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author | Justin Clark-Casey (justincc) | 2010-09-04 01:36:26 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-09-04 01:36:26 +0100 |
commit | 1e8e98a07fdad6cff4be780083b3d9ad2360b8e7 (patch) | |
tree | 525953a28c694123fc1450e882dca65aa620e124 /OpenSim/Region/CoreModules/Avatar | |
parent | Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item) (diff) | |
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Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 22c84e9..52342ec 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -406,8 +406,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
406 | // Reset folder ID to the one in which we want to load it | 406 | // Reset folder ID to the one in which we want to load it |
407 | item.Folder = loadFolder.ID; | 407 | item.Folder = loadFolder.ID; |
408 | 408 | ||
409 | //m_userInfo.AddItem(item); | 409 | m_scene.AddInventoryItem(item); |
410 | m_scene.InventoryService.AddItem(item); | ||
411 | 410 | ||
412 | return item; | 411 | return item; |
413 | } | 412 | } |