfa4b4d4e775531a7dd400f41fc61f45f (patch)
treea15fb5f00eb11a26a49b287c76209fb3e80833d4 /OpenSim/Region/CoreModules/Framework
parentThanks cmickeyb for a patch that checks for null assets in Cenome asset cache... (diff)
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When a shared module hooks OnClientClosed, it has no way of finding
out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
index a94f23f..3dcf342 100644
--- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
198// ClientClosed(client.AgentId); 198// ClientClosed(client.AgentId);
199// } 199// }
200 200
201 private void ClientClosed(UUID AgentID) 201 private void ClientClosed(UUID AgentID, Scene scene)
202 { 202 {
203 m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); 203 m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
204 204