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authorMelanie Thielker2016-07-04 03:35:48 +0100
committerMelanie Thielker2016-07-04 03:35:48 +0100
commitea8f3c83bf96453e8223d918933d5708fa49a3cc (patch)
tree288972a5d6f112426da2b5ab109fe18ba5aedc2e /OpenSim/Region/CoreModules/Avatar
parentincrease xmlrpc timeout in xmlrpcgroups, disable its cache until its entries ... (diff)
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Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs12
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs42
6 files changed, 24 insertions, 48 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 0cc630f..8f03a0a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -898,8 +898,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
898 898
899 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState); 899 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
900 900
901 InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID); 901 InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, grp.FromItemID);
902 item = m_scene.InventoryService.GetItem(item);
903 902
904 if (item != null) 903 if (item != null)
905 { 904 {
@@ -1223,8 +1222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
1223 return; 1222 return;
1224 } 1223 }
1225 1224
1226 InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); 1225 InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, itemID);
1227 item = m_scene.InventoryService.GetItem(item);
1228 if (item == null) 1226 if (item == null)
1229 return; 1227 return;
1230 1228
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 10b2ff6..a83342c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -219,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
219// sp.Appearance.GetAttachpoint(attSo.FromItemID), 219// sp.Appearance.GetAttachpoint(attSo.FromItemID),
220// Is.EqualTo((int)AttachmentPoint.Chest)); 220// Is.EqualTo((int)AttachmentPoint.Chest));
221 221
222 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); 222 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
223 Assert.That(attachmentItem, Is.Not.Null); 223 Assert.That(attachmentItem, Is.Not.Null);
224 Assert.That(attachmentItem.Name, Is.EqualTo(attName)); 224 Assert.That(attachmentItem.Name, Is.EqualTo(attName));
225 225
@@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
266// sp.Appearance.GetAttachpoint(attSo.FromItemID), 266// sp.Appearance.GetAttachpoint(attSo.FromItemID),
267// Is.EqualTo((int)AttachmentPoint.LeftHand)); 267// Is.EqualTo((int)AttachmentPoint.LeftHand));
268 268
269 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); 269 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
270 Assert.That(attachmentItem, Is.Not.Null); 270 Assert.That(attachmentItem, Is.Not.Null);
271 Assert.That(attachmentItem.Name, Is.EqualTo(so.Name)); 271 Assert.That(attachmentItem.Name, Is.EqualTo(so.Name));
272 272
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
299// sp.Appearance.GetAttachpoint(attSo.FromItemID), 299// sp.Appearance.GetAttachpoint(attSo.FromItemID),
300// Is.EqualTo((int)AttachmentPoint.LeftHand)); 300// Is.EqualTo((int)AttachmentPoint.LeftHand));
301 301
302 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); 302 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
303 Assert.That(attachmentItem, Is.Not.Null); 303 Assert.That(attachmentItem, Is.Not.Null);
304 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); 304 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
305 305
@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
332// sp.Appearance.GetAttachpoint(attSo.FromItemID), 332// sp.Appearance.GetAttachpoint(attSo.FromItemID),
333// Is.EqualTo((int)AttachmentPoint.LeftHand)); 333// Is.EqualTo((int)AttachmentPoint.LeftHand));
334 334
335 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); 335 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
336 Assert.That(attachmentItem, Is.Not.Null); 336 Assert.That(attachmentItem, Is.Not.Null);
337 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); 337 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
338 338
@@ -600,7 +600,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
600// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0)); 600// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
601 601
602 // Check item status 602 // Check item status
603 Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); 603 Assert.That(scene.InventoryService.GetItem(sp.UUID, attItem.ID), Is.Null);
604 604
605 // Check object in scene 605 // Check object in scene
606 SceneObjectGroup soInScene = scene.GetSceneObjectGroup("att"); 606 SceneObjectGroup soInScene = scene.GetSceneObjectGroup("att");
@@ -679,7 +679,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
679 679
680 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); 680 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
681 681
682 InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem); 682 InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem.Owner, userItem.ID);
683 AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString()); 683 AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
684 684
685 // TODO: It would probably be better here to check script state via the saving and retrieval of state 685 // TODO: It would probably be better here to check script state via the saving and retrieval of state
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index c800383..08b276d 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -904,8 +904,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
904 continue; 904 continue;
905 } 905 }
906 906
907 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); 907 InventoryItemBase baseItem = invService.GetItem(userID, appearance.Wearables[i][j].ItemID);
908 baseItem = invService.GetItem(baseItem);
909 908
910 if (baseItem != null) 909 if (baseItem != null)
911 { 910 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
index eb23e83..e5bf919 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
@@ -239,8 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
239 InventoryFolderBase trashFolder = 239 InventoryFolderBase trashFolder =
240 invService.GetFolderForType(client.AgentId, FolderType.Trash); 240 invService.GetFolderForType(client.AgentId, FolderType.Trash);
241 241
242 InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId); 242 InventoryItemBase item = invService.GetItem(client.AgentId, transactionID);
243 item = invService.GetItem(item);
244 243
245 if (item != null && trashFolder != null) 244 if (item != null && trashFolder != null)
246 { 245 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
index 095c57b..4efcd3b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
@@ -86,8 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
86 { 86 {
87 IInventoryService invService = m_scene.InventoryService; 87 IInventoryService invService = m_scene.InventoryService;
88 88
89 InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId); 89 InventoryItemBase item = invService.GetItem(client.AgentId, gestureId);
90 item = invService.GetItem(item);
91 if (item != null) 90 if (item != null)
92 { 91 {
93 item.Flags |= 1; 92 item.Flags |= 1;
@@ -102,8 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
102 { 101 {
103 IInventoryService invService = m_scene.InventoryService; 102 IInventoryService invService = m_scene.InventoryService;
104 103
105 InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId); 104 InventoryItemBase item = invService.GetItem(client.AgentId, gestureId);
106 item = invService.GetItem(item);
107 if (item != null) 105 if (item != null)
108 { 106 {
109 item.Flags &= ~(uint)1; 107 item.Flags &= ~(uint)1;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 085328c..6c2cf0a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -270,8 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
270 // RLV uses this 270 // RLV uses this
271 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) 271 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
272 { 272 {
273 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId); 273 InventoryFolderBase folder = invService.GetFolder(client.AgentId, inventoryID);
274 folder = invService.GetFolder(folder);
275 274
276 if (folder != null) 275 if (folder != null)
277 { 276 {
@@ -280,8 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
280 UUID destFolderID = new UUID(im.binaryBucket, 0); 279 UUID destFolderID = new UUID(im.binaryBucket, 0);
281 if (destFolderID != UUID.Zero) 280 if (destFolderID != UUID.Zero)
282 { 281 {
283 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId); 282 InventoryFolderBase destFolder = invService.GetFolder(client.AgentId, destFolderID);
284 destFolder = invService.GetFolder(destFolder);
285 if (destFolder != null) 283 if (destFolder != null)
286 { 284 {
287 if (folder.ParentID != destFolder.ID) 285 if (folder.ParentID != destFolder.ID)
@@ -339,8 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
339 337
340 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 338 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
341 339
342 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 340 InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
343 item = invService.GetItem(item);
344 InventoryFolderBase folder = null; 341 InventoryFolderBase folder = null;
345 UUID? previousParentFolderID = null; 342 UUID? previousParentFolderID = null;
346 343
@@ -354,8 +351,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
354 } 351 }
355 else 352 else
356 { 353 {
357 folder = new InventoryFolderBase(inventoryID, client.AgentId); 354 folder = invService.GetFolder(client.AgentId, inventoryID);
358 folder = invService.GetFolder(folder);
359 355
360 if (folder != null) // It's a folder 356 if (folder != null) // It's a folder
361 { 357 {
@@ -368,9 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
368 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). 364 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
369 if (previousParentFolderID != null) 365 if (previousParentFolderID != null)
370 { 366 {
371 InventoryFolderBase previousParentFolder 367 InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
372 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
373 previousParentFolder = invService.GetFolder(previousParentFolder);
374 scene.SendInventoryUpdate(client, previousParentFolder, true, true); 368 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
375 369
376 scene.SendInventoryUpdate(client, destinationFolder, true, true); 370 scene.SendInventoryUpdate(client, destinationFolder, true, true);
@@ -392,8 +386,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
392 386
393 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 387 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
394 388
395 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 389 InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
396 item = invService.GetItem(item);
397 InventoryFolderBase folder = null; 390 InventoryFolderBase folder = null;
398 UUID? previousParentFolderID = null; 391 UUID? previousParentFolderID = null;
399 392
@@ -410,8 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
410 } 403 }
411 else 404 else
412 { 405 {
413 folder = new InventoryFolderBase(inventoryID, client.AgentId); 406 folder = invService.GetFolder(client.AgentId, inventoryID);
414 folder = invService.GetFolder(folder);
415 407
416 if (folder != null & trashFolder != null) 408 if (folder != null & trashFolder != null)
417 { 409 {
@@ -439,9 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
439 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). 431 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
440 else if (previousParentFolderID != null) 432 else if (previousParentFolderID != null)
441 { 433 {
442 InventoryFolderBase previousParentFolder 434 InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
443 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
444 previousParentFolder = invService.GetFolder(previousParentFolder);
445 scene.SendInventoryUpdate(client, previousParentFolder, true, true); 435 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
446 436
447 scene.SendInventoryUpdate(client, trashFolder, true, true); 437 scene.SendInventoryUpdate(client, trashFolder, true, true);
@@ -500,10 +490,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
500 { 490 {
501 UUID folderID = new UUID(im.binaryBucket, 1); 491 UUID folderID = new UUID(im.binaryBucket, 1);
502 492
503 InventoryFolderBase given =
504 new InventoryFolderBase(folderID, recipientID);
505 InventoryFolderBase folder = 493 InventoryFolderBase folder =
506 scene.InventoryService.GetFolder(given); 494 scene.InventoryService.GetFolder(recipientID, folderID);
507 495
508 if (folder != null) 496 if (folder != null)
509 user.ControllingClient.SendBulkUpdateInventory(folder); 497 user.ControllingClient.SendBulkUpdateInventory(folder);
@@ -512,10 +500,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
512 { 500 {
513 UUID itemID = new UUID(im.binaryBucket, 1); 501 UUID itemID = new UUID(im.binaryBucket, 1);
514 502
515 InventoryItemBase given =
516 new InventoryItemBase(itemID, recipientID);
517 InventoryItemBase item = 503 InventoryItemBase item =
518 scene.InventoryService.GetItem(given); 504 scene.InventoryService.GetItem(recipientID, itemID);
519 505
520 if (item != null) 506 if (item != null)
521 { 507 {
@@ -538,10 +524,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
538 { 524 {
539 UUID folderID = new UUID(im.imSessionID); 525 UUID folderID = new UUID(im.imSessionID);
540 526
541 InventoryFolderBase given =
542 new InventoryFolderBase(folderID, recipientID);
543 InventoryFolderBase folder = 527 InventoryFolderBase folder =
544 scene.InventoryService.GetFolder(given); 528 scene.InventoryService.GetFolder(recipientID, folderID);
545 529
546 if (folder != null) 530 if (folder != null)
547 user.ControllingClient.SendBulkUpdateInventory(folder); 531 user.ControllingClient.SendBulkUpdateInventory(folder);
@@ -550,10 +534,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
550 { 534 {
551 UUID itemID = new UUID(im.imSessionID); 535 UUID itemID = new UUID(im.imSessionID);
552 536
553 InventoryItemBase given =
554 new InventoryItemBase(itemID, recipientID);
555 InventoryItemBase item = 537 InventoryItemBase item =
556 scene.InventoryService.GetItem(given); 538 scene.InventoryService.GetItem(recipientID, itemID);
557 539
558 if (item != null) 540 if (item != null)
559 { 541 {