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authorJustin Clark-Casey (justincc)2013-04-06 02:34:51 +0100
committerJustin Clark-Casey (justincc)2013-04-06 02:34:51 +0100
commit7f070236f72058ba22d017048b978adea380f0a1 (patch)
tree946880909bc158d7aaf1e2170da2db32cf3a0278 /OpenSim/Region/CoreModules/Framework/InventoryAccess
parentWhen rezzing a coalesced object, check adjust position of all components. (diff)
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Fix taking (and rezzing) of coalesced objects in the non-root subregions of megaregions.
This fixes the combined bounding box location for regions bigger than 256x256. It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead. It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region. Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595. Thanks!
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs32
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index ebada5a..f796ec9 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -357,19 +357,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
357 357
358 foreach (SceneObjectGroup objectGroup in objlist) 358 foreach (SceneObjectGroup objectGroup in objlist)
359 { 359 {
360 Vector3 inventoryStoredPosition = new Vector3 360// Vector3 inventoryStoredPosition = new Vector3
361 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 361// (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
362 ? 250 362// ? 250
363 : objectGroup.AbsolutePosition.X) 363// : objectGroup.AbsolutePosition.X)
364 , 364// ,
365 (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) 365// (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
366 ? 250 366// ? 250
367 : objectGroup.AbsolutePosition.Y, 367// : objectGroup.AbsolutePosition.Y,
368 objectGroup.AbsolutePosition.Z); 368// objectGroup.AbsolutePosition.Z);
369 369//
370 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 370// originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
371 371//
372 objectGroup.AbsolutePosition = inventoryStoredPosition; 372// objectGroup.AbsolutePosition = inventoryStoredPosition;
373 373
374 // Make sure all bits but the ones we want are clear 374 // Make sure all bits but the ones we want are clear
375 // on take. 375 // on take.
@@ -397,9 +397,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
397 else 397 else
398 itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); 398 itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment);
399 399
400 // Restore the position of each group now that it has been stored to inventory. 400// // Restore the position of each group now that it has been stored to inventory.
401 foreach (SceneObjectGroup objectGroup in objlist) 401// foreach (SceneObjectGroup objectGroup in objlist)
402 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; 402// objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
403 403
404 InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); 404 InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID);
405 405