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authorJustin Clark-Casey (justincc)2013-09-27 19:14:21 +0100
committerJustin Clark-Casey (justincc)2013-09-27 22:29:10 +0100
commite6c0267def09280761a6f2cbc668b2d0ad7f2753 (patch)
tree5ee0d4e25b3f5387e694c64325760d3221a2ad06 /OpenSim/Region/CoreModules/Framework/EntityTransfer
parentminor code formatting for the sake of consistency and readability (diff)
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 8ae81ac..aa8a4db 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -972,7 +972,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
972 972
973 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 973 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
974 { 974 {
975 if (!sp.Scene.IncomingPreCloseAgent(sp)) 975 if (!sp.Scene.IncomingPreCloseClient(sp))
976 return; 976 return;
977 977
978 // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before 978 // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
@@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
983 // an agent cannot teleport back to this region if it has teleported away. 983 // an agent cannot teleport back to this region if it has teleported away.
984 Thread.Sleep(2000); 984 Thread.Sleep(2000);
985 985
986 sp.Scene.IncomingCloseAgent(sp.UUID, false); 986 sp.Scene.CloseAgent(sp.UUID, false);
987 } 987 }
988 else 988 else
989 { 989 {
@@ -1137,7 +1137,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1137 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 1137 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
1138 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 1138 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
1139 { 1139 {
1140 if (!sp.Scene.IncomingPreCloseAgent(sp)) 1140 if (!sp.Scene.IncomingPreCloseClient(sp))
1141 return; 1141 return;
1142 1142
1143 // RED ALERT!!!! 1143 // RED ALERT!!!!
@@ -1154,7 +1154,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1154 m_log.DebugFormat( 1154 m_log.DebugFormat(
1155 "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name); 1155 "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name);
1156 1156
1157 sp.Scene.IncomingCloseAgent(sp.UUID, false); 1157 sp.Scene.CloseAgent(sp.UUID, false);
1158 } 1158 }
1159 else 1159 else
1160 { 1160 {