diff options
author | UbitUmarov | 2015-09-01 14:54:35 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 14:54:35 +0100 |
commit | 371c9dd2af01a2e7422ec901ee1f80757284a78c (patch) | |
tree | 058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/CoreModules/Avatar | |
parent | remove lixo (diff) | |
parent | dont change camera on crossings (diff) | |
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bad merge?
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
16 files changed, 1238 insertions, 532 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2f67c4e..b24dc0c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Region.Framework; | |||
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
43 | using OpenSim.Region.Framework.Scenes.Serialization; | 43 | using OpenSim.Region.Framework.Scenes.Serialization; |
44 | using OpenSim.Services.Interfaces; | ||
44 | 45 | ||
45 | namespace OpenSim.Region.CoreModules.Avatar.Attachments | 46 | namespace OpenSim.Region.CoreModules.Avatar.Attachments |
46 | { | 47 | { |
@@ -303,6 +304,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
303 | if (DebugLevel > 0) | 304 | if (DebugLevel > 0) |
304 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); | 305 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); |
305 | 306 | ||
307 | XmlDocument doc = new XmlDocument(); | ||
308 | string stateData = String.Empty; | ||
309 | |||
310 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
311 | if (attServ != null) | ||
312 | { | ||
313 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
314 | stateData = attServ.Get(sp.UUID.ToString()); | ||
315 | if (stateData != String.Empty) | ||
316 | { | ||
317 | try | ||
318 | { | ||
319 | doc.LoadXml(stateData); | ||
320 | } | ||
321 | catch { } | ||
322 | } | ||
323 | } | ||
324 | |||
325 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
326 | |||
327 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
328 | if (nodes.Count > 0) | ||
329 | { | ||
330 | foreach (XmlNode n in nodes) | ||
331 | { | ||
332 | XmlElement elem = (XmlElement)n; | ||
333 | string itemID = elem.GetAttribute("ItemID"); | ||
334 | string xml = elem.InnerXml; | ||
335 | |||
336 | itemData[new UUID(itemID)] = xml; | ||
337 | } | ||
338 | } | ||
339 | |||
340 | |||
306 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); | 341 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); |
307 | 342 | ||
308 | // Let's get all items at once, so they get cached | 343 | // Let's get all items at once, so they get cached |
@@ -330,10 +365,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
330 | 365 | ||
331 | try | 366 | try |
332 | { | 367 | { |
368 | string xmlData; | ||
369 | XmlDocument d = null; | ||
370 | UUID asset; | ||
371 | if (itemData.TryGetValue(attach.ItemID, out xmlData)) | ||
372 | { | ||
373 | d = new XmlDocument(); | ||
374 | d.LoadXml(xmlData); | ||
375 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID); | ||
376 | } | ||
377 | |||
333 | // If we're an NPC then skip all the item checks and manipulations since we don't have an | 378 | // If we're an NPC then skip all the item checks and manipulations since we don't have an |
334 | // inventory right now. | 379 | // inventory right now. |
335 | RezSingleAttachmentFromInventoryInternal( | 380 | RezSingleAttachmentFromInventoryInternal( |
336 | sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true); | 381 | sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true, d); |
337 | } | 382 | } |
338 | catch (Exception e) | 383 | catch (Exception e) |
339 | { | 384 | { |
@@ -361,6 +406,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
361 | 406 | ||
362 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); | 407 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); |
363 | 408 | ||
409 | <<<<<<< HEAD | ||
364 | foreach (SceneObjectGroup so in attachments) | 410 | foreach (SceneObjectGroup so in attachments) |
365 | { | 411 | { |
366 | // Scripts MUST be snapshotted before the object is | 412 | // Scripts MUST be snapshotted before the object is |
@@ -376,12 +422,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
376 | } | 422 | } |
377 | 423 | ||
378 | lock (sp.AttachmentsSyncLock) | 424 | lock (sp.AttachmentsSyncLock) |
425 | ======= | ||
426 | if (sp.PresenceType != PresenceType.Npc) | ||
427 | >>>>>>> avn/ubitvar | ||
379 | { | 428 | { |
380 | foreach (SceneObjectGroup so in attachments) | 429 | foreach (SceneObjectGroup so in attachments) |
381 | UpdateDetachedObject(sp, so, scriptStates[so]); | 430 | { |
382 | 431 | // Scripts MUST be snapshotted before the object is | |
383 | sp.ClearAttachments(); | 432 | // removed from the scene because doing otherwise will |
433 | // clobber the run flag | ||
434 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from | ||
435 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. | ||
436 | scriptStates[so] = PrepareScriptInstanceForSave(so, false); | ||
437 | } | ||
438 | |||
439 | lock (sp.AttachmentsSyncLock) | ||
440 | { | ||
441 | foreach (SceneObjectGroup so in attachments) | ||
442 | UpdateDetachedObject(sp, so, scriptStates[so]); | ||
443 | sp.ClearAttachments(); | ||
444 | } | ||
384 | } | 445 | } |
446 | else | ||
447 | { | ||
448 | lock (sp.AttachmentsSyncLock) | ||
449 | { | ||
450 | foreach (SceneObjectGroup so in attachments) | ||
451 | UpdateDetachedObject(sp, so, String.Empty); | ||
452 | sp.ClearAttachments(); | ||
453 | } | ||
454 | } | ||
385 | } | 455 | } |
386 | 456 | ||
387 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) | 457 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) |
@@ -402,12 +472,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
402 | sp.ClearAttachments(); | 472 | sp.ClearAttachments(); |
403 | } | 473 | } |
404 | 474 | ||
405 | public bool AttachObject( | 475 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool append) |
406 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool append) | ||
407 | { | 476 | { |
408 | if (!Enabled) | 477 | if (!Enabled) |
409 | return false; | 478 | return false; |
410 | 479 | ||
480 | <<<<<<< HEAD | ||
411 | group.DetachFromBackup(); | 481 | group.DetachFromBackup(); |
412 | 482 | ||
413 | bool success = AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); | 483 | bool success = AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); |
@@ -416,6 +486,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
416 | group.AttachToBackup(); | 486 | group.AttachToBackup(); |
417 | 487 | ||
418 | return success; | 488 | return success; |
489 | ======= | ||
490 | return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, addToInventory, false, append); | ||
491 | >>>>>>> avn/ubitvar | ||
419 | } | 492 | } |
420 | 493 | ||
421 | /// <summary> | 494 | /// <summary> |
@@ -428,10 +501,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
428 | /// <param name='silent'></param> | 501 | /// <param name='silent'></param> |
429 | /// <param name='addToInventory'>If true then add object to user inventory.</param> | 502 | /// <param name='addToInventory'>If true then add object to user inventory.</param> |
430 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> | 503 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> |
431 | /// <param name='append'>Append to attachment point rather than replace.</param> | 504 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool resumeScripts, bool append) |
432 | private bool AttachObjectInternal( | ||
433 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool resumeScripts, bool append) | ||
434 | { | 505 | { |
506 | // m_log.DebugFormat( | ||
507 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | ||
508 | // group.Name, group.LocalId, sp.Name, attachmentPt, silent); | ||
509 | |||
510 | if (sp.GetAttachments().Contains(group)) | ||
511 | { | ||
512 | // m_log.WarnFormat( | ||
513 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | ||
514 | // group.Name, group.LocalId, sp.Name, AttachmentPt); | ||
515 | |||
516 | return false; | ||
517 | } | ||
518 | |||
435 | if (group.GetSittingAvatarsCount() != 0) | 519 | if (group.GetSittingAvatarsCount() != 0) |
436 | { | 520 | { |
437 | if (DebugLevel > 0) | 521 | if (DebugLevel > 0) |
@@ -443,6 +527,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
443 | } | 527 | } |
444 | 528 | ||
445 | Vector3 attachPos = group.AbsolutePosition; | 529 | Vector3 attachPos = group.AbsolutePosition; |
530 | |||
531 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | ||
532 | // be removed when that functionality is implemented in opensim | ||
533 | attachmentPt &= 0x7f; | ||
534 | |||
446 | // If the attachment point isn't the same as the one previously used | 535 | // If the attachment point isn't the same as the one previously used |
447 | // set it's offset position = 0 so that it appears on the attachment point | 536 | // set it's offset position = 0 so that it appears on the attachment point |
448 | // and not in a weird location somewhere unknown. | 537 | // and not in a weird location somewhere unknown. |
@@ -481,9 +570,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
481 | attachPos = Vector3.Zero; | 570 | attachPos = Vector3.Zero; |
482 | } | 571 | } |
483 | 572 | ||
484 | group.AttachmentPoint = attachmentPt; | ||
485 | group.AbsolutePosition = attachPos; | ||
486 | |||
487 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | 573 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
488 | 574 | ||
489 | if (attachments.Contains(group)) | 575 | if (attachments.Contains(group)) |
@@ -516,6 +602,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
516 | 602 | ||
517 | lock (sp.AttachmentsSyncLock) | 603 | lock (sp.AttachmentsSyncLock) |
518 | { | 604 | { |
605 | group.AttachmentPoint = attachmentPt; | ||
606 | group.AbsolutePosition = attachPos; | ||
607 | |||
519 | if (addToInventory && sp.PresenceType != PresenceType.Npc) | 608 | if (addToInventory && sp.PresenceType != PresenceType.Npc) |
520 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); | 609 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); |
521 | 610 | ||
@@ -546,7 +635,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
546 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); | 635 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); |
547 | } | 636 | } |
548 | 637 | ||
549 | public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 638 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
639 | { | ||
640 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null); | ||
641 | } | ||
642 | |||
643 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc) | ||
550 | { | 644 | { |
551 | if (!Enabled) | 645 | if (!Enabled) |
552 | return null; | 646 | return null; |
@@ -584,7 +678,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
584 | bool append = (AttachmentPt & 0x80) != 0; | 678 | bool append = (AttachmentPt & 0x80) != 0; |
585 | AttachmentPt &= 0x7f; | 679 | AttachmentPt &= 0x7f; |
586 | 680 | ||
587 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append); | 681 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append, doc); |
588 | } | 682 | } |
589 | 683 | ||
590 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 684 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -649,26 +743,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
649 | if (changed && m_scene.AvatarFactory != null) | 743 | if (changed && m_scene.AvatarFactory != null) |
650 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 744 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
651 | 745 | ||
746 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
747 | |||
652 | sp.RemoveAttachment(so); | 748 | sp.RemoveAttachment(so); |
653 | so.FromItemID = UUID.Zero; | 749 | so.FromItemID = UUID.Zero; |
654 | 750 | ||
751 | so.AttachedAvatar = UUID.Zero; | ||
752 | so.ClearPartAttachmentData(); | ||
753 | |||
655 | SceneObjectPart rootPart = so.RootPart; | 754 | SceneObjectPart rootPart = so.RootPart; |
755 | |||
756 | rootPart.SetParentLocalId(0); | ||
656 | so.AbsolutePosition = absolutePos; | 757 | so.AbsolutePosition = absolutePos; |
657 | if (absoluteRot != Quaternion.Identity) | 758 | if (absoluteRot != Quaternion.Identity) |
658 | { | 759 | { |
659 | so.UpdateGroupRotationR(absoluteRot); | 760 | so.UpdateGroupRotationR(absoluteRot); |
660 | } | 761 | } |
661 | so.AttachedAvatar = UUID.Zero; | 762 | |
662 | rootPart.SetParentLocalId(0); | 763 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); |
663 | so.ClearPartAttachmentData(); | 764 | |
664 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); | 765 | // not physical, not temporary, phaton, not volume detector |
766 | // so.UpdatePrimFlags(rootPart.LocalId,false,false,true,rootPart.VolumeDetectActive); | ||
767 | |||
768 | // restore full physical state instead | ||
769 | so.ApplyPhysics(); | ||
770 | |||
665 | so.HasGroupChanged = true; | 771 | so.HasGroupChanged = true; |
666 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
667 | rootPart.Rezzed = DateTime.Now; | 772 | rootPart.Rezzed = DateTime.Now; |
668 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
669 | so.AttachToBackup(); | 773 | so.AttachToBackup(); |
670 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 774 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
671 | rootPart.ScheduleFullUpdate(); | 775 | |
672 | rootPart.ClearUndoState(); | 776 | rootPart.ClearUndoState(); |
673 | 777 | ||
674 | List<UUID> uuids = new List<UUID>(); | 778 | List<UUID> uuids = new List<UUID>(); |
@@ -678,6 +782,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
678 | } | 782 | } |
679 | 783 | ||
680 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); | 784 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); |
785 | |||
786 | // Attach (NULL) stops scripts. We don't want that. Resume them. | ||
787 | so.ResumeScripts(); | ||
788 | so.ScheduleGroupForTerseUpdate(); | ||
789 | so.RootPart.ScheduleFullUpdate(); | ||
681 | } | 790 | } |
682 | 791 | ||
683 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) | 792 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) |
@@ -848,8 +957,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
848 | 957 | ||
849 | so.AttachedAvatar = sp.UUID; | 958 | so.AttachedAvatar = sp.UUID; |
850 | 959 | ||
851 | if (so.RootPart.PhysActor != null) | 960 | foreach (SceneObjectPart part in so.Parts) |
852 | so.RootPart.RemoveFromPhysics(); | 961 | { |
962 | // if (part.KeyframeMotion != null) | ||
963 | // part.KeyframeMotion.Suspend(); | ||
964 | |||
965 | if (part.PhysActor != null) | ||
966 | { | ||
967 | part.RemoveFromPhysics(); | ||
968 | } | ||
969 | } | ||
853 | 970 | ||
854 | so.AbsolutePosition = attachOffset; | 971 | so.AbsolutePosition = attachOffset; |
855 | so.RootPart.AttachedPos = attachOffset; | 972 | so.RootPart.AttachedPos = attachOffset; |
@@ -971,6 +1088,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
971 | // Remove the object from the scene so no more updates | 1088 | // Remove the object from the scene so no more updates |
972 | // are sent. Doing this before the below changes will ensure | 1089 | // are sent. Doing this before the below changes will ensure |
973 | // updates can't cause "HUD artefacts" | 1090 | // updates can't cause "HUD artefacts" |
1091 | |||
974 | m_scene.DeleteSceneObject(so, false, false); | 1092 | m_scene.DeleteSceneObject(so, false, false); |
975 | 1093 | ||
976 | // Prepare sog for storage | 1094 | // Prepare sog for storage |
@@ -992,7 +1110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
992 | } | 1110 | } |
993 | 1111 | ||
994 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 1112 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
995 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append) | 1113 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append, XmlDocument doc) |
996 | { | 1114 | { |
997 | if (m_invAccessModule == null) | 1115 | if (m_invAccessModule == null) |
998 | return null; | 1116 | return null; |
@@ -1043,7 +1161,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1043 | // This will throw if the attachment fails | 1161 | // This will throw if the attachment fails |
1044 | try | 1162 | try |
1045 | { | 1163 | { |
1046 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, append); | 1164 | if (doc != null) |
1165 | { | ||
1166 | objatt.LoadScriptState(doc); | ||
1167 | objatt.ResetOwnerChangeFlag(); | ||
1168 | } | ||
1169 | |||
1170 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, true, append); | ||
1047 | } | 1171 | } |
1048 | catch (Exception e) | 1172 | catch (Exception e) |
1049 | { | 1173 | { |
@@ -1197,7 +1321,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1197 | AttachmentPt &= 0x7f; | 1321 | AttachmentPt &= 0x7f; |
1198 | 1322 | ||
1199 | // Calls attach with a Zero position | 1323 | // Calls attach with a Zero position |
1200 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, append)) | 1324 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, true, append)) |
1201 | { | 1325 | { |
1202 | if (DebugLevel > 0) | 1326 | if (DebugLevel > 0) |
1203 | m_log.Debug( | 1327 | m_log.Debug( |
@@ -1205,7 +1329,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1205 | + ", AttachmentPoint: " + AttachmentPt); | 1329 | + ", AttachmentPoint: " + AttachmentPt); |
1206 | 1330 | ||
1207 | // Save avatar attachment information | 1331 | // Save avatar attachment information |
1208 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); | 1332 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
1209 | } | 1333 | } |
1210 | } | 1334 | } |
1211 | catch (Exception e) | 1335 | catch (Exception e) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index f1b002b..b632774 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -201,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
201 | Assert.That(so.Backup, Is.True); | 201 | Assert.That(so.Backup, Is.True); |
202 | 202 | ||
203 | m_numberOfAttachEventsFired = 0; | 203 | m_numberOfAttachEventsFired = 0; |
204 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); | 204 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false); |
205 | 205 | ||
206 | // Check status on scene presence | 206 | // Check status on scene presence |
207 | Assert.That(sp.HasAttachments(), Is.True); | 207 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
249 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); | 249 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); |
250 | 250 | ||
251 | m_numberOfAttachEventsFired = 0; | 251 | m_numberOfAttachEventsFired = 0; |
252 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false); | 252 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false, false); |
253 | 253 | ||
254 | // Check status on scene presence | 254 | // Check status on scene presence |
255 | Assert.That(sp.HasAttachments(), Is.True); | 255 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
282 | 282 | ||
283 | // Test wearing a different attachment from the ground. | 283 | // Test wearing a different attachment from the ground. |
284 | { | 284 | { |
285 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); | 285 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false); |
286 | 286 | ||
287 | // Check status on scene presence | 287 | // Check status on scene presence |
288 | Assert.That(sp.HasAttachments(), Is.True); | 288 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
315 | 315 | ||
316 | // Test rewearing an already worn attachment from ground. Nothing should happen. | 316 | // Test rewearing an already worn attachment from ground. Nothing should happen. |
317 | { | 317 | { |
318 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); | 318 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false); |
319 | 319 | ||
320 | // Check status on scene presence | 320 | // Check status on scene presence |
321 | Assert.That(sp.HasAttachments(), Is.True); | 321 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
373 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 373 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
374 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 374 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
375 | 375 | ||
376 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); | 376 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false); |
377 | 377 | ||
378 | Assert.That(sp.HasAttachments(), Is.False); | 378 | Assert.That(sp.HasAttachments(), Is.False); |
379 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 379 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
@@ -671,7 +671,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
671 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 671 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
672 | 672 | ||
673 | SceneObjectGroup rezzedSo | 673 | SceneObjectGroup rezzedSo |
674 | = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 674 | = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); |
675 | 675 | ||
676 | // Wait for chat to signal rezzed script has been started. | 676 | // Wait for chat to signal rezzed script has been started. |
677 | m_chatEvent.WaitOne(60000); | 677 | m_chatEvent.WaitOne(60000); |
@@ -690,7 +690,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
690 | Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); | 690 | Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); |
691 | 691 | ||
692 | // Re-rez the attachment to check script running state | 692 | // Re-rez the attachment to check script running state |
693 | SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 693 | SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); |
694 | 694 | ||
695 | // Wait for chat to signal rezzed script has been started. | 695 | // Wait for chat to signal rezzed script has been started. |
696 | m_chatEvent.WaitOne(60000); | 696 | m_chatEvent.WaitOne(60000); |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index cfb082b..1e9cfba 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -188,27 +188,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
188 | // Process the visual params, this may change height as well | 188 | // Process the visual params, this may change height as well |
189 | if (visualParams != null) | 189 | if (visualParams != null) |
190 | { | 190 | { |
191 | // string[] visualParamsStrings = new string[visualParams.Length]; | ||
192 | // for (int i = 0; i < visualParams.Length; i++) | ||
193 | // visualParamsStrings[i] = visualParams[i].ToString(); | ||
194 | // m_log.DebugFormat( | ||
195 | // "[AVFACTORY]: Setting visual params for {0} to {1}", | ||
196 | // client.Name, string.Join(", ", visualParamsStrings)); | ||
197 | /* | ||
198 | float oldHeight = sp.Appearance.AvatarHeight; | ||
199 | changed = sp.Appearance.SetVisualParams(visualParams); | ||
200 | |||
201 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) | ||
202 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); | ||
203 | */ | ||
204 | // float oldoff = sp.Appearance.AvatarFeetOffset; | ||
205 | // Vector3 oldbox = sp.Appearance.AvatarBoxSize; | ||
206 | changed = sp.Appearance.SetVisualParams(visualParams); | 191 | changed = sp.Appearance.SetVisualParams(visualParams); |
207 | // float off = sp.Appearance.AvatarFeetOffset; | ||
208 | // Vector3 box = sp.Appearance.AvatarBoxSize; | ||
209 | // if(oldoff != off || oldbox != box) | ||
210 | // ((ScenePresence)sp).SetSize(box,off); | ||
211 | |||
212 | } | 192 | } |
213 | 193 | ||
214 | // Process the baked texture array | 194 | // Process the baked texture array |
@@ -222,9 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
222 | 202 | ||
223 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 203 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
224 | 204 | ||
225 | // If bake textures are missing and this is not an NPC, request a rebake from client | 205 | UpdateBakedTextureCache(sp, cacheItems); |
226 | if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) | ||
227 | RequestRebake(sp, true); | ||
228 | 206 | ||
229 | // This appears to be set only in the final stage of the appearance | 207 | // This appears to be set only in the final stage of the appearance |
230 | // update transaction. In theory, we should be able to do an immediate | 208 | // update transaction. In theory, we should be able to do an immediate |
@@ -377,114 +355,335 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
377 | } | 355 | } |
378 | } | 356 | } |
379 | 357 | ||
380 | public bool ValidateBakedTextureCache(IScenePresence sp) | 358 | // called on textures update |
359 | public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) | ||
381 | { | 360 | { |
382 | bool defonly = true; // are we only using default textures | 361 | // npcs dont have baked cache |
383 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 362 | if (((ScenePresence)sp).isNPC) |
384 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | 363 | return true; |
385 | WearableCacheItem[] wearableCache = null; | 364 | |
386 | 365 | // uploaded baked textures will be in assets local cache | |
387 | // Cache wearable data for teleport. | 366 | IAssetService cache = m_scene.AssetService; |
388 | // Only makes sense if there's a bake module and a cache module | 367 | IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); |
389 | if (bakedModule != null && cache != null) | 368 | |
369 | int validDirtyBakes = 0; | ||
370 | int hits = 0; | ||
371 | |||
372 | // our main cacheIDs mapper is p.Appearance.WearableCacheItems | ||
373 | WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; | ||
374 | |||
375 | if (wearableCache == null) | ||
390 | { | 376 | { |
391 | try | 377 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); |
392 | { | 378 | } |
393 | wearableCache = bakedModule.Get(sp.UUID); | 379 | |
394 | } | 380 | List<UUID> missing = new List<UUID>(); |
395 | catch (Exception) | 381 | |
396 | { | 382 | // Process received baked textures |
383 | for (int i = 0; i < cacheItems.Length; i++) | ||
384 | { | ||
385 | int idx = (int)cacheItems[i].TextureIndex; | ||
386 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
397 | 387 | ||
388 | // No face | ||
389 | if (face == null) | ||
390 | { | ||
391 | // for some reason viewer is cleaning this | ||
392 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | ||
393 | sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
394 | wearableCache[idx].CacheId = UUID.Zero; | ||
395 | wearableCache[idx].TextureID = UUID.Zero; | ||
396 | wearableCache[idx].TextureAsset = null; | ||
397 | continue; | ||
398 | } | 398 | } |
399 | if (wearableCache != null) | 399 | else |
400 | { | 400 | { |
401 | for (int i = 0; i < wearableCache.Length; i++) | 401 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
402 | { | 402 | { |
403 | cache.Cache(wearableCache[i].TextureAsset); | 403 | wearableCache[idx].CacheId = UUID.Zero; |
404 | wearableCache[idx].TextureID = UUID.Zero; | ||
405 | wearableCache[idx].TextureAsset = null; | ||
406 | continue; | ||
404 | } | 407 | } |
405 | } | 408 | |
406 | } | 409 | /* |
407 | /* | 410 | if (face.TextureID == wearableCache[idx].TextureID && m_BakedTextureModule != null) |
408 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
409 | if (invService.GetRootFolder(userID) != null) | ||
410 | { | ||
411 | WearableCacheItem[] wearableCache = null; | ||
412 | if (bakedModule != null) | ||
413 | { | ||
414 | try | ||
415 | { | 411 | { |
416 | wearableCache = bakedModule.Get(userID); | 412 | if (wearableCache[idx].CacheId != cacheItems[i].CacheId) |
417 | appearance.WearableCacheItems = wearableCache; | ||
418 | appearance.WearableCacheItemsDirty = false; | ||
419 | foreach (WearableCacheItem item in wearableCache) | ||
420 | { | 413 | { |
421 | appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID; | 414 | wearableCache[idx].CacheId = cacheItems[i].CacheId; |
415 | validDirtyBakes++; | ||
416 | |||
417 | //assuming this can only happen if asset is in cache | ||
422 | } | 418 | } |
419 | hits++; | ||
420 | continue; | ||
421 | } | ||
422 | */ | ||
423 | wearableCache[idx].TextureAsset = null; | ||
424 | if (cache != null) | ||
425 | wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString()); | ||
426 | |||
427 | if (wearableCache[idx].TextureAsset != null) | ||
428 | { | ||
429 | if ( wearableCache[idx].TextureID != face.TextureID || | ||
430 | wearableCache[idx].CacheId != cacheItems[i].CacheId) | ||
431 | validDirtyBakes++; | ||
432 | |||
433 | wearableCache[idx].TextureID = face.TextureID; | ||
434 | wearableCache[idx].CacheId = cacheItems[i].CacheId; | ||
435 | hits++; | ||
423 | } | 436 | } |
424 | catch (Exception) | 437 | else |
425 | { | 438 | { |
426 | 439 | wearableCache[idx].CacheId = UUID.Zero; | |
440 | wearableCache[idx].TextureID = UUID.Zero; | ||
441 | wearableCache[idx].TextureAsset = null; | ||
442 | missing.Add(face.TextureID); | ||
443 | continue; | ||
427 | } | 444 | } |
428 | } | 445 | } |
429 | */ | 446 | } |
430 | 447 | ||
431 | // Process the texture entry | 448 | sp.Appearance.WearableCacheItems = wearableCache; |
432 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | 449 | |
450 | if (missing.Count > 0) | ||
433 | { | 451 | { |
434 | int idx = AvatarAppearance.BAKE_INDICES[i]; | 452 | foreach (UUID id in missing) |
435 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | 453 | sp.ControllingClient.SendRebakeAvatarTextures(id); |
454 | } | ||
436 | 455 | ||
437 | // No face, so lets check our baked service cache, teleport or login. | 456 | if (validDirtyBakes > 0 && hits == cacheItems.Length) |
438 | if (face == null) | 457 | { |
458 | // if we got a full set of baked textures save all in BakedTextureModule | ||
459 | if (m_BakedTextureModule != null) | ||
439 | { | 460 | { |
440 | if (wearableCache != null) | 461 | m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache"); |
462 | |||
463 | m_BakedTextureModule.Store(sp.UUID); | ||
464 | } | ||
465 | } | ||
466 | |||
467 | |||
468 | // debug | ||
469 | m_log.Debug("[UpdateBakedCache] cache hits: " + hits.ToString() + " changed entries: " + validDirtyBakes.ToString() + " rebakes " + missing.Count); | ||
470 | /* | ||
471 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
472 | { | ||
473 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
474 | m_log.Debug("[UpdateBCache] {" + iter + "/" + | ||
475 | sp.Appearance.WearableCacheItems[j].TextureIndex + "}: c-" + | ||
476 | sp.Appearance.WearableCacheItems[j].CacheId + ", t-" + | ||
477 | sp.Appearance.WearableCacheItems[j].TextureID); | ||
478 | } | ||
479 | */ | ||
480 | return (hits == cacheItems.Length); | ||
481 | } | ||
482 | |||
483 | // called when we get a new root avatar | ||
484 | public bool ValidateBakedTextureCache(IScenePresence sp) | ||
485 | { | ||
486 | int hits = 0; | ||
487 | |||
488 | if (((ScenePresence)sp).isNPC) | ||
489 | return true; | ||
490 | |||
491 | lock (m_setAppearanceLock) | ||
492 | { | ||
493 | IAssetService cache = m_scene.AssetService; | ||
494 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
495 | WearableCacheItem[] bakedModuleCache = null; | ||
496 | |||
497 | if (cache == null) | ||
498 | return false; | ||
499 | |||
500 | WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; | ||
501 | |||
502 | // big debug | ||
503 | m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); | ||
504 | /* | ||
505 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
506 | { | ||
507 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
508 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[j]; | ||
509 | if (wearableCache == null) | ||
441 | { | 510 | { |
442 | // If we find the an appearance item, set it as the textureentry and the face | 511 | if (face != null) |
443 | WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache); | 512 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- " + face.TextureID); |
444 | if (searchitem != null) | ||
445 | { | ||
446 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | ||
447 | sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID; | ||
448 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
449 | } | ||
450 | else | 513 | else |
451 | { | 514 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- No texture"); |
452 | // if there is no texture entry and no baked cache, skip it | ||
453 | continue; | ||
454 | } | ||
455 | } | 515 | } |
456 | else | 516 | else |
457 | { | 517 | { |
458 | //No texture entry face and no cache. Skip this face. | 518 | if (face != null) |
459 | continue; | 519 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " ft- " + face.TextureID + |
520 | "}: cc-" + | ||
521 | wearableCache[j].CacheId + ", ct-" + | ||
522 | wearableCache[j].TextureID | ||
523 | ); | ||
524 | else | ||
525 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture" + | ||
526 | "}: cc-" + | ||
527 | wearableCache[j].CacheId + ", ct-" + | ||
528 | wearableCache[j].TextureID | ||
529 | ); | ||
460 | } | 530 | } |
461 | } | 531 | } |
532 | <<<<<<< HEAD | ||
462 | 533 | ||
463 | // m_log.DebugFormat( | 534 | // m_log.DebugFormat( |
464 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | 535 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", |
465 | // face.TextureID, idx, client.Name, client.AgentId); | 536 | // face.TextureID, idx, client.Name, client.AgentId); |
537 | ======= | ||
538 | */ | ||
539 | bool wearableCacheValid = false; | ||
540 | if (wearableCache == null) | ||
541 | { | ||
542 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); | ||
543 | } | ||
544 | else | ||
545 | { | ||
546 | // we may have received a full cache | ||
547 | // check same coerence and store | ||
548 | wearableCacheValid = true; | ||
549 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
550 | { | ||
551 | int idx = AvatarAppearance.BAKE_INDICES[i]; | ||
552 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
553 | if (face != null) | ||
554 | { | ||
555 | if (face.TextureID == wearableCache[idx].TextureID && | ||
556 | face.TextureID != UUID.Zero) | ||
557 | { | ||
558 | if (wearableCache[idx].TextureAsset != null) | ||
559 | { | ||
560 | hits++; | ||
561 | wearableCache[idx].TextureAsset.Temporary = true; | ||
562 | wearableCache[idx].TextureAsset.Local = true; | ||
563 | cache.Store(wearableCache[idx].TextureAsset); | ||
564 | continue; | ||
565 | } | ||
566 | if (cache.GetCached((wearableCache[idx].TextureID).ToString()) != null) | ||
567 | { | ||
568 | hits++; | ||
569 | continue; | ||
570 | } | ||
571 | } | ||
572 | wearableCacheValid = false; | ||
573 | } | ||
574 | } | ||
575 | |||
576 | wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1)); | ||
577 | if (wearableCacheValid) | ||
578 | m_log.Debug("[ValidateBakedCache] have valid local cache"); | ||
579 | } | ||
580 | >>>>>>> avn/ubitvar | ||
466 | 581 | ||
467 | // if the texture is one of the "defaults" then skip it | 582 | bool checkExternal = false; |
468 | // this should probably be more intelligent (skirt texture doesnt matter | ||
469 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
470 | // textures is default then the rest should be as well | ||
471 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
472 | continue; | ||
473 | |||
474 | defonly = false; // found a non-default texture reference | ||
475 | 583 | ||
584 | <<<<<<< HEAD | ||
476 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | 585 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) |
477 | return false; | 586 | return false; |
478 | } | 587 | } |
588 | ======= | ||
589 | if (!wearableCacheValid) | ||
590 | { | ||
591 | // only use external bake module on login condition check | ||
592 | // ScenePresence ssp = null; | ||
593 | // if (sp is ScenePresence) | ||
594 | { | ||
595 | // ssp = (ScenePresence)sp; | ||
596 | // checkExternal = (((uint)ssp.TeleportFlags & (uint)TeleportFlags.ViaLogin) != 0) && | ||
597 | // bakedModule != null; | ||
598 | |||
599 | // or do it anytime we dont have the cache | ||
600 | checkExternal = bakedModule != null; | ||
601 | } | ||
602 | } | ||
479 | 603 | ||
480 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 604 | if (checkExternal) |
605 | { | ||
606 | hits = 0; | ||
607 | bool gotbacked = false; | ||
481 | 608 | ||
482 | // If we only found default textures, then the appearance is not cached | 609 | m_log.Debug("[ValidateBakedCache] local cache invalid, checking bakedModule"); |
483 | return (defonly ? false : true); | 610 | try |
611 | { | ||
612 | bakedModuleCache = bakedModule.Get(sp.UUID); | ||
613 | } | ||
614 | catch (Exception e) | ||
615 | { | ||
616 | m_log.ErrorFormat(e.ToString()); | ||
617 | bakedModuleCache = null; | ||
618 | } | ||
619 | |||
620 | if (bakedModuleCache != null) | ||
621 | { | ||
622 | m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); | ||
623 | |||
624 | for (int i = 0; i < bakedModuleCache.Length; i++) | ||
625 | { | ||
626 | int j = (int)bakedModuleCache[i].TextureIndex; | ||
627 | |||
628 | if (bakedModuleCache[i].TextureAsset != null) | ||
629 | { | ||
630 | wearableCache[j].TextureID = bakedModuleCache[i].TextureID; | ||
631 | wearableCache[j].CacheId = bakedModuleCache[i].CacheId; | ||
632 | wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset; | ||
633 | bakedModuleCache[i].TextureAsset.Temporary = true; | ||
634 | bakedModuleCache[i].TextureAsset.Local = true; | ||
635 | cache.Store(bakedModuleCache[i].TextureAsset); | ||
636 | } | ||
637 | } | ||
638 | gotbacked = true; | ||
639 | } | ||
640 | |||
641 | if (gotbacked) | ||
642 | { | ||
643 | // force the ones we got | ||
644 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
645 | { | ||
646 | int idx = AvatarAppearance.BAKE_INDICES[i]; | ||
647 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
648 | |||
649 | if (sp.Appearance.Texture.FaceTextures[idx] == null) | ||
650 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx); | ||
651 | sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID; | ||
652 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
653 | |||
654 | // this should be removed | ||
655 | if (face.TextureID != UUID.Zero && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
656 | hits++; | ||
657 | continue; | ||
658 | } | ||
659 | } | ||
660 | } | ||
661 | >>>>>>> avn/ubitvar | ||
662 | |||
663 | sp.Appearance.WearableCacheItems = wearableCache; | ||
664 | |||
665 | } | ||
666 | |||
667 | // debug | ||
668 | m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); | ||
669 | /* | ||
670 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
671 | { | ||
672 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
673 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + | ||
674 | sp.Appearance.WearableCacheItems[j].TextureIndex + "}: c-" + | ||
675 | sp.Appearance.WearableCacheItems[j].CacheId + ", t-" + | ||
676 | sp.Appearance.WearableCacheItems[j].TextureID); | ||
677 | } | ||
678 | */ | ||
679 | return (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional | ||
484 | } | 680 | } |
485 | 681 | ||
486 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) | 682 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) |
487 | { | 683 | { |
684 | if (((ScenePresence)sp).isNPC) | ||
685 | return 0; | ||
686 | |||
488 | int texturesRebaked = 0; | 687 | int texturesRebaked = 0; |
489 | // IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 688 | // IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); |
490 | 689 | ||
@@ -497,14 +696,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
497 | if (face == null) | 696 | if (face == null) |
498 | continue; | 697 | continue; |
499 | 698 | ||
500 | // m_log.DebugFormat( | ||
501 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | ||
502 | // face.TextureID, idx, client.Name, client.AgentId); | ||
503 | |||
504 | // if the texture is one of the "defaults" then skip it | ||
505 | // this should probably be more intelligent (skirt texture doesnt matter | ||
506 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
507 | // textures is default then the rest should be as well | ||
508 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 699 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
509 | continue; | 700 | continue; |
510 | 701 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index 9513408..b7ff4e0 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -132,6 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
132 | for (byte i = 0; i < visualParams.Length; i++) | 132 | for (byte i = 0; i < visualParams.Length; i++) |
133 | visualParams[i] = i; | 133 | visualParams[i] = i; |
134 | 134 | ||
135 | <<<<<<< HEAD | ||
135 | Primitive.TextureEntry bakedTextureEntry = new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)); | 136 | Primitive.TextureEntry bakedTextureEntry = new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)); |
136 | uint eyesFaceIndex = (uint)AppearanceManager.BakeTypeToAgentTextureIndex(BakeType.Eyes); | 137 | uint eyesFaceIndex = (uint)AppearanceManager.BakeTypeToAgentTextureIndex(BakeType.Eyes); |
137 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); | 138 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); |
@@ -144,6 +145,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
144 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); | 145 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); |
145 | 146 | ||
146 | Assert.That(rebakeRequestsReceived, Is.EqualTo(0)); | 147 | Assert.That(rebakeRequestsReceived, Is.EqualTo(0)); |
148 | ======= | ||
149 | afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams, new WearableCacheItem[0]); | ||
150 | |||
151 | // TODO: Check baked texture | ||
152 | Assert.AreEqual(visualParams, sp.Appearance.VisualParams); | ||
153 | >>>>>>> avn/ubitvar | ||
147 | } | 154 | } |
148 | 155 | ||
149 | [Test] | 156 | [Test] |
@@ -181,7 +188,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
181 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); | 188 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); |
182 | eyesFace.TextureID = eyesTextureId; | 189 | eyesFace.TextureID = eyesTextureId; |
183 | 190 | ||
191 | <<<<<<< HEAD | ||
184 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); | 192 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); |
193 | ======= | ||
194 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]); | ||
195 | >>>>>>> avn/ubitvar | ||
185 | afm.SaveBakedTextures(userId); | 196 | afm.SaveBakedTextures(userId); |
186 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); | 197 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); |
187 | 198 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index a9d2de0..2801ef0 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -51,7 +51,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
51 | private int m_saydistance = 20; | 51 | private int m_saydistance = 20; |
52 | private int m_shoutdistance = 100; | 52 | private int m_shoutdistance = 100; |
53 | private int m_whisperdistance = 10; | 53 | private int m_whisperdistance = 10; |
54 | 54 | private List<Scene> m_scenes = new List<Scene>(); | |
55 | private List<string> FreezeCache = new List<string>(); | ||
56 | private string m_adminPrefix = ""; | ||
55 | internal object m_syncy = new object(); | 57 | internal object m_syncy = new object(); |
56 | 58 | ||
57 | internal IConfig m_config; | 59 | internal IConfig m_config; |
@@ -78,16 +80,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
78 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); | 80 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); |
79 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); | 81 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); |
80 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); | 82 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); |
83 | m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", ""); | ||
81 | } | 84 | } |
82 | 85 | ||
83 | public virtual void AddRegion(Scene scene) | 86 | public virtual void AddRegion(Scene scene) |
84 | { | 87 | { |
85 | if (!m_enabled) | 88 | if (!m_enabled) return; |
86 | return; | ||
87 | 89 | ||
88 | scene.EventManager.OnNewClient += OnNewClient; | 90 | lock (m_syncy) |
89 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 91 | { |
90 | scene.EventManager.OnChatBroadcast += OnChatBroadcast; | 92 | if (!m_scenes.Contains(scene)) |
93 | { | ||
94 | m_scenes.Add(scene); | ||
95 | scene.EventManager.OnNewClient += OnNewClient; | ||
96 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | ||
97 | scene.EventManager.OnChatBroadcast += OnChatBroadcast; | ||
98 | } | ||
99 | } | ||
91 | 100 | ||
92 | m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, | 101 | m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, |
93 | m_whisperdistance, m_saydistance, m_shoutdistance); | 102 | m_whisperdistance, m_saydistance, m_shoutdistance); |
@@ -107,12 +116,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
107 | 116 | ||
108 | public virtual void RemoveRegion(Scene scene) | 117 | public virtual void RemoveRegion(Scene scene) |
109 | { | 118 | { |
110 | if (!m_enabled) | 119 | if (!m_enabled) return; |
111 | return; | ||
112 | 120 | ||
113 | scene.EventManager.OnNewClient -= OnNewClient; | 121 | lock (m_syncy) |
114 | scene.EventManager.OnChatFromWorld -= OnChatFromWorld; | 122 | { |
115 | scene.EventManager.OnChatBroadcast -= OnChatBroadcast; | 123 | if (m_scenes.Contains(scene)) |
124 | { | ||
125 | scene.EventManager.OnNewClient -= OnNewClient; | ||
126 | scene.EventManager.OnChatFromWorld -= OnChatFromWorld; | ||
127 | scene.EventManager.OnChatBroadcast -= OnChatBroadcast; | ||
128 | m_scenes.Remove(scene); | ||
129 | } | ||
130 | } | ||
116 | } | 131 | } |
117 | 132 | ||
118 | public virtual void Close() | 133 | public virtual void Close() |
@@ -169,7 +184,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
169 | return; | 184 | return; |
170 | } | 185 | } |
171 | 186 | ||
172 | DeliverChatToAvatars(ChatSourceType.Agent, c); | 187 | if (FreezeCache.Contains(c.Sender.AgentId.ToString())) |
188 | { | ||
189 | if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping) | ||
190 | c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false); | ||
191 | } | ||
192 | else | ||
193 | { | ||
194 | DeliverChatToAvatars(ChatSourceType.Agent, c); | ||
195 | } | ||
173 | } | 196 | } |
174 | 197 | ||
175 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) | 198 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) |
@@ -183,33 +206,64 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
183 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) | 206 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) |
184 | { | 207 | { |
185 | string fromName = c.From; | 208 | string fromName = c.From; |
209 | string fromNamePrefix = ""; | ||
186 | UUID fromID = UUID.Zero; | 210 | UUID fromID = UUID.Zero; |
187 | UUID ownerID = UUID.Zero; | 211 | UUID ownerID = UUID.Zero; |
188 | UUID targetID = c.TargetUUID; | ||
189 | string message = c.Message; | 212 | string message = c.Message; |
190 | Scene scene = (Scene)c.Scene; | 213 | IScene scene = c.Scene; |
214 | UUID destination = c.Destination; | ||
191 | Vector3 fromPos = c.Position; | 215 | Vector3 fromPos = c.Position; |
192 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); | 216 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); |
217 | <<<<<<< HEAD | ||
218 | ======= | ||
219 | |||
220 | bool checkParcelHide = false; | ||
221 | UUID sourceParcelID = UUID.Zero; | ||
222 | Vector3 hidePos = fromPos; | ||
223 | >>>>>>> avn/ubitvar | ||
193 | 224 | ||
194 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; | 225 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; |
195 | 226 | ||
196 | switch (sourceType) | 227 | switch (sourceType) |
197 | { | 228 | { |
198 | case ChatSourceType.Agent: | 229 | case ChatSourceType.Agent: |
199 | ScenePresence avatar = scene.GetScenePresence(c.Sender.AgentId); | 230 | if (!(scene is Scene)) |
231 | { | ||
232 | m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}", | ||
233 | scene.RegionInfo.RegionName, c.Sender.AgentId); | ||
234 | return; | ||
235 | } | ||
236 | ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId); | ||
200 | fromPos = avatar.AbsolutePosition; | 237 | fromPos = avatar.AbsolutePosition; |
201 | fromName = avatar.Name; | 238 | fromName = avatar.Name; |
202 | fromID = c.Sender.AgentId; | 239 | fromID = c.Sender.AgentId; |
240 | if (avatar.GodLevel >= 200) | ||
241 | { // let gods speak to outside or things may get confusing | ||
242 | fromNamePrefix = m_adminPrefix; | ||
243 | checkParcelHide = false; | ||
244 | } | ||
245 | else | ||
246 | { | ||
247 | checkParcelHide = true; | ||
248 | } | ||
249 | destination = UUID.Zero; // Avatars cant "SayTo" | ||
203 | ownerID = c.Sender.AgentId; | 250 | ownerID = c.Sender.AgentId; |
204 | 251 | ||
252 | hidePos = fromPos; | ||
205 | break; | 253 | break; |
206 | 254 | ||
207 | case ChatSourceType.Object: | 255 | case ChatSourceType.Object: |
208 | fromID = c.SenderUUID; | 256 | fromID = c.SenderUUID; |
209 | 257 | ||
210 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) | 258 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) |
259 | { | ||
211 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; | 260 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; |
212 | 261 | if (((SceneObjectPart)c.SenderObject).ParentGroup.IsAttachment) | |
262 | { | ||
263 | checkParcelHide = true; | ||
264 | hidePos = ((SceneObjectPart)c.SenderObject).ParentGroup.AbsolutePosition; | ||
265 | } | ||
266 | } | ||
213 | break; | 267 | break; |
214 | } | 268 | } |
215 | 269 | ||
@@ -218,38 +272,68 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
218 | message = message.Substring(0, 1000); | 272 | message = message.Substring(0, 1000); |
219 | 273 | ||
220 | // m_log.DebugFormat( | 274 | // m_log.DebugFormat( |
221 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", | 275 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", |
222 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); | 276 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); |
223 | 277 | ||
224 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 278 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
225 | 279 | ||
226 | if (targetID == UUID.Zero) | 280 | if (checkParcelHide) |
281 | { | ||
282 | checkParcelHide = false; | ||
283 | if (c.Type < ChatTypeEnum.DebugChannel && destination == UUID.Zero) | ||
284 | { | ||
285 | ILandObject srcland = (scene as Scene).LandChannel.GetLandObject(hidePos.X, hidePos.Y); | ||
286 | if (srcland != null && !srcland.LandData.SeeAVs) | ||
287 | { | ||
288 | sourceParcelID = srcland.LandData.GlobalID; | ||
289 | checkParcelHide = true; | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | |||
294 | foreach (Scene s in m_scenes) | ||
227 | { | 295 | { |
228 | // This should use ForEachClient, but clients don't have a position. | 296 | // This should use ForEachClient, but clients don't have a position. |
229 | // If camera is moved into client, then camera position can be used | 297 | // If camera is moved into client, then camera position can be used |
230 | scene.ForEachScenePresence( | 298 | // MT: No, it can't, as chat is heard from the avatar position, not |
299 | // the camera position. | ||
300 | |||
301 | s.ForEachScenePresence( | ||
231 | delegate(ScenePresence presence) | 302 | delegate(ScenePresence presence) |
232 | { | 303 | { |
233 | if (TrySendChatMessage( | 304 | if (destination != UUID.Zero && presence.UUID != destination) |
234 | presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) | 305 | return; |
235 | receiverIDs.Add(presence.UUID); | 306 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); |
307 | if (Presencecheck != null) | ||
308 | { | ||
309 | // This will pass all chat from objects. Not | ||
310 | // perfect, but it will do. For now. Better | ||
311 | // than the prior behavior of muting all | ||
312 | // objects on a parcel with access restrictions | ||
313 | if (checkParcelHide) | ||
314 | { | ||
315 | if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodLevel < 200) | ||
316 | return; | ||
317 | } | ||
318 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | ||
319 | { | ||
320 | if (destination != UUID.Zero) | ||
321 | { | ||
322 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true)) | ||
323 | receiverIDs.Add(presence.UUID); | ||
324 | } | ||
325 | else | ||
326 | { | ||
327 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false)) | ||
328 | receiverIDs.Add(presence.UUID); | ||
329 | } | ||
330 | } | ||
331 | } | ||
236 | } | 332 | } |
237 | ); | 333 | ); |
238 | } | 334 | } |
239 | else | 335 | |
240 | { | 336 | (scene as Scene).EventManager.TriggerOnChatToClients( |
241 | // This is a send to a specific client eg from llRegionSayTo | ||
242 | // no need to check distance etc, jand send is as say | ||
243 | ScenePresence presence = scene.GetScenePresence(targetID); | ||
244 | if (presence != null && !presence.IsChildAgent) | ||
245 | { | ||
246 | if (TrySendChatMessage( | ||
247 | presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true)) | ||
248 | receiverIDs.Add(presence.UUID); | ||
249 | } | ||
250 | } | ||
251 | |||
252 | scene.EventManager.TriggerOnChatToClients( | ||
253 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); | 337 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); |
254 | } | 338 | } |
255 | 339 | ||
@@ -291,9 +375,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
291 | } | 375 | } |
292 | 376 | ||
293 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 377 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
294 | |||
295 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 378 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
296 | 379 | ||
380 | <<<<<<< HEAD | ||
297 | ((Scene)c.Scene).ForEachRootClient( | 381 | ((Scene)c.Scene).ForEachRootClient( |
298 | delegate(IClientAPI client) | 382 | delegate(IClientAPI client) |
299 | { | 383 | { |
@@ -313,6 +397,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
313 | 397 | ||
314 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | 398 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( |
315 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | 399 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); |
400 | ======= | ||
401 | if (c.Scene != null) | ||
402 | { | ||
403 | ((Scene)c.Scene).ForEachRootClient | ||
404 | ( | ||
405 | delegate(IClientAPI client) | ||
406 | { | ||
407 | // don't forward SayOwner chat from objects to | ||
408 | // non-owner agents | ||
409 | if ((c.Type == ChatTypeEnum.Owner) && | ||
410 | (null != c.SenderObject) && | ||
411 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | ||
412 | return; | ||
413 | |||
414 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, | ||
415 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | ||
416 | receiverIDs.Add(client.AgentId); | ||
417 | } | ||
418 | ); | ||
419 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | ||
420 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | ||
421 | } | ||
422 | >>>>>>> avn/ubitvar | ||
316 | } | 423 | } |
317 | 424 | ||
318 | /// <summary> | 425 | /// <summary> |
@@ -364,6 +471,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
364 | return true; | 471 | return true; |
365 | } | 472 | } |
366 | 473 | ||
474 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
475 | public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
476 | { | ||
477 | System.Threading.Timer Timer; | ||
478 | if (flags == 0) | ||
479 | { | ||
480 | FreezeCache.Add(target.ToString()); | ||
481 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
482 | Timer = new System.Threading.Timer(timeCB, target, 30000, 0); | ||
483 | Timers.Add(target, Timer); | ||
484 | } | ||
485 | else | ||
486 | { | ||
487 | FreezeCache.Remove(target.ToString()); | ||
488 | Timers.TryGetValue(target, out Timer); | ||
489 | Timers.Remove(target); | ||
490 | Timer.Dispose(); | ||
491 | } | ||
492 | } | ||
493 | |||
494 | private void OnEndParcelFrozen(object avatar) | ||
495 | { | ||
496 | UUID target = (UUID)avatar; | ||
497 | FreezeCache.Remove(target.ToString()); | ||
498 | System.Threading.Timer Timer; | ||
499 | Timers.TryGetValue(target, out Timer); | ||
500 | Timers.Remove(target); | ||
501 | Timer.Dispose(); | ||
502 | } | ||
367 | #region SimulatorFeaturesRequest | 503 | #region SimulatorFeaturesRequest |
368 | 504 | ||
369 | static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange; | 505 | static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange; |
@@ -392,4 +528,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
392 | 528 | ||
393 | #endregion | 529 | #endregion |
394 | } | 530 | } |
395 | } \ No newline at end of file | 531 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index fc23b72..b0b7054 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -183,10 +183,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
183 | try | 183 | try |
184 | { | 184 | { |
185 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 185 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); |
186 | <<<<<<< HEAD | ||
186 | 187 | ||
187 | if (obj == null) | 188 | if (obj == null) |
188 | return; | 189 | return; |
189 | 190 | ||
191 | ======= | ||
192 | if (obj == null) | ||
193 | return; | ||
194 | >>>>>>> avn/ubitvar | ||
190 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 | 195 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 |
191 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) | 196 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) |
192 | { | 197 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index a896897..56819fa 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -203,8 +203,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
203 | { | 203 | { |
204 | m_scene.ForEachRootClient(delegate(IClientAPI client) | 204 | m_scene.ForEachRootClient(delegate(IClientAPI client) |
205 | { | 205 | { |
206 | client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, | 206 | client.SendAgentAlertMessage( |
207 | message); | 207 | message, false); |
208 | }); | 208 | }); |
209 | } | 209 | } |
210 | 210 | ||
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
260 | return result; | 260 | return result; |
261 | } | 261 | } |
262 | } | 262 | } |
263 | } \ No newline at end of file | 263 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 3b6d970..adb838c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -49,6 +49,8 @@ using Caps = OpenSim.Framework.Capabilities.Caps; | |||
49 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | 49 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; |
50 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | 50 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; |
51 | 51 | ||
52 | using Mono.Addins; | ||
53 | |||
52 | namespace OpenSim.Region.CoreModules.Avatar.Gods | 54 | namespace OpenSim.Region.CoreModules.Avatar.Gods |
53 | { | 55 | { |
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] | 56 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] |
@@ -62,6 +64,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
62 | 64 | ||
63 | protected Scene m_scene; | 65 | protected Scene m_scene; |
64 | protected IDialogModule m_dialogModule; | 66 | protected IDialogModule m_dialogModule; |
67 | |||
65 | protected IDialogModule DialogModule | 68 | protected IDialogModule DialogModule |
66 | { | 69 | { |
67 | get | 70 | get |
@@ -146,6 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
146 | UUID godSessionID = userData["GodSessionID"].AsUUID(); | 149 | UUID godSessionID = userData["GodSessionID"].AsUUID(); |
147 | uint kickFlags = userData["KickFlags"].AsUInteger(); | 150 | uint kickFlags = userData["KickFlags"].AsUInteger(); |
148 | string reason = userData["Reason"].AsString(); | 151 | string reason = userData["Reason"].AsString(); |
152 | |||
149 | ScenePresence god = m_scene.GetScenePresence(godID); | 153 | ScenePresence god = m_scene.GetScenePresence(godID); |
150 | if (god == null || god.ControllingClient.SessionId != godSessionID) | 154 | if (god == null || god.ControllingClient.SessionId != godSessionID) |
151 | return String.Empty; | 155 | return String.Empty; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs deleted file mode 100644 index b735c61..0000000 --- a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs +++ /dev/null | |||
@@ -1,260 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | |||
38 | using Mono.Addins; | ||
39 | |||
40 | namespace OpenSim.Region.CoreModules.Avatar.Groups | ||
41 | { | ||
42 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")] | ||
43 | public class GroupsModule : ISharedRegionModule | ||
44 | { | ||
45 | private static readonly ILog m_log = | ||
46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | private Dictionary<UUID, GroupMembershipData> m_GroupMap = | ||
49 | new Dictionary<UUID, GroupMembershipData>(); | ||
50 | |||
51 | private Dictionary<UUID, IClientAPI> m_ClientMap = | ||
52 | new Dictionary<UUID, IClientAPI>(); | ||
53 | |||
54 | private UUID opensimulatorGroupID = | ||
55 | new UUID("00000000-68f9-1111-024e-222222111123"); | ||
56 | |||
57 | private List<Scene> m_SceneList = new List<Scene>(); | ||
58 | |||
59 | private static GroupMembershipData osGroup = | ||
60 | new GroupMembershipData(); | ||
61 | |||
62 | private bool m_Enabled = false; | ||
63 | |||
64 | #region ISharedRegionModule Members | ||
65 | |||
66 | public void Initialise(IConfigSource config) | ||
67 | { | ||
68 | IConfig groupsConfig = config.Configs["Groups"]; | ||
69 | |||
70 | if (groupsConfig == null) | ||
71 | { | ||
72 | m_log.Info("[GROUPS]: No configuration found. Using defaults"); | ||
73 | } | ||
74 | else | ||
75 | { | ||
76 | m_Enabled = groupsConfig.GetBoolean("Enabled", false); | ||
77 | if (!m_Enabled) | ||
78 | { | ||
79 | m_log.Info("[GROUPS]: Groups disabled in configuration"); | ||
80 | return; | ||
81 | } | ||
82 | |||
83 | if (groupsConfig.GetString("Module", "Default") != "Default") | ||
84 | { | ||
85 | m_Enabled = false; | ||
86 | return; | ||
87 | } | ||
88 | } | ||
89 | |||
90 | } | ||
91 | |||
92 | public void AddRegion(Scene scene) | ||
93 | { | ||
94 | if (!m_Enabled) | ||
95 | return; | ||
96 | |||
97 | lock (m_SceneList) | ||
98 | { | ||
99 | if (!m_SceneList.Contains(scene)) | ||
100 | { | ||
101 | if (m_SceneList.Count == 0) | ||
102 | { | ||
103 | osGroup.GroupID = opensimulatorGroupID; | ||
104 | osGroup.GroupName = "OpenSimulator Testing"; | ||
105 | osGroup.GroupPowers = | ||
106 | (uint)(GroupPowers.AllowLandmark | | ||
107 | GroupPowers.AllowSetHome); | ||
108 | m_GroupMap[opensimulatorGroupID] = osGroup; | ||
109 | } | ||
110 | m_SceneList.Add(scene); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | scene.EventManager.OnNewClient += OnNewClient; | ||
115 | scene.EventManager.OnClientClosed += OnClientClosed; | ||
116 | // scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; | ||
117 | } | ||
118 | |||
119 | public void RemoveRegion(Scene scene) | ||
120 | { | ||
121 | if (!m_Enabled) | ||
122 | return; | ||
123 | |||
124 | lock (m_SceneList) | ||
125 | { | ||
126 | if (m_SceneList.Contains(scene)) | ||
127 | m_SceneList.Remove(scene); | ||
128 | } | ||
129 | |||
130 | scene.EventManager.OnNewClient -= OnNewClient; | ||
131 | scene.EventManager.OnClientClosed -= OnClientClosed; | ||
132 | } | ||
133 | |||
134 | public void RegionLoaded(Scene scene) | ||
135 | { | ||
136 | } | ||
137 | |||
138 | public void PostInitialise() | ||
139 | { | ||
140 | } | ||
141 | |||
142 | public void Close() | ||
143 | { | ||
144 | if (!m_Enabled) | ||
145 | return; | ||
146 | |||
147 | // m_log.Debug("[GROUPS]: Shutting down group module."); | ||
148 | |||
149 | lock (m_ClientMap) | ||
150 | { | ||
151 | m_ClientMap.Clear(); | ||
152 | } | ||
153 | |||
154 | lock (m_GroupMap) | ||
155 | { | ||
156 | m_GroupMap.Clear(); | ||
157 | } | ||
158 | } | ||
159 | |||
160 | public string Name | ||
161 | { | ||
162 | get { return "GroupsModule"; } | ||
163 | } | ||
164 | |||
165 | public Type ReplaceableInterface | ||
166 | { | ||
167 | get { return null; } | ||
168 | } | ||
169 | |||
170 | #endregion | ||
171 | |||
172 | private void OnNewClient(IClientAPI client) | ||
173 | { | ||
174 | // Subscribe to instant messages | ||
175 | // client.OnInstantMessage += OnInstantMessage; | ||
176 | client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest; | ||
177 | client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest; | ||
178 | lock (m_ClientMap) | ||
179 | { | ||
180 | if (!m_ClientMap.ContainsKey(client.AgentId)) | ||
181 | { | ||
182 | m_ClientMap.Add(client.AgentId, client); | ||
183 | } | ||
184 | } | ||
185 | |||
186 | GroupMembershipData[] updateGroups = new GroupMembershipData[1]; | ||
187 | updateGroups[0] = osGroup; | ||
188 | |||
189 | client.SendGroupMembership(updateGroups); | ||
190 | } | ||
191 | |||
192 | private void OnAgentDataUpdateRequest(IClientAPI remoteClient, | ||
193 | UUID AgentID, UUID SessionID) | ||
194 | { | ||
195 | UUID ActiveGroupID; | ||
196 | string ActiveGroupName; | ||
197 | ulong ActiveGroupPowers; | ||
198 | |||
199 | string firstname = remoteClient.FirstName; | ||
200 | string lastname = remoteClient.LastName; | ||
201 | |||
202 | string ActiveGroupTitle = "I IZ N0T"; | ||
203 | |||
204 | ActiveGroupID = osGroup.GroupID; | ||
205 | ActiveGroupName = osGroup.GroupName; | ||
206 | ActiveGroupPowers = osGroup.GroupPowers; | ||
207 | |||
208 | remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname, | ||
209 | lastname, ActiveGroupPowers, ActiveGroupName, | ||
210 | ActiveGroupTitle); | ||
211 | } | ||
212 | |||
213 | // private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
214 | // { | ||
215 | // } | ||
216 | |||
217 | // private void OnGridInstantMessage(GridInstantMessage msg) | ||
218 | // { | ||
219 | // // Trigger the above event handler | ||
220 | // OnInstantMessage(null, msg); | ||
221 | // } | ||
222 | |||
223 | private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client) | ||
224 | { | ||
225 | string groupnamereply = "Unknown"; | ||
226 | UUID groupUUID = UUID.Zero; | ||
227 | |||
228 | lock (m_GroupMap) | ||
229 | { | ||
230 | if (m_GroupMap.ContainsKey(id)) | ||
231 | { | ||
232 | GroupMembershipData grp = m_GroupMap[id]; | ||
233 | groupnamereply = grp.GroupName; | ||
234 | groupUUID = grp.GroupID; | ||
235 | } | ||
236 | } | ||
237 | remote_client.SendGroupNameReply(groupUUID, groupnamereply); | ||
238 | } | ||
239 | |||
240 | private void OnClientClosed(UUID agentID, Scene scene) | ||
241 | { | ||
242 | lock (m_ClientMap) | ||
243 | { | ||
244 | if (m_ClientMap.ContainsKey(agentID)) | ||
245 | { | ||
246 | // IClientAPI cli = m_ClientMap[agentID]; | ||
247 | // if (cli != null) | ||
248 | // { | ||
249 | // //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name); | ||
250 | // } | ||
251 | // else | ||
252 | // { | ||
253 | // //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString()); | ||
254 | // } | ||
255 | m_ClientMap.Remove(agentID); | ||
256 | } | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs index c33a296..55e30a0 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Timers; | ||
30 | using log4net; | 31 | using log4net; |
31 | using Mono.Addins; | 32 | using Mono.Addins; |
32 | using Nini.Config; | 33 | using Nini.Config; |
@@ -44,6 +45,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
44 | private static readonly ILog m_log = LogManager.GetLogger( | 45 | private static readonly ILog m_log = LogManager.GetLogger( |
45 | MethodBase.GetCurrentMethod().DeclaringType); | 46 | MethodBase.GetCurrentMethod().DeclaringType); |
46 | 47 | ||
48 | private Timer m_logTimer = new Timer(10000); | ||
49 | private List<GridInstantMessage> m_logData = new List<GridInstantMessage>(); | ||
50 | private string m_restUrl; | ||
51 | |||
47 | /// <value> | 52 | /// <value> |
48 | /// Is this module enabled? | 53 | /// Is this module enabled? |
49 | /// </value> | 54 | /// </value> |
@@ -63,9 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
63 | "InstantMessageModule", "InstantMessageModule") != | 68 | "InstantMessageModule", "InstantMessageModule") != |
64 | "InstantMessageModule") | 69 | "InstantMessageModule") |
65 | return; | 70 | return; |
71 | m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty); | ||
66 | } | 72 | } |
67 | 73 | ||
68 | m_enabled = true; | 74 | m_enabled = true; |
75 | m_logTimer.AutoReset = false; | ||
76 | m_logTimer.Elapsed += LogTimerElapsed; | ||
69 | } | 77 | } |
70 | 78 | ||
71 | public void AddRegion(Scene scene) | 79 | public void AddRegion(Scene scene) |
@@ -150,6 +158,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
150 | { | 158 | { |
151 | byte dialog = im.dialog; | 159 | byte dialog = im.dialog; |
152 | 160 | ||
161 | if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
162 | LogInstantMesssage(im); | ||
163 | |||
153 | if (dialog != (byte)InstantMessageDialog.MessageFromAgent | 164 | if (dialog != (byte)InstantMessageDialog.MessageFromAgent |
154 | && dialog != (byte)InstantMessageDialog.StartTyping | 165 | && dialog != (byte)InstantMessageDialog.StartTyping |
155 | && dialog != (byte)InstantMessageDialog.StopTyping | 166 | && dialog != (byte)InstantMessageDialog.StopTyping |
@@ -159,6 +170,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
159 | return; | 170 | return; |
160 | } | 171 | } |
161 | 172 | ||
173 | //DateTime dt = DateTime.UtcNow; | ||
174 | |||
175 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
176 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
177 | |||
178 | //try | ||
179 | //{ | ||
180 | // // Convert that to the PST timezone | ||
181 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
182 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
183 | //} | ||
184 | //catch | ||
185 | //{ | ||
186 | // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp."); | ||
187 | //} | ||
188 | |||
189 | //// And make it look local again to fool the unix time util | ||
190 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
191 | |||
192 | // If client is null, this message comes from storage and IS offline | ||
193 | if (client != null) | ||
194 | im.offline = 0; | ||
195 | |||
196 | if (im.offline == 0) | ||
197 | im.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
198 | |||
162 | if (m_TransferModule != null) | 199 | if (m_TransferModule != null) |
163 | { | 200 | { |
164 | if (client != null) | 201 | if (client != null) |
@@ -202,5 +239,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
202 | // | 239 | // |
203 | OnInstantMessage(null, msg); | 240 | OnInstantMessage(null, msg); |
204 | } | 241 | } |
242 | |||
243 | private void LogInstantMesssage(GridInstantMessage im) | ||
244 | { | ||
245 | if (m_logData.Count < 20) | ||
246 | { | ||
247 | // Restart the log write timer | ||
248 | m_logTimer.Stop(); | ||
249 | } | ||
250 | if (!m_logTimer.Enabled) | ||
251 | m_logTimer.Start(); | ||
252 | |||
253 | lock (m_logData) | ||
254 | { | ||
255 | m_logData.Add(im); | ||
256 | } | ||
257 | } | ||
258 | |||
259 | private void LogTimerElapsed(object source, ElapsedEventArgs e) | ||
260 | { | ||
261 | lock (m_logData) | ||
262 | { | ||
263 | if (m_restUrl != String.Empty && m_logData.Count > 0) | ||
264 | { | ||
265 | bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData); | ||
266 | if (!success) | ||
267 | m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data"); | ||
268 | } | ||
269 | m_logData.Clear(); | ||
270 | } | ||
271 | } | ||
205 | } | 272 | } |
206 | } | 273 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 2462ff8..5573c94 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | private bool m_Enabled = false; | 52 | private bool m_Enabled = false; |
53 | protected string m_MessageKey = String.Empty; | ||
53 | protected List<Scene> m_Scenes = new List<Scene>(); | 54 | protected List<Scene> m_Scenes = new List<Scene>(); |
54 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); | 55 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); |
55 | 56 | ||
@@ -69,14 +70,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
69 | public virtual void Initialise(IConfigSource config) | 70 | public virtual void Initialise(IConfigSource config) |
70 | { | 71 | { |
71 | IConfig cnf = config.Configs["Messaging"]; | 72 | IConfig cnf = config.Configs["Messaging"]; |
72 | if (cnf != null && cnf.GetString( | 73 | if (cnf != null) |
73 | "MessageTransferModule", "MessageTransferModule") != | ||
74 | "MessageTransferModule") | ||
75 | { | 74 | { |
76 | m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); | 75 | if (cnf.GetString("MessageTransferModule", |
77 | return; | 76 | "MessageTransferModule") != "MessageTransferModule") |
78 | } | 77 | { |
78 | return; | ||
79 | } | ||
79 | 80 | ||
81 | m_MessageKey = cnf.GetString("MessageKey", String.Empty); | ||
82 | } | ||
83 | m_log.Debug("[MESSAGE TRANSFER]: Module enabled"); | ||
80 | m_Enabled = true; | 84 | m_Enabled = true; |
81 | } | 85 | } |
82 | 86 | ||
@@ -135,6 +139,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
135 | { | 139 | { |
136 | UUID toAgentID = new UUID(im.toAgentID); | 140 | UUID toAgentID = new UUID(im.toAgentID); |
137 | 141 | ||
142 | if (toAgentID == UUID.Zero) | ||
143 | return; | ||
144 | |||
138 | // Try root avatar only first | 145 | // Try root avatar only first |
139 | foreach (Scene scene in m_Scenes) | 146 | foreach (Scene scene in m_Scenes) |
140 | { | 147 | { |
@@ -249,6 +256,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
249 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") | 256 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") |
250 | && requestData.ContainsKey("binary_bucket")) | 257 | && requestData.ContainsKey("binary_bucket")) |
251 | { | 258 | { |
259 | if (m_MessageKey != String.Empty) | ||
260 | { | ||
261 | XmlRpcResponse error_resp = new XmlRpcResponse(); | ||
262 | Hashtable error_respdata = new Hashtable(); | ||
263 | error_respdata["success"] = "FALSE"; | ||
264 | error_resp.Value = error_respdata; | ||
265 | |||
266 | if (!requestData.Contains("message_key")) | ||
267 | return error_resp; | ||
268 | if (m_MessageKey != (string)requestData["message_key"]) | ||
269 | return error_resp; | ||
270 | } | ||
271 | |||
252 | // Do the easy way of validating the UUIDs | 272 | // Do the easy way of validating the UUIDs |
253 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); | 273 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); |
254 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); | 274 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); |
@@ -425,34 +445,89 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
425 | return resp; | 445 | return resp; |
426 | } | 446 | } |
427 | 447 | ||
448 | <<<<<<< HEAD | ||
428 | /// <summary> | 449 | /// <summary> |
429 | /// delegate for sending a grid instant message asynchronously | 450 | /// delegate for sending a grid instant message asynchronously |
430 | /// </summary> | 451 | /// </summary> |
431 | public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); | 452 | public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); |
453 | ======= | ||
454 | private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); | ||
455 | >>>>>>> avn/ubitvar | ||
432 | 456 | ||
433 | protected virtual void GridInstantMessageCompleted(IAsyncResult iar) | 457 | private class GIM { |
434 | { | 458 | public GridInstantMessage im; |
435 | GridInstantMessageDelegate icon = | 459 | public MessageResultNotification result; |
436 | (GridInstantMessageDelegate)iar.AsyncState; | 460 | }; |
437 | icon.EndInvoke(iar); | ||
438 | } | ||
439 | 461 | ||
462 | private Queue<GIM> pendingInstantMessages = new Queue<GIM>(); | ||
463 | private int numInstantMessageThreads = 0; | ||
440 | 464 | ||
441 | protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) | 465 | private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) |
442 | { | 466 | { |
443 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; | 467 | lock (pendingInstantMessages) { |
468 | if (numInstantMessageThreads >= 4) { | ||
469 | GIM gim = new GIM(); | ||
470 | gim.im = im; | ||
471 | gim.result = result; | ||
472 | pendingInstantMessages.Enqueue(gim); | ||
473 | } else { | ||
474 | ++ numInstantMessageThreads; | ||
475 | //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads); | ||
476 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain; | ||
477 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | ||
478 | } | ||
479 | } | ||
480 | } | ||
444 | 481 | ||
482 | <<<<<<< HEAD | ||
445 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | 483 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); |
484 | ======= | ||
485 | private void GridInstantMessageCompleted(IAsyncResult iar) | ||
486 | { | ||
487 | GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState; | ||
488 | d.EndInvoke(iar); | ||
489 | >>>>>>> avn/ubitvar | ||
446 | } | 490 | } |
447 | 491 | ||
448 | /// <summary> | 492 | /// <summary> |
449 | /// Internal SendGridInstantMessage over XMLRPC method. | 493 | /// Internal SendGridInstantMessage over XMLRPC method. |
450 | /// </summary> | 494 | /// </summary> |
495 | <<<<<<< HEAD | ||
451 | /// <remarks> | 496 | /// <remarks> |
452 | /// This is called from within a dedicated thread. | 497 | /// This is called from within a dedicated thread. |
453 | /// </remarks> | 498 | /// </remarks> |
454 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result) | 499 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result) |
500 | ======= | ||
501 | /// <param name="prevRegionHandle"> | ||
502 | /// Pass in 0 the first time this method is called. It will be called recursively with the last | ||
503 | /// regionhandle tried | ||
504 | /// </param> | ||
505 | private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result) | ||
506 | >>>>>>> avn/ubitvar | ||
455 | { | 507 | { |
508 | GIM gim; | ||
509 | do { | ||
510 | try { | ||
511 | SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero); | ||
512 | } catch (Exception e) { | ||
513 | m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message); | ||
514 | } | ||
515 | lock (pendingInstantMessages) { | ||
516 | if (pendingInstantMessages.Count > 0) { | ||
517 | gim = pendingInstantMessages.Dequeue(); | ||
518 | im = gim.im; | ||
519 | result = gim.result; | ||
520 | } else { | ||
521 | gim = null; | ||
522 | -- numInstantMessageThreads; | ||
523 | //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads); | ||
524 | } | ||
525 | } | ||
526 | } while (gim != null); | ||
527 | } | ||
528 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) | ||
529 | { | ||
530 | |||
456 | UUID toAgentID = new UUID(im.toAgentID); | 531 | UUID toAgentID = new UUID(im.toAgentID); |
457 | UUID regionID; | 532 | UUID regionID; |
458 | bool needToLookupAgent; | 533 | bool needToLookupAgent; |
@@ -494,6 +569,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
494 | break; | 569 | break; |
495 | } | 570 | } |
496 | 571 | ||
572 | <<<<<<< HEAD | ||
497 | // Try to send the message to the agent via the retrieved region. | 573 | // Try to send the message to the agent via the retrieved region. |
498 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); | 574 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); |
499 | msgdata["region_handle"] = 0; | 575 | msgdata["region_handle"] = 0; |
@@ -501,6 +577,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
501 | 577 | ||
502 | // If the message delivery was successful, then cache the entry. | 578 | // If the message delivery was successful, then cache the entry. |
503 | if (imresult) | 579 | if (imresult) |
580 | ======= | ||
581 | if (upd != null) | ||
582 | { | ||
583 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero, | ||
584 | upd.RegionID); | ||
585 | if (reginfo != null) | ||
586 | >>>>>>> avn/ubitvar | ||
504 | { | 587 | { |
505 | lock (m_UserRegionMap) | 588 | lock (m_UserRegionMap) |
506 | { | 589 | { |
@@ -622,6 +705,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
622 | gim["position_z"] = msg.Position.Z.ToString(); | 705 | gim["position_z"] = msg.Position.Z.ToString(); |
623 | gim["region_id"] = new UUID(msg.RegionID).ToString(); | 706 | gim["region_id"] = new UUID(msg.RegionID).ToString(); |
624 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); | 707 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); |
708 | if (m_MessageKey != String.Empty) | ||
709 | gim["message_key"] = m_MessageKey; | ||
625 | return gim; | 710 | return gim; |
626 | } | 711 | } |
627 | 712 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index c75920d..76023bd 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -40,6 +40,13 @@ using OpenSim.Region.Framework.Scenes; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | 41 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage |
42 | { | 42 | { |
43 | public struct SendReply | ||
44 | { | ||
45 | public bool Success; | ||
46 | public string Message; | ||
47 | public int Disposition; | ||
48 | } | ||
49 | |||
43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")] |
44 | public class OfflineMessageModule : ISharedRegionModule | 51 | public class OfflineMessageModule : ISharedRegionModule |
45 | { | 52 | { |
@@ -50,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
50 | private string m_RestURL = String.Empty; | 57 | private string m_RestURL = String.Empty; |
51 | IMessageTransferModule m_TransferModule = null; | 58 | IMessageTransferModule m_TransferModule = null; |
52 | private bool m_ForwardOfflineGroupMessages = true; | 59 | private bool m_ForwardOfflineGroupMessages = true; |
60 | private Dictionary<IClientAPI, List<UUID>> m_repliesSent= new Dictionary<IClientAPI, List<UUID>>(); | ||
53 | 61 | ||
54 | public void Initialise(IConfigSource config) | 62 | public void Initialise(IConfigSource config) |
55 | { | 63 | { |
@@ -169,11 +177,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
169 | private void OnNewClient(IClientAPI client) | 177 | private void OnNewClient(IClientAPI client) |
170 | { | 178 | { |
171 | client.OnRetrieveInstantMessages += RetrieveInstantMessages; | 179 | client.OnRetrieveInstantMessages += RetrieveInstantMessages; |
180 | client.OnLogout += OnClientLoggedOut; | ||
181 | } | ||
182 | |||
183 | public void OnClientLoggedOut(IClientAPI client) | ||
184 | { | ||
185 | m_repliesSent.Remove(client); | ||
172 | } | 186 | } |
173 | 187 | ||
174 | private void RetrieveInstantMessages(IClientAPI client) | 188 | private void RetrieveInstantMessages(IClientAPI client) |
175 | { | 189 | { |
176 | if (m_RestURL != "") | 190 | if (m_RestURL == String.Empty) |
191 | { | ||
192 | return; | ||
193 | } | ||
194 | else | ||
177 | { | 195 | { |
178 | m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); | 196 | m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); |
179 | 197 | ||
@@ -181,28 +199,28 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
181 | = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( | 199 | = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( |
182 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); | 200 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); |
183 | 201 | ||
184 | if (msglist == null) | 202 | if (msglist != null) |
185 | { | 203 | { |
186 | m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list."); | 204 | foreach (GridInstantMessage im in msglist) |
187 | return; | ||
188 | } | ||
189 | |||
190 | foreach (GridInstantMessage im in msglist) | ||
191 | { | ||
192 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) | ||
193 | // send it directly or else the item will be given twice | ||
194 | client.SendInstantMessage(im); | ||
195 | else | ||
196 | { | 205 | { |
197 | // Send through scene event manager so all modules get a chance | 206 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) |
198 | // to look at this message before it gets delivered. | 207 | // send it directly or else the item will be given twice |
199 | // | 208 | client.SendInstantMessage(im); |
200 | // Needed for proper state management for stored group | 209 | else |
201 | // invitations | 210 | { |
202 | // | 211 | // Send through scene event manager so all modules get a chance |
203 | Scene s = FindScene(client.AgentId); | 212 | // to look at this message before it gets delivered. |
204 | if (s != null) | 213 | // |
205 | s.EventManager.TriggerIncomingInstantMessage(im); | 214 | // Needed for proper state management for stored group |
215 | // invitations | ||
216 | // | ||
217 | |||
218 | im.offline = 1; | ||
219 | |||
220 | Scene s = FindScene(client.AgentId); | ||
221 | if (s != null) | ||
222 | s.EventManager.TriggerIncomingInstantMessage(im); | ||
223 | } | ||
206 | } | 224 | } |
207 | } | 225 | } |
208 | } | 226 | } |
@@ -214,11 +232,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
214 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && | 232 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && |
215 | im.dialog != (byte)InstantMessageDialog.GroupNotice && | 233 | im.dialog != (byte)InstantMessageDialog.GroupNotice && |
216 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && | 234 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && |
217 | im.dialog != (byte)InstantMessageDialog.InventoryOffered) | 235 | im.dialog != (byte)InstantMessageDialog.InventoryOffered && |
236 | im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered) | ||
218 | { | 237 | { |
219 | return; | 238 | return; |
220 | } | 239 | } |
221 | 240 | ||
241 | <<<<<<< HEAD | ||
222 | if (!m_ForwardOfflineGroupMessages) | 242 | if (!m_ForwardOfflineGroupMessages) |
223 | { | 243 | { |
224 | if (im.dialog == (byte)InstantMessageDialog.GroupNotice || | 244 | if (im.dialog == (byte)InstantMessageDialog.GroupNotice || |
@@ -228,6 +248,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
228 | 248 | ||
229 | bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( | 249 | bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( |
230 | "POST", m_RestURL+"/SaveMessage/", im, 10000); | 250 | "POST", m_RestURL+"/SaveMessage/", im, 10000); |
251 | ======= | ||
252 | Scene scene = FindScene(new UUID(im.fromAgentID)); | ||
253 | if (scene == null) | ||
254 | scene = m_SceneList[0]; | ||
255 | |||
256 | SendReply reply = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, SendReply>( | ||
257 | "POST", m_RestURL+"/SaveMessage/?scope=" + | ||
258 | scene.RegionInfo.ScopeID.ToString(), im); | ||
259 | >>>>>>> avn/ubitvar | ||
231 | 260 | ||
232 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | 261 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) |
233 | { | 262 | { |
@@ -235,13 +264,38 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
235 | if (client == null) | 264 | if (client == null) |
236 | return; | 265 | return; |
237 | 266 | ||
238 | client.SendInstantMessage(new GridInstantMessage( | 267 | if (reply.Message == String.Empty) |
239 | null, new UUID(im.toAgentID), | 268 | reply.Message = "User is not logged in. " + (reply.Success ? "Message saved." : "Message not saved"); |
240 | "System", new UUID(im.fromAgentID), | 269 | |
241 | (byte)InstantMessageDialog.MessageFromAgent, | 270 | bool sendReply = true; |
242 | "User is not logged in. "+ | 271 | |
243 | (success ? "Message saved." : "Message not saved"), | 272 | switch (reply.Disposition) |
244 | false, new Vector3())); | 273 | { |
274 | case 0: // Normal | ||
275 | break; | ||
276 | case 1: // Only once per user | ||
277 | if (m_repliesSent.ContainsKey(client) && m_repliesSent[client].Contains(new UUID(im.toAgentID))) | ||
278 | { | ||
279 | sendReply = false; | ||
280 | } | ||
281 | else | ||
282 | { | ||
283 | if (!m_repliesSent.ContainsKey(client)) | ||
284 | m_repliesSent[client] = new List<UUID>(); | ||
285 | m_repliesSent[client].Add(new UUID(im.toAgentID)); | ||
286 | } | ||
287 | break; | ||
288 | } | ||
289 | |||
290 | if (sendReply) | ||
291 | { | ||
292 | client.SendInstantMessage(new GridInstantMessage( | ||
293 | null, new UUID(im.toAgentID), | ||
294 | "System", new UUID(im.fromAgentID), | ||
295 | (byte)InstantMessageDialog.MessageFromAgent, | ||
296 | reply.Message, | ||
297 | false, new Vector3())); | ||
298 | } | ||
245 | } | 299 | } |
246 | } | 300 | } |
247 | } | 301 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 420520e..5295ba3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -566,6 +566,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
566 | return null; | 566 | return null; |
567 | } | 567 | } |
568 | 568 | ||
569 | return account; | ||
570 | /* | ||
569 | try | 571 | try |
570 | { | 572 | { |
571 | string encpass = Util.Md5Hash(pass); | 573 | string encpass = Util.Md5Hash(pass); |
@@ -586,6 +588,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
586 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e); | 588 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e); |
587 | return null; | 589 | return null; |
588 | } | 590 | } |
591 | */ | ||
589 | } | 592 | } |
590 | 593 | ||
591 | /// <summary> | 594 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index bba48cc..18e18a9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -165,8 +165,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
165 | if (im.binaryBucket.Length < 17) // Invalid | 165 | if (im.binaryBucket.Length < 17) // Invalid |
166 | return; | 166 | return; |
167 | 167 | ||
168 | UUID receipientID = new UUID(im.toAgentID); | 168 | UUID recipientID = new UUID(im.toAgentID); |
169 | ScenePresence user = scene.GetScenePresence(receipientID); | 169 | ScenePresence user = scene.GetScenePresence(recipientID); |
170 | UUID copyID; | 170 | UUID copyID; |
171 | 171 | ||
172 | // First byte is the asset type | 172 | // First byte is the asset type |
@@ -180,8 +180,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
180 | "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory", | 180 | "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory", |
181 | folderID, new UUID(im.toAgentID)); | 181 | folderID, new UUID(im.toAgentID)); |
182 | 182 | ||
183 | <<<<<<< HEAD | ||
183 | InventoryFolderBase folderCopy | 184 | InventoryFolderBase folderCopy |
184 | = scene.GiveInventoryFolder(client, receipientID, client.AgentId, folderID, UUID.Zero); | 185 | = scene.GiveInventoryFolder(client, receipientID, client.AgentId, folderID, UUID.Zero); |
186 | ======= | ||
187 | InventoryFolderBase folderCopy | ||
188 | = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero); | ||
189 | >>>>>>> avn/ubitvar | ||
185 | 190 | ||
186 | if (folderCopy == null) | 191 | if (folderCopy == null) |
187 | { | 192 | { |
@@ -239,6 +244,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
239 | im.imSessionID = copyID.Guid; | 244 | im.imSessionID = copyID.Guid; |
240 | } | 245 | } |
241 | 246 | ||
247 | im.offline = 0; | ||
248 | |||
242 | // Send the IM to the recipient. The item is already | 249 | // Send the IM to the recipient. The item is already |
243 | // in their inventory, so it will not be lost if | 250 | // in their inventory, so it will not be lost if |
244 | // they are offline. | 251 | // they are offline. |
@@ -258,8 +265,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
258 | }); | 265 | }); |
259 | } | 266 | } |
260 | } | 267 | } |
261 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) | 268 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || |
269 | im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
262 | { | 270 | { |
271 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | ||
272 | IInventoryService invService = scene.InventoryService; | ||
273 | |||
274 | // Special case: folder redirect. | ||
275 | // RLV uses this | ||
276 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
277 | { | ||
278 | InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId); | ||
279 | folder = invService.GetFolder(folder); | ||
280 | |||
281 | if (folder != null) | ||
282 | { | ||
283 | if (im.binaryBucket.Length >= 16) | ||
284 | { | ||
285 | UUID destFolderID = new UUID(im.binaryBucket, 0); | ||
286 | if (destFolderID != UUID.Zero) | ||
287 | { | ||
288 | InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId); | ||
289 | destFolder = invService.GetFolder(destFolder); | ||
290 | if (destFolder != null) | ||
291 | { | ||
292 | if (folder.ParentID != destFolder.ID) | ||
293 | { | ||
294 | folder.ParentID = destFolder.ID; | ||
295 | invService.MoveFolder(folder); | ||
296 | client.SendBulkUpdateInventory(folder); | ||
297 | } | ||
298 | } | ||
299 | } | ||
300 | } | ||
301 | } | ||
302 | } | ||
303 | |||
263 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 304 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
264 | 305 | ||
265 | if (user != null) // Local | 306 | if (user != null) // Local |
@@ -269,27 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
269 | else | 310 | else |
270 | { | 311 | { |
271 | if (m_TransferModule != null) | 312 | if (m_TransferModule != null) |
272 | m_TransferModule.SendInstantMessage(im, delegate(bool success) { | 313 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); |
273 | |||
274 | // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011 | ||
275 | // and is apparently supposed to fix bulk inventory updates after accepting items. But | ||
276 | // instead it appears to cause two copies of an accepted folder for the receiving user in | ||
277 | // at least some cases. Folder/item update is already done when the offer is made (see code above) | ||
278 | |||
279 | // // Send BulkUpdateInventory | ||
280 | // IInventoryService invService = scene.InventoryService; | ||
281 | // UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip | ||
282 | // | ||
283 | // InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); | ||
284 | // folder = invService.GetFolder(folder); | ||
285 | // | ||
286 | // ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); | ||
287 | // | ||
288 | // // If the user has left the scene by the time the message comes back then we can't send | ||
289 | // // them the update. | ||
290 | // if (fromUser != null) | ||
291 | // fromUser.ControllingClient.SendBulkUpdateInventory(folder); | ||
292 | }); | ||
293 | } | 314 | } |
294 | } | 315 | } |
295 | 316 | ||
@@ -402,6 +423,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
402 | previousParentFolderID = folder.ParentID; | 423 | previousParentFolderID = folder.ParentID; |
403 | folder.ParentID = trashFolder.ID; | 424 | folder.ParentID = trashFolder.ID; |
404 | invService.MoveFolder(folder); | 425 | invService.MoveFolder(folder); |
426 | client.SendBulkUpdateInventory(folder); | ||
405 | } | 427 | } |
406 | } | 428 | } |
407 | 429 | ||
@@ -453,6 +475,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
453 | /// <param name="im"></param> | 475 | /// <param name="im"></param> |
454 | private void OnGridInstantMessage(GridInstantMessage im) | 476 | private void OnGridInstantMessage(GridInstantMessage im) |
455 | { | 477 | { |
478 | <<<<<<< HEAD | ||
456 | // Check if it's a type of message that we should handle | 479 | // Check if it's a type of message that we should handle |
457 | if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered) | 480 | if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered) |
458 | || (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) | 481 | || (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) |
@@ -465,6 +488,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
465 | "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}", | 488 | "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}", |
466 | (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID); | 489 | (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID); |
467 | 490 | ||
491 | ======= | ||
492 | >>>>>>> avn/ubitvar | ||
468 | // Check if this is ours to handle | 493 | // Check if this is ours to handle |
469 | // | 494 | // |
470 | Scene scene = FindClientScene(new UUID(im.toAgentID)); | 495 | Scene scene = FindClientScene(new UUID(im.toAgentID)); |
@@ -475,32 +500,100 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
475 | // Find agent to deliver to | 500 | // Find agent to deliver to |
476 | // | 501 | // |
477 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 502 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
503 | if (user == null) | ||
504 | return; | ||
478 | 505 | ||
479 | if (user != null) | 506 | // This requires a little bit of processing because we have to make the |
507 | // new item visible in the recipient's inventory here | ||
508 | // | ||
509 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
480 | { | 510 | { |
481 | user.ControllingClient.SendInstantMessage(im); | 511 | if (im.binaryBucket.Length < 17) // Invalid |
512 | return; | ||
513 | |||
514 | UUID recipientID = new UUID(im.toAgentID); | ||
482 | 515 | ||
483 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) | 516 | // First byte is the asset type |
484 | { | 517 | AssetType assetType = (AssetType)im.binaryBucket[0]; |
485 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
486 | UUID inventoryID = new UUID(im.binaryBucket, 1); | ||
487 | 518 | ||
488 | IInventoryService invService = scene.InventoryService; | 519 | if (AssetType.Folder == assetType) |
489 | InventoryNodeBase node = null; | 520 | { |
490 | if (AssetType.Folder == assetType) | 521 | UUID folderID = new UUID(im.binaryBucket, 1); |
522 | |||
523 | InventoryFolderBase given = | ||
524 | new InventoryFolderBase(folderID, recipientID); | ||
525 | InventoryFolderBase folder = | ||
526 | scene.InventoryService.GetFolder(given); | ||
527 | |||
528 | if (folder != null) | ||
529 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
530 | } | ||
531 | else | ||
532 | { | ||
533 | UUID itemID = new UUID(im.binaryBucket, 1); | ||
534 | |||
535 | InventoryItemBase given = | ||
536 | new InventoryItemBase(itemID, recipientID); | ||
537 | InventoryItemBase item = | ||
538 | scene.InventoryService.GetItem(given); | ||
539 | |||
540 | if (item != null) | ||
491 | { | 541 | { |
492 | InventoryFolderBase folder = new InventoryFolderBase(inventoryID, new UUID(im.toAgentID)); | 542 | user.ControllingClient.SendBulkUpdateInventory(item); |
493 | node = invService.GetFolder(folder); | ||
494 | } | 543 | } |
495 | else | 544 | } |
545 | user.ControllingClient.SendInstantMessage(im); | ||
546 | } | ||
547 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) | ||
548 | { | ||
549 | if (im.binaryBucket.Length < 1) // Invalid | ||
550 | return; | ||
551 | |||
552 | UUID recipientID = new UUID(im.toAgentID); | ||
553 | |||
554 | // Bucket is the asset type | ||
555 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
556 | |||
557 | if (AssetType.Folder == assetType) | ||
558 | { | ||
559 | UUID folderID = new UUID(im.imSessionID); | ||
560 | |||
561 | InventoryFolderBase given = | ||
562 | new InventoryFolderBase(folderID, recipientID); | ||
563 | InventoryFolderBase folder = | ||
564 | scene.InventoryService.GetFolder(given); | ||
565 | |||
566 | if (folder != null) | ||
567 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
568 | } | ||
569 | else | ||
570 | { | ||
571 | UUID itemID = new UUID(im.imSessionID); | ||
572 | |||
573 | InventoryItemBase given = | ||
574 | new InventoryItemBase(itemID, recipientID); | ||
575 | InventoryItemBase item = | ||
576 | scene.InventoryService.GetItem(given); | ||
577 | |||
578 | if (item != null) | ||
496 | { | 579 | { |
497 | InventoryItemBase item = new InventoryItemBase(inventoryID, new UUID(im.toAgentID)); | 580 | user.ControllingClient.SendBulkUpdateInventory(item); |
498 | node = invService.GetItem(item); | ||
499 | } | 581 | } |
500 | |||
501 | if (node != null) | ||
502 | user.ControllingClient.SendBulkUpdateInventory(node); | ||
503 | } | 582 | } |
583 | |||
584 | // Fix up binary bucket since this may be 17 chars long here | ||
585 | Byte[] bucket = new Byte[1]; | ||
586 | bucket[0] = im.binaryBucket[0]; | ||
587 | im.binaryBucket = bucket; | ||
588 | |||
589 | user.ControllingClient.SendInstantMessage(im); | ||
590 | } | ||
591 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || | ||
592 | im.dialog == (byte) InstantMessageDialog.InventoryDeclined || | ||
593 | im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined || | ||
594 | im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
595 | { | ||
596 | user.ControllingClient.SendInstantMessage(im); | ||
504 | } | 597 | } |
505 | } | 598 | } |
506 | } | 599 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index 465ffbc..c517a30 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -163,16 +163,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
163 | scene.RegionInfo.RegionHandle, | 163 | scene.RegionInfo.RegionHandle, |
164 | (uint)presence.AbsolutePosition.X, | 164 | (uint)presence.AbsolutePosition.X, |
165 | (uint)presence.AbsolutePosition.Y, | 165 | (uint)presence.AbsolutePosition.Y, |
166 | (uint)Math.Ceiling(presence.AbsolutePosition.Z)); | 166 | (uint)presence.AbsolutePosition.Z + 2); |
167 | 167 | ||
168 | m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType); | 168 | m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType); |
169 | 169 | ||
170 | GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, | 170 | GridInstantMessage m; |
171 | client.FirstName+" "+client.LastName, targetid, | 171 | |
172 | (byte)InstantMessageDialog.RequestTeleport, false, | 172 | if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid))) |
173 | message, dest, false, presence.AbsolutePosition, | 173 | { |
174 | new Byte[0], true); | 174 | m = new GridInstantMessage(scene, client.AgentId, |
175 | 175 | client.FirstName+" "+client.LastName, targetid, | |
176 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | ||
177 | message, dest, false, presence.AbsolutePosition, | ||
178 | new Byte[0], true); | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | m = new GridInstantMessage(scene, client.AgentId, | ||
183 | client.FirstName+" "+client.LastName, targetid, | ||
184 | (byte)InstantMessageDialog.RequestTeleport, false, | ||
185 | message, dest, false, presence.AbsolutePosition, | ||
186 | new Byte[0], true); | ||
187 | } | ||
188 | |||
176 | if (m_TransferModule != null) | 189 | if (m_TransferModule != null) |
177 | { | 190 | { |
178 | m_TransferModule.SendInstantMessage(m, | 191 | m_TransferModule.SendInstantMessage(m, |
@@ -207,7 +220,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
207 | { | 220 | { |
208 | // Forward remote teleport requests | 221 | // Forward remote teleport requests |
209 | // | 222 | // |
210 | if (msg.dialog != 22) | 223 | if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport && |
224 | msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport) | ||
211 | return; | 225 | return; |
212 | 226 | ||
213 | if (m_TransferModule != null) | 227 | if (m_TransferModule != null) |
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index c20369c..bea2834 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -288,10 +288,6 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
288 | // Notes | 288 | // Notes |
289 | client.AddGenericPacketHandler("avatarnotesrequest", NotesRequest); | 289 | client.AddGenericPacketHandler("avatarnotesrequest", NotesRequest); |
290 | client.OnAvatarNotesUpdate += NotesUpdate; | 290 | client.OnAvatarNotesUpdate += NotesUpdate; |
291 | |||
292 | // Preferences | ||
293 | client.OnUserInfoRequest += UserPreferencesRequest; | ||
294 | client.OnUpdateUserInfo += UpdateUserPreferences; | ||
295 | } | 291 | } |
296 | #endregion Region Event Handlers | 292 | #endregion Region Event Handlers |
297 | 293 | ||
@@ -873,6 +869,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
873 | } | 869 | } |
874 | #endregion Notes | 870 | #endregion Notes |
875 | 871 | ||
872 | <<<<<<< HEAD | ||
876 | #region User Preferences | 873 | #region User Preferences |
877 | /// <summary> | 874 | /// <summary> |
878 | /// Updates the user preferences. | 875 | /// Updates the user preferences. |
@@ -936,6 +933,8 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
936 | } | 933 | } |
937 | #endregion User Preferences | 934 | #endregion User Preferences |
938 | 935 | ||
936 | ======= | ||
937 | >>>>>>> avn/ubitvar | ||
939 | #region Avatar Properties | 938 | #region Avatar Properties |
940 | /// <summary> | 939 | /// <summary> |
941 | /// Update the avatars interests . | 940 | /// Update the avatars interests . |
@@ -1402,5 +1401,185 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1402 | return null; | 1401 | return null; |
1403 | } | 1402 | } |
1404 | #endregion Util | 1403 | #endregion Util |
1404 | <<<<<<< HEAD | ||
1405 | ======= | ||
1406 | |||
1407 | #region Web Util | ||
1408 | /// <summary> | ||
1409 | /// Sends json-rpc request with a serializable type. | ||
1410 | /// </summary> | ||
1411 | /// <returns> | ||
1412 | /// OSD Map. | ||
1413 | /// </returns> | ||
1414 | /// <param name='parameters'> | ||
1415 | /// Serializable type . | ||
1416 | /// </param> | ||
1417 | /// <param name='method'> | ||
1418 | /// Json-rpc method to call. | ||
1419 | /// </param> | ||
1420 | /// <param name='uri'> | ||
1421 | /// URI of json-rpc service. | ||
1422 | /// </param> | ||
1423 | /// <param name='jsonId'> | ||
1424 | /// Id for our call. | ||
1425 | /// </param> | ||
1426 | bool JsonRpcRequest(ref object parameters, string method, string uri, string jsonId) | ||
1427 | { | ||
1428 | if (jsonId == null) | ||
1429 | throw new ArgumentNullException ("jsonId"); | ||
1430 | if (uri == null) | ||
1431 | throw new ArgumentNullException ("uri"); | ||
1432 | if (method == null) | ||
1433 | throw new ArgumentNullException ("method"); | ||
1434 | if (parameters == null) | ||
1435 | throw new ArgumentNullException ("parameters"); | ||
1436 | |||
1437 | // Prep our payload | ||
1438 | OSDMap json = new OSDMap(); | ||
1439 | |||
1440 | json.Add("jsonrpc", OSD.FromString("2.0")); | ||
1441 | json.Add("id", OSD.FromString(jsonId)); | ||
1442 | json.Add("method", OSD.FromString(method)); | ||
1443 | |||
1444 | json.Add("params", OSD.SerializeMembers(parameters)); | ||
1445 | |||
1446 | string jsonRequestData = OSDParser.SerializeJsonString(json); | ||
1447 | byte[] content = Encoding.UTF8.GetBytes(jsonRequestData); | ||
1448 | |||
1449 | HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(uri); | ||
1450 | |||
1451 | webRequest.ContentType = "application/json-rpc"; | ||
1452 | webRequest.Method = "POST"; | ||
1453 | |||
1454 | Stream dataStream = webRequest.GetRequestStream(); | ||
1455 | dataStream.Write(content, 0, content.Length); | ||
1456 | dataStream.Close(); | ||
1457 | |||
1458 | WebResponse webResponse = null; | ||
1459 | try | ||
1460 | { | ||
1461 | webResponse = webRequest.GetResponse(); | ||
1462 | } | ||
1463 | catch (WebException e) | ||
1464 | { | ||
1465 | Console.WriteLine("Web Error" + e.Message); | ||
1466 | Console.WriteLine ("Please check input"); | ||
1467 | return false; | ||
1468 | } | ||
1469 | |||
1470 | OSDMap mret = new OSDMap(); | ||
1471 | |||
1472 | using (Stream rstream = webResponse.GetResponseStream()) | ||
1473 | { | ||
1474 | try | ||
1475 | { | ||
1476 | mret = (OSDMap)OSDParser.DeserializeJson(rstream); | ||
1477 | } | ||
1478 | catch (Exception e) | ||
1479 | { | ||
1480 | m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message); | ||
1481 | if (webResponse != null) | ||
1482 | webResponse.Close(); | ||
1483 | return false; | ||
1484 | } | ||
1485 | } | ||
1486 | |||
1487 | if (webResponse != null) | ||
1488 | webResponse.Close(); | ||
1489 | |||
1490 | if (mret.ContainsKey("error")) | ||
1491 | return false; | ||
1492 | |||
1493 | // get params... | ||
1494 | OSD.DeserializeMembers(ref parameters, (OSDMap) mret["result"]); | ||
1495 | return true; | ||
1496 | } | ||
1497 | |||
1498 | /// <summary> | ||
1499 | /// Sends json-rpc request with OSD parameter. | ||
1500 | /// </summary> | ||
1501 | /// <returns> | ||
1502 | /// The rpc request. | ||
1503 | /// </returns> | ||
1504 | /// <param name='data'> | ||
1505 | /// data - incoming as parameters, outgong as result/error | ||
1506 | /// </param> | ||
1507 | /// <param name='method'> | ||
1508 | /// Json-rpc method to call. | ||
1509 | /// </param> | ||
1510 | /// <param name='uri'> | ||
1511 | /// URI of json-rpc service. | ||
1512 | /// </param> | ||
1513 | /// <param name='jsonId'> | ||
1514 | /// If set to <c>true</c> json identifier. | ||
1515 | /// </param> | ||
1516 | bool JsonRpcRequest(ref OSD data, string method, string uri, string jsonId) | ||
1517 | { | ||
1518 | OSDMap map = new OSDMap(); | ||
1519 | |||
1520 | map["jsonrpc"] = "2.0"; | ||
1521 | if(string.IsNullOrEmpty(jsonId)) | ||
1522 | map["id"] = UUID.Random().ToString(); | ||
1523 | else | ||
1524 | map["id"] = jsonId; | ||
1525 | |||
1526 | map["method"] = method; | ||
1527 | map["params"] = data; | ||
1528 | |||
1529 | string jsonRequestData = OSDParser.SerializeJsonString(map); | ||
1530 | byte[] content = Encoding.UTF8.GetBytes(jsonRequestData); | ||
1531 | |||
1532 | HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(uri); | ||
1533 | webRequest.ContentType = "application/json-rpc"; | ||
1534 | webRequest.Method = "POST"; | ||
1535 | |||
1536 | Stream dataStream = webRequest.GetRequestStream(); | ||
1537 | dataStream.Write(content, 0, content.Length); | ||
1538 | dataStream.Close(); | ||
1539 | |||
1540 | WebResponse webResponse = null; | ||
1541 | try | ||
1542 | { | ||
1543 | webResponse = webRequest.GetResponse(); | ||
1544 | } | ||
1545 | catch (WebException e) | ||
1546 | { | ||
1547 | Console.WriteLine("Web Error" + e.Message); | ||
1548 | Console.WriteLine ("Please check input"); | ||
1549 | return false; | ||
1550 | } | ||
1551 | |||
1552 | OSDMap response = new OSDMap(); | ||
1553 | |||
1554 | using (Stream rstream = webResponse.GetResponseStream()) | ||
1555 | { | ||
1556 | try | ||
1557 | { | ||
1558 | response = (OSDMap)OSDParser.DeserializeJson(rstream); | ||
1559 | } | ||
1560 | catch (Exception e) | ||
1561 | { | ||
1562 | m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message); | ||
1563 | if (webResponse != null) | ||
1564 | webResponse.Close(); | ||
1565 | return false; | ||
1566 | } | ||
1567 | } | ||
1568 | |||
1569 | if (webResponse != null) | ||
1570 | webResponse.Close(); | ||
1571 | |||
1572 | if(response.ContainsKey("error")) | ||
1573 | { | ||
1574 | data = response["error"]; | ||
1575 | return false; | ||
1576 | } | ||
1577 | |||
1578 | data = response; | ||
1579 | |||
1580 | return true; | ||
1581 | } | ||
1582 | #endregion Web Util | ||
1583 | >>>>>>> avn/ubitvar | ||
1405 | } | 1584 | } |
1406 | } | 1585 | } |