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author | Melanie Thielker | 2009-06-19 20:46:17 +0000 |
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committer | Melanie Thielker | 2009-06-19 20:46:17 +0000 |
commit | e4d26d7bfa4b4d4e775531a7dd400f41fc61f45f (patch) | |
tree | a15fb5f00eb11a26a49b287c76209fb3e80833d4 /OpenSim/Region/CoreModules/Avatar/Inventory/Transfer | |
parent | Thanks cmickeyb for a patch that checks for null assets in Cenome asset cache... (diff) | |
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When a shared module hooks OnClientClosed, it has no way of finding
out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 12f5d19..d862c06 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
368 | return false; | 368 | return false; |
369 | } | 369 | } |
370 | 370 | ||
371 | public void ClientLoggedOut(UUID agentID) | 371 | public void ClientLoggedOut(UUID agentID, Scene scene) |
372 | { | 372 | { |
373 | if (m_AgentRegions.ContainsKey(agentID)) | 373 | if (m_AgentRegions.ContainsKey(agentID)) |
374 | m_AgentRegions.Remove(agentID); | 374 | m_AgentRegions.Remove(agentID); |