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authorMelanie Thielker2016-07-04 03:35:48 +0100
committerMelanie Thielker2016-07-04 03:35:48 +0100
commitea8f3c83bf96453e8223d918933d5708fa49a3cc (patch)
tree288972a5d6f112426da2b5ab109fe18ba5aedc2e /OpenSim/Region/CoreModules/Avatar/Inventory
parentincrease xmlrpc timeout in xmlrpcgroups, disable its cache until its entries ... (diff)
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Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs42
1 files changed, 12 insertions, 30 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 085328c..6c2cf0a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -270,8 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
270 // RLV uses this 270 // RLV uses this
271 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) 271 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
272 { 272 {
273 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId); 273 InventoryFolderBase folder = invService.GetFolder(client.AgentId, inventoryID);
274 folder = invService.GetFolder(folder);
275 274
276 if (folder != null) 275 if (folder != null)
277 { 276 {
@@ -280,8 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
280 UUID destFolderID = new UUID(im.binaryBucket, 0); 279 UUID destFolderID = new UUID(im.binaryBucket, 0);
281 if (destFolderID != UUID.Zero) 280 if (destFolderID != UUID.Zero)
282 { 281 {
283 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId); 282 InventoryFolderBase destFolder = invService.GetFolder(client.AgentId, destFolderID);
284 destFolder = invService.GetFolder(destFolder);
285 if (destFolder != null) 283 if (destFolder != null)
286 { 284 {
287 if (folder.ParentID != destFolder.ID) 285 if (folder.ParentID != destFolder.ID)
@@ -339,8 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
339 337
340 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 338 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
341 339
342 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 340 InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
343 item = invService.GetItem(item);
344 InventoryFolderBase folder = null; 341 InventoryFolderBase folder = null;
345 UUID? previousParentFolderID = null; 342 UUID? previousParentFolderID = null;
346 343
@@ -354,8 +351,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
354 } 351 }
355 else 352 else
356 { 353 {
357 folder = new InventoryFolderBase(inventoryID, client.AgentId); 354 folder = invService.GetFolder(client.AgentId, inventoryID);
358 folder = invService.GetFolder(folder);
359 355
360 if (folder != null) // It's a folder 356 if (folder != null) // It's a folder
361 { 357 {
@@ -368,9 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
368 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). 364 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
369 if (previousParentFolderID != null) 365 if (previousParentFolderID != null)
370 { 366 {
371 InventoryFolderBase previousParentFolder 367 InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
372 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
373 previousParentFolder = invService.GetFolder(previousParentFolder);
374 scene.SendInventoryUpdate(client, previousParentFolder, true, true); 368 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
375 369
376 scene.SendInventoryUpdate(client, destinationFolder, true, true); 370 scene.SendInventoryUpdate(client, destinationFolder, true, true);
@@ -392,8 +386,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
392 386
393 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 387 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
394 388
395 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 389 InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
396 item = invService.GetItem(item);
397 InventoryFolderBase folder = null; 390 InventoryFolderBase folder = null;
398 UUID? previousParentFolderID = null; 391 UUID? previousParentFolderID = null;
399 392
@@ -410,8 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
410 } 403 }
411 else 404 else
412 { 405 {
413 folder = new InventoryFolderBase(inventoryID, client.AgentId); 406 folder = invService.GetFolder(client.AgentId, inventoryID);
414 folder = invService.GetFolder(folder);
415 407
416 if (folder != null & trashFolder != null) 408 if (folder != null & trashFolder != null)
417 { 409 {
@@ -439,9 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
439 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). 431 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
440 else if (previousParentFolderID != null) 432 else if (previousParentFolderID != null)
441 { 433 {
442 InventoryFolderBase previousParentFolder 434 InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
443 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
444 previousParentFolder = invService.GetFolder(previousParentFolder);
445 scene.SendInventoryUpdate(client, previousParentFolder, true, true); 435 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
446 436
447 scene.SendInventoryUpdate(client, trashFolder, true, true); 437 scene.SendInventoryUpdate(client, trashFolder, true, true);
@@ -500,10 +490,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
500 { 490 {
501 UUID folderID = new UUID(im.binaryBucket, 1); 491 UUID folderID = new UUID(im.binaryBucket, 1);
502 492
503 InventoryFolderBase given =
504 new InventoryFolderBase(folderID, recipientID);
505 InventoryFolderBase folder = 493 InventoryFolderBase folder =
506 scene.InventoryService.GetFolder(given); 494 scene.InventoryService.GetFolder(recipientID, folderID);
507 495
508 if (folder != null) 496 if (folder != null)
509 user.ControllingClient.SendBulkUpdateInventory(folder); 497 user.ControllingClient.SendBulkUpdateInventory(folder);
@@ -512,10 +500,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
512 { 500 {
513 UUID itemID = new UUID(im.binaryBucket, 1); 501 UUID itemID = new UUID(im.binaryBucket, 1);
514 502
515 InventoryItemBase given =
516 new InventoryItemBase(itemID, recipientID);
517 InventoryItemBase item = 503 InventoryItemBase item =
518 scene.InventoryService.GetItem(given); 504 scene.InventoryService.GetItem(recipientID, itemID);
519 505
520 if (item != null) 506 if (item != null)
521 { 507 {
@@ -538,10 +524,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
538 { 524 {
539 UUID folderID = new UUID(im.imSessionID); 525 UUID folderID = new UUID(im.imSessionID);
540 526
541 InventoryFolderBase given =
542 new InventoryFolderBase(folderID, recipientID);
543 InventoryFolderBase folder = 527 InventoryFolderBase folder =
544 scene.InventoryService.GetFolder(given); 528 scene.InventoryService.GetFolder(recipientID, folderID);
545 529
546 if (folder != null) 530 if (folder != null)
547 user.ControllingClient.SendBulkUpdateInventory(folder); 531 user.ControllingClient.SendBulkUpdateInventory(folder);
@@ -550,10 +534,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
550 { 534 {
551 UUID itemID = new UUID(im.imSessionID); 535 UUID itemID = new UUID(im.imSessionID);
552 536
553 InventoryItemBase given =
554 new InventoryItemBase(itemID, recipientID);
555 InventoryItemBase item = 537 InventoryItemBase item =
556 scene.InventoryService.GetItem(given); 538 scene.InventoryService.GetItem(recipientID, itemID);
557 539
558 if (item != null) 540 if (item != null)
559 { 541 {