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authorMelanie Thielker2017-01-30 13:59:05 +0000
committerMelanie Thielker2017-01-30 13:59:05 +0000
commit5a18ea31cf9d9a97fc1a65f8623b633c244221c2 (patch)
tree80eae98cddde4ffbdb7287ad0ac82449c33cb316 /OpenSim/Region/CoreModules/Avatar
parentComment two very spammy debug messages that the usr can't do anything about (diff)
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Make negative asset caching actually work
Also fixes some merge artefacts in HGAssetBroker where cached assets were requested but not actually used and completely squelch a materials debug message because there is nothing the user can do to fix it anyway.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index fb408a4..3e47782 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -299,7 +299,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
299 if (bakedTextureFace == null) 299 if (bakedTextureFace == null)
300 continue; 300 continue;
301 301
302 AssetBase asset = cache.Get(bakedTextureFace.TextureID.ToString()); 302 bool negative;
303 AssetBase asset = cache.Get(bakedTextureFace.TextureID.ToString(), out negative);
303 304
304 if (asset != null && asset.Local) 305 if (asset != null && asset.Local)
305 { 306 {