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authorJustin Clark-Casey (justincc)2011-07-23 02:05:51 +0100
committerJustin Clark-Casey (justincc)2011-07-23 02:05:51 +0100
commitfcaa4f601231a6feb7fd5ea40e35fba6220c6235 (patch)
tree003517e08cd61bccc1263ab992d09c576aa25ab4 /OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
parentDon't load current/next/everyone/base permissions from the library item xml f... (diff)
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Revert "Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default)."
There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs8
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
index 2ef4457..d570608 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
@@ -185,7 +185,6 @@ namespace OpenSim.Region.CoreModules.Framework.Library
185 archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false); 185 archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false);
186 archread.Execute(); 186 archread.Execute();
187 } 187 }
188
189 foreach (InventoryNodeBase node in nodes) 188 foreach (InventoryNodeBase node in nodes)
190 FixPerms(node); 189 FixPerms(node);
191 } 190 }
@@ -198,23 +197,18 @@ namespace OpenSim.Region.CoreModules.Framework.Library
198 archread.Close(); 197 archread.Close();
199 } 198 }
200 } 199 }
200
201 } 201 }
202 202
203 private void FixPerms(InventoryNodeBase node) 203 private void FixPerms(InventoryNodeBase node)
204 { 204 {
205 m_log.DebugFormat("[LIBRARY MODULE]: Fixing perms for {0} {1}", node.Name, node.ID);
206
207 if (node is InventoryItemBase) 205 if (node is InventoryItemBase)
208 { 206 {
209 InventoryItemBase item = (InventoryItemBase)node; 207 InventoryItemBase item = (InventoryItemBase)node;
210// item.BasePermissions = (uint)PermissionMask.All;
211 item.BasePermissions = 0x7FFFFFFF; 208 item.BasePermissions = 0x7FFFFFFF;
212 item.EveryOnePermissions = 0x7FFFFFFF; 209 item.EveryOnePermissions = 0x7FFFFFFF;
213 item.CurrentPermissions = 0x7FFFFFFF; 210 item.CurrentPermissions = 0x7FFFFFFF;
214 item.NextPermissions = 0x7FFFFFFF; 211 item.NextPermissions = 0x7FFFFFFF;
215// item.EveryOnePermissions = (uint)PermissionMask.Copy;
216// item.CurrentPermissions = (uint)PermissionMask.None;
217// item.NextPermissions = (uint)PermissionMask.All;
218 } 212 }
219 } 213 }
220 214