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author | Justin Clark-Casey (justincc) | 2012-08-20 20:24:54 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-08-20 20:24:54 +0100 |
commit | bcbd450fe441e94d6c0f547055b4e95f75a5b0d0 (patch) | |
tree | ad92a6256830933073261fe0f715b006fd94c341 /OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |
parent | Fix scripted detach of temp attachments (diff) | |
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Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 46738f6..c63b0a4 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
644 | // an agent cannot teleport back to this region if it has teleported away. | 644 | // an agent cannot teleport back to this region if it has teleported away. |
645 | Thread.Sleep(2000); | 645 | Thread.Sleep(2000); |
646 | 646 | ||
647 | sp.Scene.IncomingCloseAgent(sp.UUID); | 647 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
648 | } | 648 | } |
649 | else | 649 | else |
650 | { | 650 | { |