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authorAliciaRaven2015-05-26 00:38:07 +0100
committerDiva Canto2015-05-26 15:05:32 -0700
commit5e09e52ee99a1646abbf83a4bf8d57655241d2f5 (patch)
tree0668be9b22ccdcfb8a6c7b70811283a987b836cc /OpenSim/Region/CoreModules/Avatar
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Attachments Module. Fix detach event not being fired until the next time the object is attached.
Not an ideal fix but this allows scripts such as AOs to remove animations when detached etc. The pause added does not affect other avatars or the scene in general and only pauses the avatar performing the detach for an extra 2 milliseconds. Signed-off-by: Diva Canto <diva@metaverseink.com>
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 8705dd5..77abcd7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -929,8 +929,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
929 private string PrepareScriptInstanceForSave(SceneObjectGroup grp, bool fireDetachEvent) 929 private string PrepareScriptInstanceForSave(SceneObjectGroup grp, bool fireDetachEvent)
930 { 930 {
931 if (fireDetachEvent) 931 if (fireDetachEvent)
932 {
932 m_scene.EventManager.TriggerOnAttach(grp.LocalId, grp.FromItemID, UUID.Zero); 933 m_scene.EventManager.TriggerOnAttach(grp.LocalId, grp.FromItemID, UUID.Zero);
933 934
935 // Allow detach event time to do some work before stopping the script
936 Thread.Sleep(2);
937 }
938
934 using (StringWriter sw = new StringWriter()) 939 using (StringWriter sw = new StringWriter())
935 { 940 {
936 using (XmlTextWriter writer = new XmlTextWriter(sw)) 941 using (XmlTextWriter writer = new XmlTextWriter(sw))