aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
diff options
context:
space:
mode:
authorDiva Canto2010-07-05 07:14:32 -0700
committerDiva Canto2010-07-05 07:14:32 -0700
commitdebc780654dba27acdef0de384d0db4b586b02be (patch)
tree085808fb0e2df5095e54c4b67b70b2889e8c804d /OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
parentDon't include hyperlinks as neighbors, even if grid operators have done the m... (diff)
downloadopensim-SC_OLD-debc780654dba27acdef0de384d0db4b586b02be.zip
opensim-SC_OLD-debc780654dba27acdef0de384d0db4b586b02be.tar.gz
opensim-SC_OLD-debc780654dba27acdef0de384d0db4b586b02be.tar.bz2
opensim-SC_OLD-debc780654dba27acdef0de384d0db4b586b02be.tar.xz
Fixes additional bug reported in mantis #4841.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index cd66af5..8ccc941 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
131 return ret; 131 return ret;
132 } 132 }
133 133
134 // DO NOT OVERRIDE THIS METHOD 134 // DO NOT OVERRIDE THE BASE METHOD
135 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, 135 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
136 SceneObjectGroup objectGroup, IClientAPI remoteClient) 136 SceneObjectGroup objectGroup, IClientAPI remoteClient)
137 { 137 {
@@ -139,7 +139,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
139 139
140 if (!assetID.Equals(UUID.Zero)) 140 if (!assetID.Equals(UUID.Zero))
141 { 141 {
142 UploadInventoryItem(remoteClient.AgentId, assetID, "", 0); 142 if (remoteClient != null)
143 UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
143 } 144 }
144 else 145 else
145 m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); 146 m_log.Debug("[HGScene]: Scene.Inventory did not create asset");