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authorRobert Adams2014-04-02 21:53:58 -0700
committerRobert Adams2014-04-02 21:53:58 -0700
commit65c4cb48ac49bd6aa9e813a401411be5226d01a7 (patch)
treeec930505cba9332628e9ce0d576814ada83ce741 /OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
parentFix problem with floating avatar by passing avatar size information (diff)
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BulletSim: make avatar physical shape to be a rectangle rather than
a capsule. Set the default to be the rectangle shape and adjust the parameters in OpenSimDefaults.ini for the new shape. The rectangle shape will perform better and avatar height can be computed more accurately.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 62b5a01..caeb4f8 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1765,11 +1765,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1765 // Next, let's close the child agent connections that are too far away. 1765 // Next, let's close the child agent connections that are too far away.
1766 uint neighbourx; 1766 uint neighbourx;
1767 uint neighboury; 1767 uint neighboury;
1768 1768 Util.RegionHandleToRegionLoc(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1769 Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1770
1771 neighbourx /= Constants.RegionSize;
1772 neighboury /= Constants.RegionSize;
1773 1769
1774 agent.CloseChildAgents(neighbourx, neighboury); 1770 agent.CloseChildAgents(neighbourx, neighboury);
1775 1771